493 research outputs found

    Automated image-based quality control of molecularly imprinted polymer films

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    We present results of applying a feature extraction process to images of coatings of molecularly imprinted polymers (MIPs) coatings on glass substrates for defect detec- tion. Geometric features such as MIP side lengths, aspect ratio, internal angles, edge regularity, and edge strength are obtained by using Hough transforms, and Canny edge detection. A Self Organizing Map (SOM) is used for classification of texture of MIP surfaces. The SOM is trained on a data set comprised of images of manufactured MIPs. The raw images are first processed using Hough transforms and Canny edge detection to extract just the MIP-coated portion of the surface, allowing for surface area estimation and reduction of training set size. The training data set is comprised of 20-dimensional feature vectors, each of which is calculated from a single section of a gray scale image of a MIP. Haralick textures are among the quantifiers used as feature vector components. The training data is then processed using principal component analysis to reduce the number of dimensions of the data set. After training, the SOM is capable of classifying texture, including defects

    Development of an augmented reality guided computer assisted orthopaedic surgery system

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    Previously held under moratorium from 1st December 2016 until 1st December 2021.This body of work documents the developed of a proof of concept augmented reality guided computer assisted orthopaedic surgery system โ€“ ARgCAOS. After initial investigation a visible-spectrum single camera tool-mounted tracking system based upon fiducial planar markers was implemented. The use of visible-spectrum cameras, as opposed to the infra-red cameras typically used by surgical tracking systems, allowed the captured image to be streamed to a display in an intelligible fashion. The tracking information defined the location of physical objects relative to the camera. Therefore, this information allowed virtual models to be overlaid onto the camera image. This produced a convincing augmented experience, whereby the virtual objects appeared to be within the physical world, moving with both the camera and markers as expected of physical objects. Analysis of the first generation system identified both accuracy and graphical inadequacies, prompting the development of a second generation system. This too was based upon a tool-mounted fiducial marker system, and improved performance to near-millimetre probing accuracy. A resection system was incorporated into the system, and utilising the tracking information controlled resection was performed, producing sub-millimetre accuracies. Several complications resulted from the tool-mounted approach. Therefore, a third generation system was developed. This final generation deployed a stereoscopic visible-spectrum camera system affixed to a head-mounted display worn by the user. The system allowed the augmentation of the natural view of the user, providing convincing and immersive three dimensional augmented guidance, with probing and resection accuracies of 0.55ยฑ0.04 and 0.34ยฑ0.04 mm, respectively.This body of work documents the developed of a proof of concept augmented reality guided computer assisted orthopaedic surgery system โ€“ ARgCAOS. After initial investigation a visible-spectrum single camera tool-mounted tracking system based upon fiducial planar markers was implemented. The use of visible-spectrum cameras, as opposed to the infra-red cameras typically used by surgical tracking systems, allowed the captured image to be streamed to a display in an intelligible fashion. The tracking information defined the location of physical objects relative to the camera. Therefore, this information allowed virtual models to be overlaid onto the camera image. This produced a convincing augmented experience, whereby the virtual objects appeared to be within the physical world, moving with both the camera and markers as expected of physical objects. Analysis of the first generation system identified both accuracy and graphical inadequacies, prompting the development of a second generation system. This too was based upon a tool-mounted fiducial marker system, and improved performance to near-millimetre probing accuracy. A resection system was incorporated into the system, and utilising the tracking information controlled resection was performed, producing sub-millimetre accuracies. Several complications resulted from the tool-mounted approach. Therefore, a third generation system was developed. This final generation deployed a stereoscopic visible-spectrum camera system affixed to a head-mounted display worn by the user. The system allowed the augmentation of the natural view of the user, providing convincing and immersive three dimensional augmented guidance, with probing and resection accuracies of 0.55ยฑ0.04 and 0.34ยฑ0.04 mm, respectively

    Senseable Spaces: from a theoretical perspective to the application in augmented environments

