1,190 research outputs found

    Writer Identification Using Inexpensive Signal Processing Techniques

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    We propose to use novel and classical audio and text signal-processing and otherwise techniques for "inexpensive" fast writer identification tasks of scanned hand-written documents "visually". The "inexpensive" refers to the efficiency of the identification process in terms of CPU cycles while preserving decent accuracy for preliminary identification. This is a comparative study of multiple algorithm combinations in a pattern recognition pipeline implemented in Java around an open-source Modular Audio Recognition Framework (MARF) that can do a lot more beyond audio. We present our preliminary experimental findings in such an identification task. We simulate "visual" identification by "looking" at the hand-written document as a whole rather than trying to extract fine-grained features out of it prior classification.Comment: 9 pages; 1 figure; presented at CISSE'09 at http://conference.cisse2009.org/proceedings.aspx ; includes the the application source code; based on MARF described in arXiv:0905.123

    Design for novel enhanced weightless neural network and multi-classifier.

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    Weightless neural systems have often struggles in terms of speed, performances, and memory issues. There is also lack of sufficient interfacing of weightless neural systems to others systems. Addressing these issues motivates and forms the aims and objectives of this thesis. In addressing these issues, algorithms are formulated, classifiers, and multi-classifiers are designed, and hardware design of classifier are also reported. Specifically, the purpose of this thesis is to report on the algorithms and designs of weightless neural systems. A background material for the research is a weightless neural network known as Probabilistic Convergent Network (PCN). By introducing two new and different interfacing method, the word "Enhanced" is added to PCN thereby giving it the name Enhanced Probabilistic Convergent Network (EPCN). To solve the problem of speed and performances when large-class databases are employed in data analysis, multi-classifiers are designed whose composition vary depending on problem complexity. It also leads to the introduction of a novel gating function with application of EPCN as an intelligent combiner. For databases which are not very large, single classifiers suffices. Speed and ease of application in adverse condition were considered as improvement which has led to the design of EPCN in hardware. A novel hashing function is implemented and tested on hardware-based EPCN. Results obtained have indicated the utility of employing weightless neural systems. The results obtained also indicate significant new possible areas of application of weightless neural systems

    System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games

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    As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong Learning Machines. Continual/lifelong learning (LL) involves minimizing catastrophic forgetting of old tasks while maximizing a model's capability to learn new tasks. This paper addresses the challenging lifelong reinforcement learning (L2RL) setting. Pushing the state-of-the-art forward in L2RL and making L2RL useful for practical applications requires more than developing individual L2RL algorithms; it requires making progress at the systems-level, especially research into the non-trivial problem of how to integrate multiple L2RL algorithms into a common framework. In this paper, we introduce the Lifelong Reinforcement Learning Components Framework (L2RLCF), which standardizes L2RL systems and assimilates different continual learning components (each addressing different aspects of the lifelong learning problem) into a unified system. As an instantiation of L2RLCF, we develop a standard API allowing easy integration of novel lifelong learning components. We describe a case study that demonstrates how multiple independently-developed LL components can be integrated into a single realized system. We also introduce an evaluation environment in order to measure the effect of combining various system components. Our evaluation environment employs different LL scenarios (sequences of tasks) consisting of Starcraft-2 minigames and allows for the fair, comprehensive, and quantitative comparison of different combinations of components within a challenging common evaluation environment.Comment: The Second International Conference on AIML Systems, October 12--15, 2022, Bangalore, Indi

    Detection of out-of-distribution samples using binary neuron activation patterns

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    Deep neural networks (DNN) have outstanding performance in various applications. Despite numerous efforts of the research community, out-of-distribution (OOD) samples remain a significant limitation of DNN classifiers. The ability to identify previously unseen inputs as novel is crucial in safety-critical applications such as self-driving cars, unmanned aerial vehicles, and robots. Existing approaches to detect OOD samples treat a DNN as a black box and evaluate the confidence score of the output predictions. Unfortunately, this method frequently fails, because DNNs are not trained to reduce their confidence for OOD inputs. In this work, we introduce a novel method for OOD detection. Our method is motivated by theoretical analysis of neuron activation patterns (NAP) in ReLU-based architectures. The proposed method does not introduce a high computational overhead due to the binary representation of the activation patterns extracted from convolutional layers. The extensive empirical evaluation proves its high performance on various DNN architectures and seven image datasets

