1,221 research outputs found

    Modeling Human-Robot Interaction in Three Dimensions

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    This dissertation answers the question: Can a small autonomous UAV change a person's movements by emulating animal behaviors? Human-robot interaction (HRI) has generally been limited to engagements with ground robots at human height or shorter, essentially working on the same two dimensional plane, but this ignores potential interactions where the robot may be above the human such as small un- manned aerial vehicles (sUAVs) for crowd control and evacuation or for underwater or space vehicles acting as assistants for divers or astronauts. The dissertation combines two approaches {behavioral robotics and HRI {to create a model of \Comfortable Distance" containing the information about human-human and human-ground robot interactions and extends it to three dimensions. Behavioral robotics guides the ex- amination and transfer of relevant behaviors from animals, most notably mammals, birds, and ying insects, into a computational model that can be programmed in simulation and on a sUAV. The validated model of proxemics in three dimensions makes a fundamental contribution to human-robot interaction. The results also have significant benefit to the public safety community, leading to more effective evacuation and crowd control, and possibly saving lives. Three findings from this experiment were important in regards to sUAVs for evacuation: i) expressions focusing on the person, rather than the area, are good for decreasing time (by 7.5 seconds, p <.0001) and preference (by 17.4 %, p <.0001), ii) personal defense behaviors are best for decreasing time of interaction (by about 4 seconds, p <.004), while site defense behaviors are best for increasing distance of interaction (by about .5 m, p <.003), and iii) Hediger's animal zones may be more applicable than Hall's human social zones when considering interactions with animal behaviors in sUAVs

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Robot-Assisted Crowd Evacuation under Emergency Situations: A Survey

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    In the case of emergency situations, robotic systems can play a key role and save human lives in recovery and evacuation operations. To realize such a potential, we have to address many scientific and technical challenges encountered during robotic search and rescue missions. This paper reviews current state-of-the-art robotic technologies that have been deployed in the simulation of crowd evacuation, including both macroscopic and microscopic models used in simulating a crowd. Existing work on crowd simulation is analyzed and the robots used in crowd evacuation are introduced. Finally, the paper demonstrates how autonomous robots could be effectively deployed in disaster evacuation, as well as search and rescue missions

    Path planning for first responders in the presence of moving obstacles

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    Navigation services have gained much importance for all kinds of human activities ranging from tourist navigation to support of rescue teams in disaster management. However, despite the considerable amount of route guidance research that has been performed, many issues that are related to navigation for first responders still need to be addressed. During disasters, emergencies can result in different types of moving obstacles (e.g., fires, plumes, floods), which make some parts of the road network temporarily unavailable. After such incidents occur, responders have to go to different destinations to perform their tasks in the environment affected by the disaster. Therefore they need a path planner that is capable of dealing with such moving obstacles, as well as generating and coordinating their routes quickly and efficiently. During the past decades, more and more hazard simulations, which can modify the models with incorporation of dynamic data from the field, have been developed. These hazard simulations use methods such as data assimilation, stochastic estimation, and adaptive measurement techniques, and are able to generate more reliable results of hazards. This would allow the hazard simulation models to provide valuable information regarding the state of road networks affected by hazards, which supports path planning for first responders among the moving obstacles. The objective of this research is to develop an integrated navigation system for first responders in the presence of moving obstacles. Such system should be able to navigate one or more responders to one or multiple destinations avoiding the moving obstacles, using the predicted information of the moving obstacles generated from by hazard simulations. In this dissertation, the objective we have is expressed as the following research question: How do we safely and efficiently navigate one or more first responders to one or more destinations avoiding moving obstacles? To address the above research questions, this research has been conducted using the following outline: 1). literature review; 2). conceptual design and analysis; 3). implementation of the prototype; and 4). assessment of the prototype and adaption. We investigated previous research related to navigation in disasters, and designed an integrated navigation system architecture, assisting responders in spatial data storage, processing and analysis.Within this architecture, we employ hazard models to provide the predicted information about the obstacles, and select a geo-database to store the data needed for emergency navigation. Throughout the development of the prototype navigation system, we have proposed: a taxonomy of navigation among obstacles, which categorizes navigation cases on basis of type and multiplicity of first responders, destinations, and obstacles; a multi-agent system, which supports information collection from hazard simulations, spatio-temporal data processing and analysis, connection with a geo-database, and route generation in dynamic environments affected by disasters; data models, which structure the information required for finding paths among moving obstacles, capturing both static information, such as the type of the response team, the topology of the road network, and dynamic information, such as changing availabilities of roads during disasters, the uncertainty of the moving obstacles generated from hazard simulations, and the position of the vehicle; path planning algorithms, which generate routes for one or more responders in the presence of moving obstacles. Using the speed of vehicles, departure time, and the predicted information about the state of the road network, etc., three versions (I, II, and III) of Moving Obstacle Avoiding A* (MOAAStar) algorithms are developed: 1). MOAAstar– I/Non-waiting, which supports path planning in the case of forest fires; 2). MOAAstar–II/Waiting, which introduces waiting options to avoid moving obstacles like plumes; 3). MOAAstar–III/Uncertainty, which can handle the uncertainty in predictions of moving obstacles and incorporate the profile of responders into the routing. We have applied the developed prototype navigation system to different navigation cases with moving obstacles. The main conclusions drawn from our applications are summarized as follows: In the proposed taxonomy, we have identified 16 navigation cases that could occur in disaster response and need to be investigated. In addressing these navigation problems, it would be quite useful to employ computer simulations and models, which can make reliable predicted information about responders, the targets, and obstacles, in finding safe routes for the responders. The approach we provide is general and not limited to the cases of plumes and fires. In our data model, the data about the movement of hazards is represented as moving polygons. This allows the data model to be easily adjusted to merge and organize information from models of different types of disasters. For example, the areas that are affected by floods can also be represented as moving polygons. To facilitate the route calculation, not only the data of obstacles but also the information about the state of road networks affected by obstacles need to be structured and stored in the database. In planning routes for responders, the routing algorithms should incorporate the dynamic data of obstacles to be able to avoid the hazards. Besides, other factors, such as the operation time of tasks, the required arrival time, and departure time, also need to be considered to achieve the objectives in a rescue process, e.g., to minimize the delays caused by the moving obstacles. The profile of responders is quite important for generation of feasible routes for a specific disaster situation. The responders may have different protective equipment that allows them to pass through different types of moving obstacles, and thus can have different classification of risk levels to define the state of the road network. By taking into account the profile of the responders, the navigation system can propose customized and safe routes to them, which would facilitate their disaster response processes. On the basis of our findings, we suggest the following topics for future work: As presented Wang and Zlatanova (2013c), there are still a couple of navigation cases that need to be addressed, especially the ones that involve dynamic destinations. More algorithms would be needed to solve these navigation problems. Besides, some extreme cases (e.g., the obstacle covers the target point during the course of an incident) also need to be investigated. Using standard Web services, an Android navigation application, which can provide navigation services in the environment affected by hazards, needs to be developed and tested in both the daily practice and real disasters. In this application, a user interface with various styling options should also be designed for different situations, e.g., waiting and moving, day and night, and urgent and non-urgent. Because the communication infrastructure may not be available or work properly during a disaster response, a decentralized method is needed to allow different users to negotiate with each other and to make local agreements on the distribution of tasks in case there is no support from the central planning system. Another type of multi-agent system would be needed to handle this situation. Introduce variable traveling speed into the re-routing process. The vehicle speed plays an important role in generation of routes avoiding moving obstacle, and can be influenced by many factors, such as the obstacles, the type of vehicles, traffic conditions, and the type of roads. Therefore, it would be needed to investigate how to derive the current and future speed from trajectories of vehicles. Apply the system to aid navigation in various types of natural disasters, using different hazard simulation models (e.g., flood model). More types of agents would be needed and integrated into the system to handle heterogeneous data from these models. Extensions of the data model are also required to meet a wider range of informational needs when multiple disasters occur simultaneously