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    Grazie allโ€™ enorme diffusione di dispositivi senzienti nella vita di tutti i giorni, nellโ€™ ultimo decennio abbiamo assistito ad un cambio definitivo nel modo in cui gli utenti interagiscono con lo spazio circostante. Viene coniato il termine Spazio Sensibile, per descrivere quegli spazi in grado di fornire servizi contestuali agli utenti, misurando e analizzando le dinamiche che in esso avvengono, e di reagire conseguentemente a questo continuo flusso di dati bidirezionale. La ricerca รจ stata condotta abbracciando diversi domini di applicazione, le cui singole esigenze hanno reso necessario testare il concetto di Spazi Sensibili in diverse declinazioni, mantenendo al centro della ricerca lโ€™utente, con la duplice accezione di end-user e manager. Molteplici sono i contributi rispetto allo stato dellโ€™ arte. Il concetto di Spazio Sensibile รจ stato calato nel settore dei Beni Culturali, degli Spazi Pubblici, delle Geosciences e del Retail. I casi studio nei musei e nella archeologia dimostrano come lโ€™ utilizzo della Realtร  Aumentata possa essere sfruttata di fronte a un dipinto o in outdoor per la visualizzazione di modelli complessi, In ambito urbano, il monitoraggio di dati generati dagli utenti ha consentito di capire le dinamiche di un evento di massa, durante il quale le stesse persone fruivano di servizi contestuali. Una innovativa applicazione di Realtร  Aumentata รจ stata come servizio per facilitare lโ€™ ispezione di fasce tampone lungo i fiumi, standardizzando flussi di dati e modelli provenienti da un Sistema Informativo Territoriale. Infine, un robusto sistema di indoor localization รจ stato istallato in ambiente retail, per scopi classificazione dei percorsi e per determinare le potenzialitร  di un punto vendita. La tesi รจ inoltre una dimostrazione di come Space Sensing e Geomatica siano discipline complementari: la geomatica consente di acquisire e misurare dati geo spaziali e spazio temporali a diversa scala, lo Space Sensing utilizza questi dati per fornire servizi allโ€™ utente precisi e contestuali.Given the tremendous growth of ubiquitous services in our daily lives, during the last few decades we have witnessed a definitive change in the way users' experience their surroundings. At the current state of art, devices are able to sense the environment and usersโ€™ location, enabling them to experience improved digital services, creating synergistic loop between the use of the technology, and the use of the space itself. We coined the term Senseable Space, to define the kinds of spaces able to provide users with contextual services, to measure and analyse their dynamics and to react accordingly, in a seamless exchange of information. Following the paradigm of Senseable Spaces as the main thread, we selected a set of experiences carried out in different fields; central to this investigation there is of course the user, placed in the dual roles of end-user and manager. The main contribution of this thesis lies in the definition of this new paradigm, realized in the following domains: Cultural Heritage, Public Open Spaces, Geosciences and Retail. For the Cultural Heritage panorama, different pilot projects have been constructed from creating museum based installations to developing mobile applications for archaeological settings. Dealing with urban areas, app-based services are designed to facilitate the route finding in a urban park and to provide contextual information in a city festival. We also outlined a novel application to facilitate the on-site inspection by risk managers thanks to the use of Augmented Reality services. Finally, a robust indoor localization system has been developed, designed to ease customer profiling in the retail sector. The thesis also demonstrates how Space Sensing and Geomatics are complementary to one another, given the assumption that the branches of Geomatics cover all the different scales of data collection, whilst Space Sensing gives one the possibility to provide the services at the correct location, at the correct time

    Senseable Spaces: from a theoretical perspective to the application in augmented environments