    Harnessing Evolution in-Materio as an Unconventional Computing Resource

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    This thesis illustrates the use and development of physical conductive analogue systems for unconventional computing using the Evolution in-Materio (EiM) paradigm. EiM uses an Evolutionary Algorithm to configure and exploit a physical material (or medium) for computation. While EiM processors show promise, fundamental questions and scaling issues remain. Additionally, their development is hindered by slow manufacturing and physical experimentation. This work addressed these issues by implementing simulated models to speed up research efforts, followed by investigations of physically implemented novel in-materio devices. Initial work leveraged simulated conductive networks as single substrate ‘monolithic’ EiM processors, performing classification by formulating the system as an optimisation problem, solved using Differential Evolution. Different material properties and algorithm parameters were isolated and investigated; which explained the capabilities of configurable parameters and showed ideal nanomaterial choice depended upon problem complexity. Subsequently, drawing from concepts in the wider Machine Learning field, several enhancements to monolithic EiM processors were proposed and investigated. These ensured more efficient use of training data, better classification decision boundary placement, an independently optimised readout layer, and a smoother search space. Finally, scalability and performance issues were addressed by constructing in-Materio Neural Networks (iM-NNs), where several EiM processors were stacked in parallel and operated as physical realisations of Hidden Layer neurons. Greater flexibility in system implementation was achieved by re-using a single physical substrate recursively as several virtual neurons, but this sacrificed faster parallelised execution. These novel iM-NNs were first implemented using Simulated in-Materio neurons, and trained for classification as Extreme Learning Machines, which were found to outperform artificial networks of a similar size. Physical iM-NN were then implemented using a Raspberry Pi, custom Hardware Interface and Lambda Diode based Physical in-Materio neurons, which were trained successfully with neuroevolution. A more complex AutoEncoder structure was then proposed and implemented physically to perform dimensionality reduction on a handwritten digits dataset, outperforming both Principal Component Analysis and artificial AutoEncoders. This work presents an approach to exploit systems with interesting physical dynamics, and leverage them as a computational resource. Such systems could become low power, high speed, unconventional computing assets in the future

    Gesture-based mobile training of intercultural behavior

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    Prevention of Unauthorized Transport of Ore in Opencast Mines Using Automatic Number Plate Recognition

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    Security in mining is a primary concern, which mainly affects the production cost. An efficiently detecting and deterring theft will maximize the profitability of any mining organization. Many illegal transportation cases were registered in spite of rules imposed by central and state governments under Section 23 (c) of MMDR Act 1957. Use of an automated checkpoint gate based on license plate recognition and biometric fingerprint system for vehicle tracking enhances the security in mines. The method was tested on the number plates with various considerations like clean number plates, clean fingerprints, dusty and faded number plates, dusty fingerprints, and number plates captured by varying distance. By considering all the above conditions the pictures were processed by ANPR and bio-metric fingerprint modules. Vehicle license number plate was captured using a digital camera and the captured RGB image was converted to grayscale image. Thresholding was done to remove unwanted areas from the grayscale image. The characters of the number plate were segmented using Gabor filter. A track-sector matrix was generated by considering the number of pixels in each region and was matched with existing template to identify the character. The fingerprint scans the finger and matches with the template created at the time of fingerprint registration at the machine. The micro-controller accepted the processed output in binary form from ANPR and bio-metric fingerprint system. The micro-controller processed the binary output and the checkpoint gate was closed/open based on the output provided by the microcontroller to motor driver
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