6 research outputs found
Interactive maps for visually impaired people : design, usability and spatial cognition
Connaître la géographie de son environnement urbain est un enjeu important pour les personnes déficientes visuelles. Des cartes tactiles en relief sont généralement utilisées mais elles présentent des limitations importantes (nombre limité d'informations, recours à une légende braille). Les nouvelles technologies permettent d'envisager des solutions innovantes. Nous avons conçu et développé une carte interactive accessible, en suivant un processus de conception participative. Cette carte est basée sur un dispositif multi-touch, une carte tactile en relief et une sortie sonore. Ce dispositif permet au sujet de recueillir des informations en double-cliquant sur certains objets de la carte. Nous avons démontré expérimentalement que ce prototype était plus efficace et plus satisfaisant pour des utilisateurs déficients visuels qu'une carte tactile simple. Nous avons également exploré et testé différents types d'interactions avancées accessibles pour explorer la carte. Cette thèse démontre l'importance des cartes tactiles interactives pour les déficients visuels et leur cognition spatiale.Knowing the geography of an urban environment is crucial for visually impaired people. Tactile relief maps are generally used, but they retain significant limitations (limited amount of information, use of braille legend, etc.). Recent technological progress allows the development of innovative solutions which overcome these limitations. In this thesis, we present the design of an accessible interactive map through a participatory design process. This map is composed by a multi-touch screen with tactile map overlay and speech output. It provides auditory information when tapping on map elements. We have demonstrated in an experiment that our prototype was more effective and satisfactory for visually impaired users than a simple raised-line map. We also explored and tested different types of advanced non-visual interaction for exploring the map. This thesis demonstrates the importance of interactive tactile maps for visually impaired people and their spatial cognition
Enabling wearable soft tactile displays with dielectric elastomer actuators
PhDTouch is one of the less exploited sensory channels in human machine
interactions. While the introduction of the tactile feedback would improve the
user experience in several fields, such as training for medical operators,
teleoperation, computer aided design and 3D model exploration, no interfaces
able to mimic accurately and realistically the tactile feeling produced by the
contact with a real soft object are currently available. Devices able to simulate
the contact with soft bodies, such as the human organs, might improve the
experience.
The existing commercially available tactile displays consist of complex
mechanisms that limit their portability. Moreover, no devices are able to provide
tactile stimuli via a soft interface that can also modulate the contact area with the
finger pad, which is required to realistically mimic the contact with soft bodies,
as needed for example in systems aimed at simulating interactions with virtual
biological tissues or in robot-assisted minimally invasive surgery.
The aim of this thesis is to develop such a wearable tactile display based on the
dielectric elastomer actuators (DEAs). DEAs are a class of materials that respond
to an electric field producing a deformation.
In particular, in this thesis, the tactile element consists of a so-called
hydrostatically coupled dielectric elastomer actuator (HC-DEAs). HC-DEAs rely
on an incompressible fluid that hydrostatically couples a DEA-based active part
to a passive part interfaced to the user.
The display was also tested within a closed-loop configuration consisting of a
hand tracking system and a custom made virtual environment. This proof of
concept system allowed for a validation of the abilities of the display.
Mechanical and psychophysical tests were performed in order to assess the
ability of the system to provide tactile stimuli that can be distinguished by the
users.
Also, the miniaturisation of the HC-DEA was investigated for applications in
refreshable Braille displays or arrays of tactile elements for tactile maps
Designing a New Tactile Display Technology and its Disability Interactions
People with visual impairments have a strong desire for a refreshable tactile interface that can provide immediate access to full page of Braille and tactile graphics. Regrettably, existing devices come at a considerable expense and remain out of reach for many. The exorbitant costs associated with current tactile displays stem from their intricate design and the multitude of components needed for their construction. This underscores the pressing need for technological innovation that can enhance tactile displays, making them more accessible and available to individuals with visual impairments. This research thesis delves into the development of a novel tactile display technology known as Tacilia. This technology's necessity and prerequisites are informed by in-depth qualitative engagements with students who have visual impairments, alongside a systematic analysis of the prevailing architectures underpinning existing tactile display technologies. The evolution of Tacilia unfolds through iterative processes encompassing conceptualisation, prototyping, and evaluation. With Tacilia, three distinct products and interactive experiences are explored, empowering individuals to manually draw tactile graphics, generate digitally designed media through printing, and display these creations on a dynamic pin array display. This innovation underscores Tacilia's capability to streamline the creation of refreshable tactile displays, rendering them more fitting, usable, and economically viable for people with visual impairments
Development of a Multiple Contact Haptic Display with Texture-Enhanced Graphics
This dissertation presents work towards the development of a multiple finger, worn, dynamic display device, which utilizes a method of texture encoded information to haptically render graphical images for individuals who are blind or visually impaired. The device interacts directly with the computer screen, using the colors and patterns displayed by the image as a means to encode complex patterns of vibrotactile output, generating the texture feedback to render the image. In turn, the texture feedback was methodically designed to enable parallel processing of certain coarse information, speeding up the exploration of the diagram and improving user performance. The design choices were validated when individuals who are blind or visually impaired, using the multi-fingered display system, performed three-times better using textured image representations versus outline representations. Furthermore, in an open-ended object identification task, the display device saw on average two-times better performance accuracy than that previously observed for raised-line diagrams, the current standard for tactile diagrams
Tabletop tangible maps and diagrams for visually impaired users
En dépit de leur omniprésence et de leur rôle essentiel dans nos vies professionnelles et personnelles, les représentations
graphiques, qu'elles soient numériques ou sur papier, ne sont pas accessibles aux personnes déficientes visuelles car elles
ne fournissent pas d'informations tactiles. Par ailleurs, les inégalités d'accès à ces représentations ne cessent de
s'accroître ; grâce au développement de représentations graphiques dynamiques et disponibles en ligne, les personnes voyantes
peuvent non seulement accéder à de grandes quantités de données, mais aussi interagir avec ces données par le biais de
fonctionnalités avancées (changement d'échelle, sélection des données à afficher, etc.). En revanche, pour les personnes
déficientes visuelles, les techniques actuellement utilisées pour rendre accessibles les cartes et les diagrammes nécessitent
l'intervention de spécialistes et ne permettent pas la création de représentations interactives.