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    openGrazie allโ€™ enorme diffusione di dispositivi senzienti nella vita di tutti i giorni, nellโ€™ ultimo decennio abbiamo assistito ad un cambio definitivo nel modo in cui gli utenti interagiscono con lo spazio circostante. Viene coniato il termine Spazio Sensibile, per descrivere quegli spazi in grado di fornire servizi contestuali agli utenti, misurando e analizzando le dinamiche che in esso avvengono, e di reagire conseguentemente a questo continuo flusso di dati bidirezionale. La ricerca รจ stata condotta abbracciando diversi domini di applicazione, le cui singole esigenze hanno reso necessario testare il concetto di Spazi Sensibili in diverse declinazioni, mantenendo al centro della ricerca lโ€™utente, con la duplice accezione di end-user e manager. Molteplici sono i contributi rispetto allo stato dellโ€™ arte. Il concetto di Spazio Sensibile รจ stato calato nel settore dei Beni Culturali, degli Spazi Pubblici, delle Geosciences e del Retail. I casi studio nei musei e nella archeologia dimostrano come lโ€™ utilizzo della Realtร  Aumentata possa essere sfruttata di fronte a un dipinto o in outdoor per la visualizzazione di modelli complessi, In ambito urbano, il monitoraggio di dati generati dagli utenti ha consentito di capire le dinamiche di un evento di massa, durante il quale le stesse persone fruivano di servizi contestuali. Una innovativa applicazione di Realtร  Aumentata รจ stata come servizio per facilitare lโ€™ ispezione di fasce tampone lungo i fiumi, standardizzando flussi di dati e modelli provenienti da un Sistema Informativo Territoriale. Infine, un robusto sistema di indoor localization รจ stato istallato in ambiente retail, per scopi classificazione dei percorsi e per determinare le potenzialitร  di un punto vendita. La tesi รจ inoltre una dimostrazione di come Space Sensing e Geomatica siano discipline complementari: la geomatica consente di acquisire e misurare dati geo spaziali e spazio temporali a diversa scala, lo Space Sensing utilizza questi dati per fornire servizi allโ€™ utente precisi e contestuali.Given the tremendous growth of ubiquitous services in our daily lives, during the last few decades we have witnessed a definitive change in the way users' experience their surroundings. At the current state of art, devices are able to sense the environment and usersโ€™ location, enabling them to experience improved digital services, creating synergistic loop between the use of the technology, and the use of the space itself. We coined the term Senseable Space, to define the kinds of spaces able to provide users with contextual services, to measure and analyse their dynamics and to react accordingly, in a seamless exchange of information. Following the paradigm of Senseable Spaces as the main thread, we selected a set of experiences carried out in different fields; central to this investigation there is of course the user, placed in the dual roles of end-user and manager. The main contribution of this thesis lies in the definition of this new paradigm, realized in the following domains: Cultural Heritage, Public Open Spaces, Geosciences and Retail. For the Cultural Heritage panorama, different pilot projects have been constructed from creating museum based installations to developing mobile applications for archaeological settings. Dealing with urban areas, app-based services are designed to facilitate the route finding in a urban park and to provide contextual information in a city festival. We also outlined a novel application to facilitate the on-site inspection by risk managers thanks to the use of Augmented Reality services. Finally, a robust indoor localization system has been developed, designed to ease customer profiling in the retail sector. The thesis also demonstrates how Space Sensing and Geomatics are complementary to one another, given the assumption that the branches of Geomatics cover all the different scales of data collection, whilst Space Sensing gives one the possibility to provide the services at the correct location, at the correct time.INGEGNERIA DELL'INFORMAZIONEembargoed_20181001Pierdicca, RobertoPierdicca, Robert

    Biometric Systems

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    Because of the accelerating progress in biometrics research and the latest nation-state threats to security, this book's publication is not only timely but also much needed. This volume contains seventeen peer-reviewed chapters reporting the state of the art in biometrics research: security issues, signature verification, fingerprint identification, wrist vascular biometrics, ear detection, face detection and identification (including a new survey of face recognition), person re-identification, electrocardiogram (ECT) recognition, and several multi-modal systems. This book will be a valuable resource for graduate students, engineers, and researchers interested in understanding and investigating this important field of study

    The prevention and pathogenesis of retinal detachment

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    Retinal detachment contributes to nearly 500 new blind registrations in the United Kingdom each year. In contrast to other retinal blinding disorders, blindness from retinal detachment is potentially avoidable with a better understanding of the mechanisms defining sub-groups at risk of the event. The majority of retinal detachments are rhegmatogenous, resulting from retinal tears that occur during the process of posterior vitreous detachment. Posterior vitreous detachment is generally considered to be a common, age-related synchitic and syneretic degeneration of the vitreous gel. However, this current understanding fails to explain the significant number of elderly individuals who never undergo posterior vitreous detachment, or the number of young patients with co-existing intraocular pathology who do. Furthermore, the factors distinguishing the majority of patients who undergo โ€˜physiologicalโ€™ posterior vitreous detachment (with no associated retinal tears or detachment) from the minority of patients who suffer โ€˜pathologicalโ€™ posterior vitreous detachment (associated with retinal tears and/or detachment), remain poorly understood. The objectives of this research project were two-fold: Firstly, to investigate the hypothesis that appropriate prophylactic intervention could reduce blindness from retinal detachment if a high-risk sub-group of individuals were defined. This clinical study retrospectively evaluated a group of molecularly confirmed type 1 Stickler syndrome patients, a homogenous cohort who have been identified to carry the greatest risk of inherited retinal detachment at the time of their posterior vitreous detachment. Multiple analyses comparing patients and eyes that received prophylactic intervention with appropriate controls, consistently demonstrated that the Cambridge Prophylactic Cryotherapy protocol is safe and markedly reduces the risk of retinal detachment in type 1 Stickler syndrome. Secondly, to investigate the anatomical and cellular mechanisms of posterior vitreous detachment in the wider population. This laboratory study sought to isolate and immunohistochemically phenotype posterior hyaloid membranes and associated laminocytes from donor human globes that had undergone โ€˜physiologicalโ€™ posterior vitreous detachment. The isolated posterior hyaloid membranes were demonsatrated to be distinct basement membranes composed of type IV collagen and laminin, and morphologically correlated with posterior hyaloid membranes observed clinically in patietns presenting with posterior vitrous detachment. Furthermore, the laminocyte cell population adherent to the vitreal aspect of the posterior hyaloid membrane, was identified to express macrophage cell markers