    On the Combination of Game-Theoretic Learning and Multi Model Adaptive Filters

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    This paper casts coordination of a team of robots within the framework of game theoretic learning algorithms. In particular a novel variant of fictitious play is proposed, by considering multi-model adaptive filters as a method to estimate other players’ strategies. The proposed algorithm can be used as a coordination mechanism between players when they should take decisions under uncertainty. Each player chooses an action after taking into account the actions of the other players and also the uncertainty. Uncertainty can occur either in terms of noisy observations or various types of other players. In addition, in contrast to other game-theoretic and heuristic algorithms for distributed optimisation, it is not necessary to find the optimal parameters a priori. Various parameter values can be used initially as inputs to different models. Therefore, the resulting decisions will be aggregate results of all the parameter values. Simulations are used to test the performance of the proposed methodology against other game-theoretic learning algorithms.</p

    人・ユーザー中心の移動サービスと群集マネジメントのためのモデリング,シミュレーションと最適化

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    Tohoku University博士(情報科学)thesi

    Adoption of vehicular ad hoc networking protocols by networked robots

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    This paper focuses on the utilization of wireless networking in the robotics domain. Many researchers have already equipped their robots with wireless communication capabilities, stimulated by the observation that multi-robot systems tend to have several advantages over their single-robot counterparts. Typically, this integration of wireless communication is tackled in a quite pragmatic manner, only a few authors presented novel Robotic Ad Hoc Network (RANET) protocols that were designed specifically with robotic use cases in mind. This is in sharp contrast with the domain of vehicular ad hoc networks (VANET). This observation is the starting point of this paper. If the results of previous efforts focusing on VANET protocols could be reused in the RANET domain, this could lead to rapid progress in the field of networked robots. To investigate this possibility, this paper provides a thorough overview of the related work in the domain of robotic and vehicular ad hoc networks. Based on this information, an exhaustive list of requirements is defined for both types. It is concluded that the most significant difference lies in the fact that VANET protocols are oriented towards low throughput messaging, while RANET protocols have to support high throughput media streaming as well. Although not always with equal importance, all other defined requirements are valid for both protocols. This leads to the conclusion that cross-fertilization between them is an appealing approach for future RANET research. To support such developments, this paper concludes with the definition of an appropriate working plan
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