21,727 research outputs found

    Motor learning during reaching movements: model acquisition and recalibration

    Get PDF
    This thesis marks a departure from the traditional task-based distinction between sensorimotor adaptation and skill learning by focusing on the mechanisms that underlie adaptation and skill learning. I argue that adaptation is a recalibration of an existing control policy, whereas skill learning is the acquisition and subsequent automatization of a new control policy. A behavioral criterion to distinguish the two mechanisms is offered. The first empirical chapter contrasts learning in visuomotor rotations of 40° with learning left-right reversals during reaching movements. During left-right reversals, speed-accuracy trade-offs increased and offline gains emerged, whereas during visual rotations, speed-accuracy trade-offs remained constant and instead of offline gains, there was offline forgetting. I argue that these dissociations reflect differences in the underlying learning mechanisms: acquisition and recalibration. The second empirical chapter tests whether the dissociation based on time-accuracy trade-offs reveals a general property of recalibration or whether instead the interpretation is limited to the specific contrast between left-right reversals and visuomotor rotations. When the size of the prediction error– the difference between intended and perceived movement – was gradually increased participants switched from recalibration to control policy acquisition. This switching point can be derived by considering the role of internal models in recalibration: If the internal model that learns from errors and the environment are too dissimilar – e.g. in left-right reversal and large rotations– recalibration would cause the system to learn from errors in the wrong way, such that prediction errors would increase further. To address this problem the final empirical chapter explores if the way the system learns from errors can be reversed. In conclusion, the results provide behavioral criteria to differentiate between adaptation and skill learning. By exploring the boundaries of recalibration this thesis contributes to a more principled understanding of the mechanisms involved in adaptation and skill learning

    Modeling choice and reaction time during arbitrary visuomotor learning through the coordination of adaptive working memory and reinforcement learning

    Get PDF
    International audienceCurrent learning theory provides a comprehensive description of how humans and other animals learn, and places behavioral flexibility and automaticity at heart of adaptive behaviors. However, the computations supporting the interactions between goal-directed and habitual decision-making systems are still poorly understood. Previous functional magnetic resonance imaging (fMRI) results suggest that the brain hosts complementary computations that may differentially support goal-directed and habitual processes in the form of a dynamical interplay rather than a serial recruitment of strategies. To better elucidate the computations underlying flexible behavior, we develop a dual-system computational model that can predict both performance (i.e., participants' choices) and modulations in reaction times during learning of a stimulus–response association task. The habitual system is modeled with a simple Q-Learning algorithm (QL). For the goal-directed system, we propose a new Bayesian Working Memory (BWM) model that searches for information in the history of previous trials in order to minimize Shannon entropy. We propose a model for QL and BWM coordination such that the expensive memory manipulation is under control of, among others, the level of convergence of the habitual learning. We test the ability of QL or BWM alone to explain human behavior, and compare them with the performance of model combinations, to highlight the need for such combinations to explain behavior. Two of the tested combination models are derived from the literature, and the latter being our new proposal. In conclusion, all subjects were better explained by model combinations, and the majority of them are explained by our new coordination proposal

    Investigating the latency cost of statistical learning of a Gaussian mixture simulating on a convolutional density network with adaptive batch size technique for background modeling

    Get PDF
    Background modeling is a promising field of study in video analysis, with a wide range of applications in video surveillance. Deep neural networks have proliferated in recent years as a result of effective learning-based approaches to motion analysis. However, these strategies only provide a partial description of the observed scenes' insufficient properties since they use a single-valued mapping to estimate the target background's temporal conditional averages. On the other hand, statistical learning in the imagery domain has become one of the most widely used approaches due to its high adaptability to dynamic context transformation, especially Gaussian Mixture Models. Specifically, these probabilistic models aim to adjust latent parameters to gain high expectation of realistically observed data; however, this approach only concentrates on contextual dynamics in short-term analysis. In a prolonged investigation, it is challenging so that statistical methods cannot reserve the generalization of long-term variation of image data. Balancing the trade-off between traditional machine learning models and deep neural networks requires an integrated approach to ensure accuracy in conception while maintaining a high speed of execution. In this research, we present a novel two-stage approach for detecting changes using two convolutional neural networks in this work. The first architecture is based on unsupervised Gaussian mixtures statistical learning, which is used to classify the salient features of scenes. The second one implements a light-weighted pipeline of foreground detection. Our two-stage system has a total of approximately 3.5K parameters but still converges quickly to complex motion patterns. Our experiments on publicly accessible datasets demonstrate that our proposed networks are not only capable of generalizing regions of moving objects with promising results in unseen scenarios, but also competitive in terms of performance quality and effectiveness foreground segmentation. Apart from modeling the data's underlying generator as a non-convex optimization problem, we briefly examine the communication cost associated with the network training by using a distributed scheme of data-parallelism to simulate a stochastic gradient descent algorithm with communication avoidance for parallel machine learnin

    Judgmental Heuristics and News Reporting

    Get PDF

    Wing and body motion during flight initiation in Drosophila revealed by automated visual tracking

    Get PDF
    The fruit fly Drosophila melanogaster is a widely used model organism in studies of genetics, developmental biology and biomechanics. One limitation for exploiting Drosophila as a model system for behavioral neurobiology is that measuring body kinematics during behavior is labor intensive and subjective. In order to quantify flight kinematics during different types of maneuvers, we have developed a visual tracking system that estimates the posture of the fly from multiple calibrated cameras. An accurate geometric fly model is designed using unit quaternions to capture complex body and wing rotations, which are automatically fitted to the images in each time frame. Our approach works across a range of flight behaviors, while also being robust to common environmental clutter. The tracking system is used in this paper to compare wing and body motion during both voluntary and escape take-offs. Using our automated algorithms, we are able to measure stroke amplitude, geometric angle of attack and other parameters important to a mechanistic understanding of flapping flight. When compared with manual tracking methods, the algorithm estimates body position within 4.4±1.3% of the body length, while body orientation is measured within 6.5±1.9 deg. (roll), 3.2±1.3 deg. (pitch) and 3.4±1.6 deg. (yaw) on average across six videos. Similarly, stroke amplitude and deviation are estimated within 3.3 deg. and 2.1 deg., while angle of attack is typically measured within 8.8 deg. comparing against a human digitizer. Using our automated tracker, we analyzed a total of eight voluntary and two escape take-offs. These sequences show that Drosophila melanogaster do not utilize clap and fling during take-off and are able to modify their wing kinematics from one wingstroke to the next. Our approach should enable biomechanists and ethologists to process much larger datasets than possible at present and, therefore, accelerate insight into the mechanisms of free-flight maneuvers of flying insects
    corecore