    ์ž๋™์ฐจ ์‚ฌ์–‘ ๋ณ€๊ฒฝ์„ ์‹ค์‹œ๊ฐ„ ๋ฐ˜์˜ํ•˜๋Š” ๋ฐ์ดํ„ฐ ๊ธฐ๋ฐ˜ ๋””์ž์ธ ์ ‘๊ทผ ๋ฐฉ๋ฒ•

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ์œตํ•ฉ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™์› ์œตํ•ฉ๊ณผํ•™๋ถ€(์ง€๋Šฅํ˜•์œตํ•ฉ์‹œ์Šคํ…œ์ „๊ณต), 2020. 8. ๊ณฝ๋…ธ์ค€.The automotive industry is entering a new phase in response to changes in the external environment through the expansion of eco-friendly electric/hydrogen vehicles and the simplification of modules during the manufacturing process. However, in the existing automotive industry, conflicts between structured production guidelines and various stake-holders, who are aligned with periodic production plans, can be problematic. For example, if there is a sudden need to change either production parts or situation-specific designs, it is often difficult for designers to reflect those requirements within the preexisting guidelines. Automotive design includes comprehensive processes that represent the philosophy and ideology of a vehicle, and seeks to derive maximum value from the vehicle specifications. In this study, a system that displays information on parts/module components necessary for real-time design was proposed. Designers will be able to use this system in automotive design processes, based on data from various sources. By applying the system, three channels of information provision were established. These channels will aid in the replacement of specific component parts if an unexpected external problem occurs during the design process, and will help in understanding and using the components in advance. The first approach is to visualize real-time data aggregation in automobile factories using Google Analytics, and to reflect these in self-growing characters to be provided to designers. Through this, it is possible to check production and quality status data in real time without the use of complicated labor resources such as command centers. The second approach is to configure the data flow to be able to recognize and analyze the surrounding situation. This is done by applying the vehicles camera to the CCTV in the inventory and distribution center, as well as the direction inside the vehicle. Therefore, it is possible to identify and record the parts resources and real-time delivery status from the internal camera function without hesitation from existing stakeholders. The final approach is to supply real-time databases of vehicle parts at the site