Cependant, les récentes avancées dans le domaine de l'adaptation automatique de contenus laissent entrevoir, dans les
prochaines années, une augmentation de la quantité de contenus adaptés. Cette augmentation doit aller de pair avec le
développement de dispositifs utilisables et abordables en mesure de supporter l'affichage de représentations interactives et
rapidement modifiables, tout en étant accessibles aux personnes déficientes visuelles. Certains prototypes de recherche
s'appuient sur une représentation numérique seulement : ils peuvent être instantanément modifiés mais ne fournissent que très
peu de retour tactile, ce qui rend leur exploration complexe d'un point de vue cognitif et impose de fortes contraintes sur
le contenu. D'autres prototypes s'appuient sur une représentation numérique et physique : bien qu'ils puissent être explorés
tactilement, ce qui est un réel avantage, ils nécessitent un support tactile qui empêche toute modification rapide. Quant aux
dispositifs similaires à des tablettes Braille, mais avec des milliers de picots, leur coût est prohibitif.
L'objectif de cette thèse est de pallier les limitations de ces approches en étudiant comment développer des cartes et
diagrammes interactifs physiques, modifiables et abordables. Pour cela, nous nous appuyons sur un type d'interface qui a
rarement été étudié pour des utilisateurs déficients visuels : les interfaces tangibles, et plus particulièrement les
interfaces tangibles sur table. Dans ces interfaces, des objets physiques représentent des informations numériques et peuvent
être manipulés par l'utilisateur pour interagir avec le système, ou par le système lui-même pour refléter un changement du
modèle numérique - on parle alors d'interfaces tangibles sur tables animées, ou actuated. Grâce à la conception, au
développement et à l'évaluation de trois interfaces tangibles sur table (les Tangible Reels, la Tangible Box et BotMap), nous
proposons un ensemble de solutions techniques répondant aux spécificités des interfaces tangibles pour des personnes
déficientes visuelles, ainsi que de nouvelles techniques d'interaction non-visuelles, notamment pour la reconstruction d'une
carte ou d'un diagramme et l'exploration de cartes de type " Pan & Zoom ". D'un point de vue théorique, nous proposons aussi
une nouvelle classification pour les dispositifs interactifs accessibles.Despite their omnipresence and essential role in our everyday lives, online and printed graphical representations are
inaccessible to visually impaired people because they cannot be explored using the sense of touch. The gap between sighted
and visually impaired people's access to graphical representations is constantly growing due to the increasing development
and availability of online and dynamic representations that not only give sighted people the opportunity to access large
amounts of data, but also to interact with them using advanced functionalities such as panning, zooming and filtering. In
contrast, the techniques currently used to make maps and diagrams accessible to visually impaired people require the
intervention of tactile graphics specialists and result in non-interactive tactile representations.
However, based on recent advances in the automatic production of content, we can expect in the coming years a growth in the
availability of adapted content, which must go hand-in-hand with the development of affordable and usable devices. In
particular, these devices should make full use of visually impaired users' perceptual capacities and support the display of
interactive and updatable representations. A number of research prototypes have already been developed. Some rely on digital
representation only, and although they have the great advantage of being instantly updatable, they provide very limited
tactile feedback, which makes their exploration cognitively demanding and imposes heavy restrictions on content. On the other
hand, most prototypes that rely on digital and physical representations allow for a two-handed exploration that is both
natural and efficient at retrieving and encoding spatial information, but they are physically limited by the use of a tactile
overlay, making them impossible to update. Other alternatives are either extremely expensive (e.g. braille tablets) or offer
a slow and limited way to update the representation (e.g. maps that are 3D-printed based on users' inputs).
In this thesis, we propose to bridge the gap between these two approaches by investigating how to develop physical
interactive maps and diagrams that support two-handed exploration, while at the same time being updatable and affordable. To
do so, we build on previous research on Tangible User Interfaces (TUI) and particularly on (actuated) tabletop TUIs, two
fields of research that have surprisingly received very little interest concerning visually impaired users. Based on the
design, implementation and evaluation of three tabletop TUIs (the Tangible Reels, the Tangible Box and BotMap), we propose
innovative non-visual interaction techniques and technical solutions that will hopefully serve as a basis for the design of
future TUIs for visually impaired users, and encourage their development and use. We investigate how tangible maps and
diagrams can support various tasks, ranging from the (re)construction of diagrams to the exploration of maps by panning and
zooming. From a theoretical perspective we contribute to the research on accessible graphical representations by highlighting
how research on maps can feed research on diagrams and vice-versa. We also propose a classification and comparison of
existing prototypes to deliver a structured overview of current research
Investigations on Laterotactile Braille Reading
Part 3: Assistive Technology for Blind UsersInternational audienceUnlike sighted readers who read whole words at a glance, braille readers construct words sequentially processing them character by character as their tactual field of view is small. Using this aspect of braille reading, we conducted an experimental study to investigate whether nonsensical characters moving under the reading finger would be a hindrance in reading words. We used a prototype to display braille with a single actuator. There is a lateral presentation of text to the user using a 3D printed braille embossed disc which rotates under the reading finger of the blind person. Preliminary test results indicate that users can read words even as nonsensical letters brush past the reading finger. This feature has implications in the design of a cost effective braille display