502 research outputs found

    Observation of Enhanced Network Performance in IoT Process Control and Data Sensing with RINA

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    Internet of things (IoT) is one of the leading technologies which spanned from the trivial consumer applications to time-critical industrial applications. The current research in IoT focuses mostly on network performance as it is experiencing bottlenecks in data communication. IoT communication preferred UDP due to the limitations of TCP hard-state handshaking procedures on throughput. Proposed work developed a prototype with IoT devices communicating on a new internet architecture i.e. recursive inter-networking architecture (RINA) which has eliminated hard-state handshaking procedures. The impact of RINA on the network performance in process control and data acquisition is observed in terms of latency variations, network jitter and throughput. The results were compared against the network performance when the proposed prototype was communicating on TCP/IP. A Comparative analysis was provided to identify the improved network performance in RINA. This prototype was implemented in closed network configurations like LAN and WLAN in RINA as well as TCP/IP

    情報セントリックIoTサーベランスシステムに関する研究

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    早大学位記番号:新8269早稲田大

    Building the Future Internet through FIRE

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    The Internet as we know it today is the result of a continuous activity for improving network communications, end user services, computational processes and also information technology infrastructures. The Internet has become a critical infrastructure for the human-being by offering complex networking services and end-user applications that all together have transformed all aspects, mainly economical, of our lives. Recently, with the advent of new paradigms and the progress in wireless technology, sensor networks and information systems and also the inexorable shift towards everything connected paradigm, first as known as the Internet of Things and lately envisioning into the Internet of Everything, a data-driven society has been created. In a data-driven society, productivity, knowledge, and experience are dependent on increasingly open, dynamic, interdependent and complex Internet services. The challenge for the Internet of the Future design is to build robust enabling technologies, implement and deploy adaptive systems, to create business opportunities considering increasing uncertainties and emergent systemic behaviors where humans and machines seamlessly cooperate

    The Road Ahead for Networking: A Survey on ICN-IP Coexistence Solutions

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    In recent years, the current Internet has experienced an unexpected paradigm shift in the usage model, which has pushed researchers towards the design of the Information-Centric Networking (ICN) paradigm as a possible replacement of the existing architecture. Even though both Academia and Industry have investigated the feasibility and effectiveness of ICN, achieving the complete replacement of the Internet Protocol (IP) is a challenging task. Some research groups have already addressed the coexistence by designing their own architectures, but none of those is the final solution to move towards the future Internet considering the unaltered state of the networking. To design such architecture, the research community needs now a comprehensive overview of the existing solutions that have so far addressed the coexistence. The purpose of this paper is to reach this goal by providing the first comprehensive survey and classification of the coexistence architectures according to their features (i.e., deployment approach, deployment scenarios, addressed coexistence requirements and architecture or technology used) and evaluation parameters (i.e., challenges emerging during the deployment and the runtime behaviour of an architecture). We believe that this paper will finally fill the gap required for moving towards the design of the final coexistence architecture.Comment: 23 pages, 16 figures, 3 table

    Building the Future Internet through FIRE

    Get PDF
    The Internet as we know it today is the result of a continuous activity for improving network communications, end user services, computational processes and also information technology infrastructures. The Internet has become a critical infrastructure for the human-being by offering complex networking services and end-user applications that all together have transformed all aspects, mainly economical, of our lives. Recently, with the advent of new paradigms and the progress in wireless technology, sensor networks and information systems and also the inexorable shift towards everything connected paradigm, first as known as the Internet of Things and lately envisioning into the Internet of Everything, a data-driven society has been created. In a data-driven society, productivity, knowledge, and experience are dependent on increasingly open, dynamic, interdependent and complex Internet services. The challenge for the Internet of the Future design is to build robust enabling technologies, implement and deploy adaptive systems, to create business opportunities considering increasing uncertainties and emergent systemic behaviors where humans and machines seamlessly cooperate

    Guest Editorial: Smart Systems and Architectures

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    none5siŠolić, P. ; Perković, T. ; Marasović, I. ; López-De-Ipiña, D. ; Patrono, L.Šolić, P.; Perković, T.; Marasović, I.; López-De-Ipiña, D.; Patrono, L

