1,230 research outputs found

    Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO

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    Paper is ubiquitous. It forms a substantial part of our everyday activities and interactions; ranging from our take-away coffee cups -- to wallpaper -- to rail tickets -- to board and card games. Imagine if you could connect paper to the Internet, interact and update it with additional data but without recourse to reprinting or using e-ink alternatives. This paper explores work examining conductive inks and web-connectivity of printed objects, which form part of an emergent sub-field within the Internet of Things (IoT) and paper. Our research is starting to explore a range of media uses, such as interactive newspapers, books, beer mats and now gaming environments through prototype IoT device named EKKO; a clip that allows conductive ink frameworks to detect human touch interaction revealing rich media content through a mobile application as the 'second screen'

    Internet of Things Applications - From Research and Innovation to Market Deployment

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    The book aims to provide a broad overview of various topics of Internet of Things from the research, innovation and development priorities to enabling technologies, nanoelectronics, cyber physical systems, architecture, interoperability and industrial applications. It is intended to be a standalone book in a series that covers the Internet of Things activities of the IERC – Internet of Things European Research Cluster from technology to international cooperation and the global "state of play".The book builds on the ideas put forward by the European research Cluster on the Internet of Things Strategic Research Agenda and presents global views and state of the art results on the challenges facing the research, development and deployment of IoT at the global level. Internet of Things is creating a revolutionary new paradigm, with opportunities in every industry from Health Care, Pharmaceuticals, Food and Beverage, Agriculture, Computer, Electronics Telecommunications, Automotive, Aeronautics, Transportation Energy and Retail to apply the massive potential of the IoT to achieving real-world solutions. The beneficiaries will include as well semiconductor companies, device and product companies, infrastructure software companies, application software companies, consulting companies, telecommunication and cloud service providers. IoT will create new revenues annually for these stakeholders, and potentially create substantial market share shakeups due to increased technology competition. The IoT will fuel technology innovation by creating the means for machines to communicate many different types of information with one another while contributing in the increased value of information created by the number of interconnections among things and the transformation of the processed information into knowledge shared into the Internet of Everything. The success of IoT depends strongly on enabling technology development, market acceptance and standardization, which provides interoperability, compatibility, reliability, and effective operations on a global scale. The connected devices are part of ecosystems connecting people, processes, data, and things which are communicating in the cloud using the increased storage and computing power and pushing for standardization of communication and metadata. In this context security, privacy, safety, trust have to be address by the product manufacturers through the life cycle of their products from design to the support processes. The IoT developments address the whole IoT spectrum - from devices at the edge to cloud and datacentres on the backend and everything in between, through ecosystems are created by industry, research and application stakeholders that enable real-world use cases to accelerate the Internet of Things and establish open interoperability standards and common architectures for IoT solutions. Enabling technologies such as nanoelectronics, sensors/actuators, cyber-physical systems, intelligent device management, smart gateways, telematics, smart network infrastructure, cloud computing and software technologies will create new products, new services, new interfaces by creating smart environments and smart spaces with applications ranging from Smart Cities, smart transport, buildings, energy, grid, to smart health and life. Technical topics discussed in the book include: • Introduction• Internet of Things Strategic Research and Innovation Agenda• Internet of Things in the industrial context: Time for deployment.• Integration of heterogeneous smart objects, applications and services• Evolution from device to semantic and business interoperability• Software define and virtualization of network resources• Innovation through interoperability and standardisation when everything is connected anytime at anyplace• Dynamic context-aware scalable and trust-based IoT Security, Privacy framework• Federated Cloud service management and the Internet of Things• Internet of Things Application

    Internet of Things in the lower primary school domain

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    Internet stvari (IoT) je brzo rastuća mreža različitih „povezanih stvari“. Korištenje Interneta stvari u području obrazovanja omogućuje promjene i donosi razne mogućnosti za poboljšanje procesa učenja i infrastrukture u obrazovnim institucijama. Ovaj diplomski rad sastoji se od dva dijela. Prvi dio rada istražuje teoretske osnove Interneta stvari, način rada Interneta stvari, korisnost i mogućnosti primjene Interneta stvari u obrazovanju te izazovi i utjecaji Interneta stvari u budućem obrazovanju. Drugi dio je praktični dio te se sastoji od istraživanja provedenom na učiteljima i učiteljicama razredne nastave u Republici Hrvatskoj. Svrha istraživanja bila je provjeriti zastupljenost Interneta stvari u razrednoj nastavi u Republici Hrvatskoj. Rezultati pokazuju kako polovica ispitanika od ukupno 75, njih 38 (50,7 %) koriste IoT tehnologiju i uređaje u nastavi, dok istovremeno većina ispitanika procjenjuje kako nisu stekli dovoljno znanja za korištenje IoT tehnologije i uređaja u nastavi (93,3 %).Internet of things (IoT) is a fast-growing network of different „connected things“. The use of Internet of Things in the field of education allows change and brings various opportunities for improving the learning process and infrastructure in educational institutions. This graduate thesis consists of two parts. The first part of the paper explores the theoretical basis of Internet of Things, the principles how Internet of Things works, the usefulness and possibilities of Internet of Things application in education, and the challenges and impacts of Internet of Things in future education. The second part is a practical part of the research conducted on students and teachers of primary school education in the Republic of Croatia. The purpose of the research was to check the representation of Internet of Things in primary school education in the Republic of Croatia. The results show that half of the respondents, 38 out of 75 (50,7%), use Internet of Things devices and technology in education, while simultaneusly most of the respondents estimate that they have not gained enough knowledge how to use Internet of Things devices and technology in education (93,3%)

    Can a Strictly Defined Security Configuration for IoT Devices Mitigate the Risk of Exploitation by Botnet Malware?

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    The internet that we know and use every day is the internet of people, a collection of knowledge and data that can be accessed anywhere is the world anytime from many devices. The internet of the future is the Internet of Things. The Internet of Things is a collection of automated technology that is designed to be run autonomously, but on devices designed for humans to use. In 2016 the Mirai malware has shown there are underlying vulnerabilities in devices connected to the internet of things. Mirai is specifically designed to recognise and exploit IoT devices and it has been used in record breaking attacks since 2016. The overall aim of the research is to explore the Mirai malware and it\u27s security impact on IoT devices to research if there are security controls that can mitigate against it. The final purpose is to create a set of security controls based on best practice and industry standards. These controls will then be applied to the devices to see if the malware is as effective when the controls are in place. The study presents an experiment and research as a theoretical framework for understanding how Mirai and the IoT devices are structured. Furthermore, an experiment will be performed exposing the devices to the malware to define the attack vectors used as well as designing security controls to mitigate the effect of the malware and then repeated when the controls have been implemented on the devices to comprehend their validity
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