of an accident for on-site repair, using a public API and sensor-based IoT. This allows the designer to obtain information on the behavior of parts to be replaced after accidents involving light contact, so that it can be reflected in the design of the vehicle. The advantage of using these three information channels is that designers can accurately understand and reflect the modules and components that are brought in during the automotive design process. In order to easily compose the interface for the purpose of providing information, the information coming from the three channels is displayed in their respective, case-specific color in the CAD software that designers use in the automobile development process. Its eye tracking usability evaluation makes it easy for business designers to use as well. The improved evaluation process including usability test is also included in this study. The impact of the research is both dashboard application and CAD system as well as data systems from case studies are currently reflected to the design ecosystem of the motors group.์ž๋™์ฐจ ์‚ฐ์—…์€ ์นœํ™˜๊ฒฝ ์ „๊ธฐ/์ˆ˜์†Œ ์ž๋™์ฐจ์˜ ํ™•๋Œ€์™€ ์ œ์กฐ ๊ณต์ •์—์„œ์˜ ๋ชจ๋“ˆ ๋‹จ์ˆœํ™”๋ฅผ ํ†ตํ•ด์„œ ์™ธ๋ถ€ ํ™˜๊ฒฝ์˜ ๋ณ€ํ™”์— ๋”ฐ๋ฅธ ์ƒˆ๋กœ์šด ๊ตญ๋ฉด์„ ๋งž์ดํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ธฐ์กด์˜ ์ž๋™์ฐจ ์‚ฐ์—…์—์„œ ๊ตฌ์กฐํ™”๋œ ์ƒ์‚ฐ ๊ฐ€์ด๋“œ๋ผ์ธ๊ณผ ๊ธฐ๊ฐ„ ๋‹จ์œ„ ์ƒ์‚ฐ ๊ณ„ํš์— ๋งž์ถฐ์ง„ ์—ฌ๋Ÿฌ ์ดํ•ด๊ด€๊ณ„์ž๋“ค๊ณผ์˜ ๊ฐˆ๋“ฑ์€ ๋ณ€ํ™”์— ๋Œ€์‘ํ•˜๋Š” ๋ฐฉ์•ˆ์ด ๊ด€์„ฑ๊ณผ ๋ถ€๋”ชํžˆ๋Š” ๋ฌธ์ œ๋กœ ๋‚˜ํƒ€๋‚  ์ˆ˜ ์žˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด, ๊ฐ‘์ž‘์Šค๋Ÿฝ๊ฒŒ ์ƒ์‚ฐ์— ํ•„์š”ํ•œ ๋ถ€ํ’ˆ์„ ๋ณ€๊ฒฝํ•ด์•ผ ํ•˜๊ฑฐ๋‚˜ ํŠน์ • ์ƒํ™ฉ์— ์ ์šฉ๋˜๋Š” ๋””์ž์ธ์„ ๋ณ€๊ฒฝํ•  ๊ฒฝ์šฐ, ์ฃผ์–ด์ง„ ๊ฐ€์ด๋“œ๋ผ์ธ์— ๋”ฐ๋ผ ๋””์ž์ด๋„ˆ๊ฐ€ ์ง์ ‘ ์˜๊ฒฌ์„ ๋ฐ˜์˜ํ•˜๊ธฐ ์–ด๋ ค์šด ๊ฒฝ์šฐ๊ฐ€ ๋งŽ๋‹ค. ์ž๋™์ฐจ ๋””์ž์ธ์€ ์ฐจ์ข…์˜ ์ฒ ํ•™๊ณผ ์ด๋…์„ ๋‚˜ํƒ€๋‚ด๊ณ  ํ•ด๋‹น ์ฐจ๋Ÿ‰์ œ์›์œผ๋กœ ์ตœ๋Œ€์˜ ๊ฐ€์น˜๋ฅผ ๋Œ์–ด๋‚ด๊ณ ์ž ํ•˜๋Š” ์ข…ํ•ฉ์ ์ธ ๊ณผ์ •์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์—ฌ๋Ÿฌ ์›์ฒœ์˜ ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ž๋™์ฐจ ๋””์ž์ธ ๊ณผ์ •์—์„œ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ๋””์ž์ธ์— ํ•„์š”ํ•œ ๋ถ€ํ’ˆ/๋ชจ๋“ˆ ๊ตฌ์„ฑ์š”์†Œ๋“ค์— ๋Œ€ํ•œ ์ •๋ณด๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ํ‘œ์‹œํ•ด์ฃผ๋Š” ์‹œ์Šคํ…œ์„ ๊ณ ์•ˆํ•˜์˜€๋‹ค. ์ด๋ฅผ ์ ์šฉํ•˜์—ฌ ์ž๋™์ฐจ ๋””์ž์ธ ๊ณผ์ •์—์„œ ์˜ˆ์ƒ ๋ชปํ•œ ์™ธ๋ถ€ ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ–ˆ์„ ๋•Œ ์„ ํƒํ•  ๊ตฌ์„ฑ ๋ถ€ํ’ˆ์„ ๋Œ€์ฒดํ•˜๊ฑฐ๋‚˜ ์‚ฌ์ „์— ํ•ด๋‹น ๋ถ€ํ’ˆ์„ ์ดํ•ดํ•˜๊ณ  ๋””์ž์ธ์— ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ์„ธ ๊ฐ€์ง€ ์ •๋ณด ์ œ๊ณต ์ฑ„๋„์„ ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ์ฒซ ๋ฒˆ์งธ๋Š” ์ž๋™์ฐจ ๊ณต์žฅ ๋‚ด ์‹ค์‹œ๊ฐ„ ๋ฐ์ดํ„ฐ ์ง‘๊ณ„๋ฅผ Google Analytics๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์‹œ๊ฐํ™”ํ•˜๊ณ , ์ด๋ฅผ ๊ณต์žฅ ์ž์ฒด์˜ ์ž๊ฐ€ ์„ฑ์žฅ ์บ๋ฆญํ„ฐ์— ๋ฐ˜์˜ํ•˜์—ฌ ๋””์ž์ด๋„ˆ์—๊ฒŒ ์ œ๊ณตํ•˜๋Š” ๋ฐฉ์‹์ด๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์ข…ํ•ฉ์ƒํ™ฉ์‹ค ๋“ฑ์˜ ๋ณต์žกํ•œ ์ธ๋ ฅ ์ฒด๊ณ„ ์—†์ด๋„ ์ƒ์‚ฐ ๋ฐ ํ’ˆ์งˆ ํ˜„ํ™ฉ ๋ฐ์ดํ„ฐ๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ํ™•์ธ ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ๋‘ ๋ฒˆ์งธ๋Š” ์ฐจ๋Ÿ‰์šฉ ์ฃผ์ฐจ๋ณด์กฐ ์„ผ์„œ ์นด๋ฉ”๋ผ๋ฅผ ์ฐจ๋Ÿ‰ ๋ถ€์ฐฉ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ธ๋ฒคํ† ๋ฆฌ์™€ ๋ฌผ๋ฅ˜์„ผํ„ฐ์˜ CCTV์—๋„ ์ ์šฉํ•˜์—ฌ ์ฃผ๋ณ€์ƒํ™ฉ์„ ์ธ์‹ํ•˜๊ณ  ๋ถ„์„ํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ์ฐจ๋Ÿ‰์˜ ์กฐ๋ฆฝ ์ƒ์‚ฐ ๋‹จ๊ณ„์—์„œ ๋ถ€ํ’ˆ ๋‹จ์œ„์˜ ์ด๋™, ์šด์†ก, ์ถœํ•˜๋ฅผ ๊ฑฐ์ณ ์™„์„ฑ์ฐจ์˜ ์ฃผํ–‰ ๋‹จ๊ณ„์— ์ด๋ฅด๊ธฐ๊นŒ์ง€ ๋ฐ์ดํ„ฐ ํ๋ฆ„์„ ํŒŒ์•…ํ•˜๋Š” ๊ฒƒ์ด ๋””์ž์ธ ๋ถ€๋ฌธ์— ํ•„์š”ํ•œ ์ •๋ณด๋ฅผ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ํ™œ์šฉ๋˜์—ˆ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ๊ธฐ์กด ์ดํ•ด๊ด€๊ณ„์ž๋“ค์˜ ํฐ ๋ฐ˜๋ฐœ ์—†์ด ๋‚ด๋ถ€์˜ ์นด๋ฉ”๋ผ ๊ธฐ๋Šฅ์œผ๋กœ๋ถ€ํ„ฐ ๋ถ€ํ’ˆ ๋ฆฌ์†Œ์Šค์™€ ์šด์†ก ์ƒํƒœ๋ฅผ ์‹ค์‹œ๊ฐ„ ํŒŒ์•… ๋ฐ ๊ธฐ๋ก ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๊ณต๊ณต API์™€ ์„ผ์„œ ๊ธฐ๋ฐ˜์˜ ์‚ฌ๋ฌผ์ธํ„ฐ๋„ท์„ ํ™œ์šฉํ•ด์„œ ๋„๋กœ ์œ„ ์ฐจ๋Ÿ‰ ์‚ฌ๊ณ ๊ฐ€ ๋ฐœ์ƒํ•œ ์œ„์น˜์—์„œ์˜ ํ˜„์žฅ ์ˆ˜๋ฆฌ๋ฅผ ์œ„ํ•œ ์ฐจ๋Ÿ‰ ๋ถ€ํ’ˆ ์ฆ‰์‹œ ์ˆ˜๊ธ‰ ๋ฐ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šคํ™” ๋ฐฉ๋ฒ•๋„ ๊ฐœ๋ฐœ ๋˜์—ˆ๋‹ค. ์ด๋Š” ๋””์ž์ด๋„ˆ๋กœ ํ•˜์—ฌ๊ธˆ ๊ฐ€๋ฒผ์šด ์ ‘์ด‰ ์‚ฌ๊ณ ์—์„œ์˜ ๋ถ€ํ’ˆ ๊ต์ฒด ํ–‰ํƒœ์— ๋Œ€ํ•œ ์ •๋ณด๋ฅผ ์–ป๊ฒŒ ํ•˜์—ฌ ์ฐจ๋Ÿ‰์˜ ๋””์ž์ธ์— ๋ฐ˜์˜ ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ด ์„ธ ๊ฐ€์ง€ ์ •๋ณด ์ œ๊ณต ์ฑ„๋„์„ ํ™œ์šฉํ•  ๊ฒฝ์šฐ, ์ž๋™์ฐจ ๋””์ž์ธ ๊ณผ์ •์—์„œ ๋ถˆ๋Ÿฌ๋“ค์—ฌ์˜ค๋Š” ๋ถ€ํ’ˆ ๋ฐ ๋ชจ๋“ˆ์˜ ๊ตฌ์„ฑ ์š”์†Œ๋“ค์„ ๋””์ž์ด๋„ˆ๊ฐ€ ์ •ํ™•ํžˆ ์•Œ๊ณ  ๋ฐ˜์˜ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ์žฅ์ ์ด ๋ถ€๊ฐ๋˜์—ˆ๋‹ค. ์ •๋ณด ์ œ๊ณต์˜ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์‰ฝ๊ฒŒ ๊ตฌ์„ฑํ•˜๊ธฐ ์œ„ํ•ด์„œ, ์‹ค์ œ๋กœ ๋””์ž์ด๋„ˆ๋“ค์ด ์ž๋™์ฐจ ๊ฐœ๋ฐœ ๊ณผ์ •์—์„œ ๋””์ž์ธ ํ”„๋กœ์„ธ์Šค ์ƒ์—์„œ ํ™œ์šฉํ•˜๋Š” CAD software์— ์„ธ ๊ฐ€์ง€ ์ฑ„๋„๋“ค๋กœ๋ถ€ํ„ฐ ๋“ค์–ด์˜ค๋Š” ์ •๋ณด๋ฅผ ์‚ฌ๋ก€๋ณ„ ์ปฌ๋Ÿฌ๋กœ ํ‘œ์‹œํ•˜๊ณ , ์ด๋ฅผ ์‹œ์„ ์ถ”์  ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€๋ฅผ ํ†ตํ•ด ํ˜„์—… ๋””์ž์ด๋„ˆ๋“ค์ด ์‚ฌ์šฉํ•˜๊ธฐ ์‰ฝ๊ฒŒ ๊ฐœ์„ ํ•œ ๊ณผ์ •๋„ ๋ณธ ์—ฐ๊ตฌ์— ํฌํ•จ์‹œ์ผœ ์„ค๋ช…ํ•˜์˜€๋‹ค.1 Introduction 1 1.1 Research Background 1 1.2 Objective and Scope 2 1.3 Environmental Changes 3 1.4 Research Method 3 1.4.1 Causal Inference with Graphical Model 3 1.4.2 Design Thinking Methodology with Co-Evolution 4 1.4.3 Required Resources 4 1.5 Research Flow 4 2 Data-driven Design 7 2.1 Big Data and Data Management 6 2.1.1 Artificial Intelligence and Data Economy 6 2.1.2 API (Application Programming Interface) 7 2.1.3 AI driven Data Management for Designer 7 2.2 Datatype from Automotive Industry 8 2.2.1 Data-driven Management in Automotive Industry 8 2.2.2 Automotive Parts Case Studies 8 2.2.3 Parameter for Generative Design 9 2.3 Examples of Data-driven Design 9 2.3.1 Responsive-reactive 9 2.3.2 Dynamic Document Design 9 2.3.3 Insignts from Data-driven Design 10 3 Benchmark of Data-driven Automotive Design 12 3.1 Method of Global Benchmarking 11 3.2 Automotive Design 11 3.2.1 HMI Design and UI/UX 11 3.2.2 Hardware Design 12 3.2.3 Software Design 12 3.2.4 Convergence Design Process Model 13 3.3 Component Design Management 14 4 Vehicle Specification Design in Mobility Industry 16 4.1 Definition of Vehicle Specification 16 4.2 Field Study 17 4.3 Hypothesis 18 5 Three Preliminary Practical Case Studies for Vehicle Specification to Datadriven 21 5.1 Production Level 31 5.1.1 Background and Input 31 5.1.2 Data Process from Inventory to Designer 41 5.1.3 Output to Designer 51 5.2 Delivery Level 61 5.2.1 Background and Input 61 5.2.2 Data Process from Inventory to Designer 71 5.2.3 Output to Designer 81 5.3 Consumer Level 91 5.3.1 Background and Input 91 5.3.2 Data Process from Inventory to Designer 101 5.3.3 Output to Designer 111 6 Two Applications for Vehicle Designer 86 6.1 Real-time Dashboard DB for Decision Making 123 6.1.1 Searchable Infographic as a Designer's Tool 123 6.1.2 Scope and Method 123 6.1.3 Implementation 123 6.1.4 Result 124 6.1.5 Evaluation 124 6.1.6 Summary 124 6.2 Application to CAD for vehicle designer 124 6.2.1 CAD as a Designer's Tool 124 6.2.2 Scope and Method 125 6.2.3 Implementation and the Display of the CAD Software 125 6.2.4 Result 125 6.2.5 Evaluation: Usability Test with Eyetracking 126 6.2.6 Summary 128 7 Conclusion 96 7.1 Summary of Case Studies and Application Release 129 7.2 Impact of the Research 130 7.3 Further Study 131Docto