    Virtualisation of the test environment for signalling

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    ERTMS is a well-known, well-performing technology applied all over the world but it still lacks flexibility when it comes to authorisation and certification procedures. The key of its success in the future lies as much in cost reduction as in simplification of placing in service procedures. This holds true for the implementation of a new subsystem and even more so for new software releases related to subsystems already in service. Currently the placing in service process of ETCS components and subsystems requires a large amount of tests due to the complexity of the signalling systems and the different engineering rules applied. The S2R Multi-Annual Action Plan states that the effort and time consumption of these onsite tests are at least 30% for any particular project. VITE research project (VIrtualisation of the Test Environment) aims at reducing these onsite tests to a minimum while ensuring that laboratory tests can serve as evidence for valid system behaviour and are accepted by all stakeholders involved in the placing in service process. This paper presents the first VITE results

    MAKE-IT—A Lightweight Mutual Authentication and Key Exchange Protocol for Industrial Internet of Things

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    Continuous development of the Industrial Internet of Things (IIoT) has opened up enormous opportunities for the engineers to enhance the efficiency of the machines. Despite the development, many industry administrators still fear to use Internet for operating their machines due to untrusted nature of the communication channel. The utilization of internet for managing industrial operations can be widespread adopted if the authentication of the entities are performed and trust is ensured. The traditional schemes with their inherent security issues and other complexities, cannot be directly deployed to resource constrained network devices. Therefore, we have proposed a strong mutual authentication and secret key exchange protocol to address the vulnerabilities of the existing schemes. We have used various cryptography operations such as hashing, ciphering, and so forth, for providing secure mutual authentication and secret key exchange between different entities to restrict unauthorized access. Performance and security analysis clearly demonstrates that the proposed work is energy efficient (computation and communication inexpensive) and more robust against the attacks in comparison to the traditional scheme

    Quality of Service improvements for real time multimedia applications using next generation network architectures and blockchain in Internet Service Provider cooperative scenario

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    Real time communications are becoming part of our daily life, requiring constrained requisites with the purpose of being enjoyed in harmony by end users. The factors ruling these requisites are Quality of Service parameters of the users' Internet connections. Achieving a satisfactory QoS level for real time communications depends on parameters that are strongly influenced by the quality of the network connections among the Internet Service Providers, which are located in the path between final users and Over The Top service providers that are supplying them with real time services. Final users can be: business people having real time videoconferences, or adopting crytpocurrencies in their exchanges, videogamers playing online games together with others residing in other countries, migrants talking with their relatives or watching their children growing up in their home countries, people with disabilities adopting tecnologies to help them, doctors performing remote surgeries, manufacturers adopting augmented reality devices to perform dangerous tasks. Each of them performing their daily activities are requiring specific QoS parameters to their ISPs, that nowadays seem to be unable to provide them with a satisfactory QoS level for these kinds of real time services. Through the adoption of next generation networks, such as the Information Centric Networking, it would be possible to overcome the QoS problems that nowadays are experienced. By adopting Blockchain technologies, in several use cases, it would be possible to improve those security aspects related to the non-temperability of information and privacy. I started this thesis analyzing next generation architectures enabling real time multimedia communications. In Software Defined Networking, Named Data Networking and Community Information Centric Networking, I highlighted potential approaches to solve QoS problems that are affecting real time multimedia applications. During my experiments I found that applications able to transmit high quality videos, such as 4k or 8k videos, or to directly interact with devices AR/VR enabled are missing for both ICN approaches. Then I proposed a REST interface for the enforcing of a specific QoS parameter, the round trip time (RTT) taking into consideration the specific use case of a game company that connects with the same telecommunication company of the final user. Supposing that the proposed REST APIs have been deployed in the game company and in the ISP, when one or more users are experiencing lag, the game company will try to ask the ISP to reduce the RTT for that specific user or that group of users. This request can be done by performing a call to a method where IP address(es) and the maximum RTT desired are passed. I also proposed other methods, through which it would be possible to retrieve information about the QoS parameters, and exchange, if necessary, an exceeding parameter in change of another one. The proposed REST APIs can also be used in more complex scenarios, where ISPs along the path are chained together, in order to improve the end to end QoS among Over The Top service provider and final users. To store the information exchanged by using the proposed REST APIs, I proposed to adopt a permissioned blockchain, analizying the ISPs cooperative use case with Hyperledger Fabric, where I proposed the adoption of the Proof of Authority consensus algorithm, to increase the throughput in terms of transactions per second. In a specific case that I examined, I am proposing a combination of Information Centric Networking and Blockchain, in an architecture where ISPs are exchanging valuable information regarding final Users, to improve their QoS parameters. I also proposed my smart contract for the gaming delay use case, that can be used to rule the communication among those ISPs that are along the path among OTT and final users. An extension of this work can be done, by defining billing costs for the QoS improvements
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