1,550 research outputs found

    Design-activity-sequence: A case study and polyphonic analysis of learning in a digital design thinking workshop

    Get PDF
    In this case study, we report on the outcomes of a one-day workshop on design thinking attended by participants from the Computer-Supported Collaborative Learning conference in Philadelphia in 2017. We highlight the interactions between the workshop design, structured as a design thinking process around the design of a digital environment for design thinking, and the diverse backgrounds and interests of its participants. Data from in-workshop reflections and post-workshop interviews were analyzed using a novel set of analytical approaches, a combination the facilitators made by possible by welcoming participants as coresearchers

    Utilizing Online Activity Data to Improve Face-to-Face Collaborative Learning in Technology-Enhanced Learning Environments

    Get PDF
    ķ•™ģœ„ė…¼ė¬ø (ė°•ģ‚¬)-- ģ„œģšøėŒ€ķ•™źµ ėŒ€ķ•™ģ› : ģœµķ•©ź³¼ķ•™źø°ģˆ ėŒ€ķ•™ģ› ģœµķ•©ź³¼ķ•™ė¶€(ė””ģ§€ķ„øģ •ė³“ģœµķ•©ģ „ź³µ), 2019. 2. Rhee, Wonjong .We live in a flood of information and face more and more complex problems that are difficult to be solved by a single individual. Collaboration with others is necessary to solve these problems. In educational practice, this leads to more attention on collaborative learning. Collaborative learning is a problem-solving process where students learn and work together with other peers to accomplish shared tasks. Through this group-based learning, students can develop collaborative problem-solving skills and improve the core competencies such as communication skills. However, there are many issues for collaborative learning to succeed, especially in a face-to-face learning environment. For example, group formation, the first step to design successful collaborative learning, requires a lot of time and effort. In addition, it is difficult for a small number of instructors to manage a large number of student groups when trying to monitor and support their learning process. These issues can amount hindrance to the effectiveness of face-to-face collaborative learning. The purpose of this dissertation is to enhance the effectiveness of face-to-face collaborative learning with online activity data. First, online activity data is explored to find whether it can capture relevant student characteristics for group formation. If meaningful characteristics can be captured from the data, the entire group formation process can be performed more efficiently because the task can be automated. Second, learning analytics dashboards are implemented to provide adaptive support during a class. The dashboards system would monitor each group's collaboration status by utilizing online activity data that is collected during class in real-time, and provide adaptive feedback according to the status. Lastly, a predictive model is built to detect at-risk groups by utilizing the online activity data. The model is trained based on various features that represent important learning behaviors of a collaboration group. The results reveal that online activity data can be utilized to address some of the issues we have in face-to-face collaborative learning. Student characteristics captured from the online activity data determined important group characteristics that significantly influenced group achievement. This indicates that student groups can be formed efficiently by utilizing the online activity data. In addition, the adaptive support provided by learning analytics dashboards significantly improved group process as well as achievement. Because the data allowed the dashboards system to monitor current learning status, appropriate feedback could be provided accordingly. This led to an improvement of both learning process and outcome. Finally, the predictive model could detect at-risk groups with high accuracy during the class. The random forest algorithm revealed important learning behaviors of a collaboration group that instructors should pay more attention to. The findings indicate that the online activity data can be utilized to address practical issues of face-to-face collaborative learning and to improve the group-based learning where the data is available. Based on the investigation results, this dissertation makes contributions to learning analytics research and face-to-face collaborative learning in technology-enhanced learning environments. First, it can provide a concrete case study and a guide for future research that may take a learning analytics approach and utilize student activity data. Second, it adds a research endeavor to address challenges in face-to-face collaborative learning, which can lead to substantial enhancement of learning in educational practice. Third, it suggests interdisciplinary problem-solving approaches that can be applied to the real classroom context where online activity data is increasingly available with advanced technologies.Abstract i Chapter 1. Introduction ļ¼‘ 1.1. Motivation ļ¼‘ 1.2. Research questions ļ¼” 1.3. Organization ļ¼– Chapter 2. Background ļ¼˜ 2.1. Learning analytics ļ¼˜ 2.2. Collaborative learning ļ¼’ļ¼’ 2.3. Technology-enhanced learning environment ļ¼’ļ¼— Chapter 3. Heterogeneous group formation with online activity data ļ¼“ļ¼• 3.1. Student characteristics for heterogeneous group formation ļ¼“ļ¼– 3.2. Method ļ¼”ļ¼‘ 3.3. Results ļ¼•ļ¼‘ 3.4. Discussion ļ¼•ļ¼™ 3.5. Summary ļ¼–ļ¼” Chapter 4. Real-time dashboard for adaptive feedback in face-to-face CSCL ļ¼–ļ¼— 4.1. Theoretical background ļ¼—ļ¼ 4.2. Dashboard characteristics ļ¼˜ļ¼‘ 4.3. Evaluation of the dashboard ļ¼™ļ¼” 4.4. Discussion ļ¼‘ļ¼ļ¼— 4.5. Summary ļ¼‘ļ¼‘ļ¼” Chapter 5. Real-time detection of at-risk groups in face-to-face CSCL ļ¼‘ļ¼‘ļ¼˜ 5.1. Important learning behaviors of group in collaborative argumentation ļ¼‘ļ¼‘ļ¼˜ 5.2. Method ļ¼‘ļ¼’ļ¼ 5.3. Model performance and influential features ļ¼‘ļ¼’ļ¼• 5.4. Discussion ļ¼‘ļ¼’ļ¼™ 5.5. Summary ļ¼‘ļ¼“ļ¼’ Chapter 6. Conclusion ļ¼‘ļ¼“ļ¼” Bibliography ļ¼‘ļ¼”ļ¼Docto