    Methods for Real-time Visualization and Interaction with Landforms

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    This thesis presents methods to enrich data modeling and analysis in the geoscience domain with a particular focus on geomorphological applications. First, a short overview of the relevant characteristics of the used remote sensing data and basics of its processing and visualization are provided. Then, two new methods for the visualization of vector-based maps on digital elevation models (DEMs) are presented. The first method uses a texture-based approach that generates a texture from the input maps at runtime taking into account the current viewpoint. In contrast to that, the second method utilizes the stencil buffer to create a mask in image space that is then used to render the map on top of the DEM. A particular challenge in this context is posed by the view-dependent level-of-detail representation of the terrain geometry. After suitable visualization methods for vector-based maps have been investigated, two landform mapping tools for the interactive generation of such maps are presented. The user can carry out the mapping directly on the textured digital elevation model and thus benefit from the 3D visualization of the relief. Additionally, semi-automatic image segmentation techniques are applied in order to reduce the amount of user interaction required and thus make the mapping process more efficient and convenient. The challenge in the adaption of the methods lies in the transfer of the algorithms to the quadtree representation of the data and in the application of out-of-core and hierarchical methods to ensure interactive performance. Although high-resolution remote sensing data are often available today, their effective resolution at steep slopes is rather low due to the oblique acquisition angle. For this reason, remote sensing data are suitable to only a limited extent for visualization as well as landform mapping purposes. To provide an easy way to supply additional imagery, an algorithm for registering uncalibrated photos to a textured digital elevation model is presented. A particular challenge in registering the images is posed by large variations in the photos concerning resolution, lighting conditions, seasonal changes, etc. The registered photos can be used to increase the visual quality of the textured DEM, in particular at steep slopes. To this end, a method is presented that combines several georegistered photos to textures for the DEM. The difficulty in this compositing process is to create a consistent appearance and avoid visible seams between the photos. In addition to that, the photos also provide valuable means to improve landform mapping. To this end, an extension of the landform mapping methods is presented that allows the utilization of the registered photos during mapping. This way, a detailed and exact mapping becomes feasible even at steep slopes

    Interaktion mit Medienfassaden : Design und Implementierung interaktiver Systeme fรผr groรŸe urbane Displays

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    Media facades are a prominent example of the digital augmentation of urban spaces. They denote the concept of turning the surface of a building into a large-scale urban screen. Due to their enormous size, they require interaction at a distance and they have a high level of visibility. Additionally, they are situated in a highly dynamic urban environment with rapidly changing conditions, which results in settings that are neither comparable, nor reproducible. Altogether, this makes the development of interactive media facade installations a challenging task. This thesis investigates the design of interactive installations for media facades holistically. A theoretical analysis of the design space for interactive installations for media facades is conducted to derive taxonomies to put media facade installations into context. Along with this, a set of observations and guidelines is provided to derive properties of the interaction from the technical characteristics of an interactive media facade installation. This thesis further provides three novel interaction techniques addressing the form factor and resolution of the facade, without the need for additionally instrumenting the space around the facades. The thesis contributes to the design of interactive media facade installations by providing a generalized media facade toolkit for rapid prototyping and simulating interactive media facade installations, independent of the media facadeโ€™s size, form factor, technology and underlying hardware.Die wachsende Zahl an Medienfassenden ist ein eindrucksvolles Beispiel fรผr die digitale Erweiterung des รถffentlichen Raums. Medienfassaden beschreiben die Mรถglichkeit, die Oberflรคche eines Gebรคudes in ein digitales Display zu wandeln. Ihre GrรถรŸe erfordert Interaktion aus einer gewissen Distanz und fรผhrt zu einer groรŸen Sichtbarkeit der dargestellten Inhalte. Medienfassaden-Installationen sind bedingt durch ihre dynamische Umgebung nur schwerlich vergleich- und reproduzierbar. All dies macht die Entwicklung von Installationen fรผr Medienfassaden zu einer groรŸen Herausforderung. Diese Arbeit beschรคftigt sich mit der Entwicklung interaktiver Installationen fรผr Medienfassaden. Es wird eine theoretische Analyse des Design-Spaces interaktiver Medienfassaden-Installationen durchgefรผhrt und es werden Taxonomien entwickelt, die Medienfassaden-Installationen in Bezug zueinander setzen. In diesem Zusammenhang werden ausgehend von den technischen Charakteristika Eigenschaften der Interaktion erarbeitet. Zur Interaktion mit Medienfassaden werden drei neue Interaktionstechniken vorgestellt, die Form und Auflรถsung der Fassade berรผcksichtigen, ohne notwendigerweise die Umgebung der Fassade zu instrumentieren. Die Ergebnisse dieser Arbeit verbessern darรผber hinaus die Entwicklung von Installationen fรผr Medienfassaden, indem ein einheitliches Medienfassaden-Toolkit zum Rapid-Prototyping und zur Simulation interaktiver Installationen vorgestellt wird, das unabhรคngig von GrรถรŸe und Form der Medienfassade sowie unabhรคngig von der verwendeten Technologie und der zugrunde liegenden Hardware ist
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