    Enhancing Free-text Interactions in a Communication Skills Learning Environment

    Get PDF
    Learning environments frequently use gamification to enhance user interactions.Virtual characters with whom players engage in simulated conversations often employ prescripted dialogues; however, free user inputs enable deeper immersion and higher-order cognition. In our learning environment, experts developed a scripted scenario as a sequence of potential actions, and we explore possibilities for enhancing interactions by enabling users to type free inputs that are matched to the pre-scripted statements using Natural Language Processing techniques. In this paper, we introduce a clustering mechanism that provides recommendations for fine-tuning the pre-scripted answers in order to better match user inputs

    The student-produced electronic portfolio in craft education

    Get PDF
    The authors studied primary school studentsā€™ experiences of using an electronic portfolio in their craft education over four years. A stimulated recall interview was applied to collect user experiences and qualitative content analysis to analyse the collected data. The results indicate that the electronic portfolio was experienced as a multipurpose tool to support learning. It makes the learning process visible and in that way helps focus on and improves the quality of learning. Ā© ISLS.Peer reviewe

    Modelling collaborative problem-solving competence with transparent learning analytics: is video data enough?

    Get PDF
    In this study, we describe the results of our research to model collaborative problem-solving (CPS) competence based on analytics generated from video data. We have collected ~500 mins video data from 15 groups of 3 students working to solve design problems collaboratively. Initially, with the help of OpenPose, we automatically generated frequency metrics such as the number of the face-in-the-screen; and distance metrics such as the distance between bodies. Based on these metrics, we built decision trees to predict students' listening, watching, making, and speaking behaviours as well as predicting the students' CPS competence. Our results provide useful decision rules mined from analytics of video data which can be used to inform teacher dashboards. Although, the accuracy and recall values of the models built are inferior to previous machine learning work that utilizes multimodal data, the transparent nature of the decision trees provides opportunities for explainable analytics for teachers and learners. This can lead to more agency of teachers and learners, therefore can lead to easier adoption. We conclude the paper with a discussion on the value and limitations of our approach

    Eye on Collaborative Creativity : Insights From Multiple-Person Mobile Gaze Tracking in the Context of Collaborative Design

    Get PDF
    Early Career WorkshopNon peer reviewe

    Teaching and learning in virtual worlds: is it worth the effort?

    Get PDF
    Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isnā€™t without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the question: is it worth the effort

    Transforming pre-service teacher curriculum: observation through a TPACK lens

    Get PDF
    This paper will discuss an international online collaborative learning experience through the lens of the Technological Pedagogical Content Knowledge (TPACK) framework. The teacher knowledge required to effectively provide transformative learning experiences for 21st century learners in a digital world is complex, situated and changing. The discussion looks beyond the opportunity for knowledge development of content, pedagogy and technology as components of TPACK towards the interaction between those three components. Implications for practice are also discussed. In todayā€™s technology infused classrooms it is within the realms of teacher educators, practising teaching and pre-service teachers explore and address effective practices using technology to enhance learning
    • ā€¦
    corecore