7,281 research outputs found

    Long-lasting, kin-directed female interactions in a spatially structured wild boar social network

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    We thank W. Jędrzejewski for his support and logistical help in trapping wild boar. We are grateful to R. Kozak, A. Waszkiewicz and many students and volunteers for their help with fieldwork as well as to A. N. Bunevich, T. Borowik and local hunters for providing genetic samples. Genetic analyses were performed in the laboratory of the Department of Science for Nature and Environmental Resources, University of Sassari, Italy, with the help of L. Iacolina and D. Biosa. We are grateful to K. O’Mahony who revised English and to A. Widdig, K. Langergraber and one anonymous reviewer for valuable comments on the earlier version of the manuscript.Peer reviewedPublisher PD

    Eco-evolutionary feedbacks in self-organized ecosystems

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    Eco-evolutionary feedbacks in self-organized ecosystems

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    Computational Social Creativity

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    This article reviews the development of computational models of creativity where social interactions are central. We refer to this area as computational social creativity. Its context is described, including the broader study of creativity, the computational modeling of other social phenomena, and computational models of individual creativity. Computational modeling has been applied to a number of areas of social creativity and has the potential to contribute to our understanding of creativity. A number of requirements for computational models of social creativity are common in artificial life and computational social science simulations. Three key themes are identified: (1) computational social creativity research has a critical role to play in understanding creativity as a social phenomenon and advancing computational creativity by making clear epistemological contributions in ways that would be challenging for other approaches; (2) the methodologies developed in artificial life and computational social science carry over directly to computational social creativity; and (3) the combination of computational social creativity with individual models of creativity presents significant opportunities and poses interesting challenges for the development of integrated models of creativity that have yet to be realized

    Frustration in Biomolecules

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    Biomolecules are the prime information processing elements of living matter. Most of these inanimate systems are polymers that compute their structures and dynamics using as input seemingly random character strings of their sequence, following which they coalesce and perform integrated cellular functions. In large computational systems with a finite interaction-codes, the appearance of conflicting goals is inevitable. Simple conflicting forces can lead to quite complex structures and behaviors, leading to the concept of "frustration" in condensed matter. We present here some basic ideas about frustration in biomolecules and how the frustration concept leads to a better appreciation of many aspects of the architecture of biomolecules, and how structure connects to function. These ideas are simultaneously both seductively simple and perilously subtle to grasp completely. The energy landscape theory of protein folding provides a framework for quantifying frustration in large systems and has been implemented at many levels of description. We first review the notion of frustration from the areas of abstract logic and its uses in simple condensed matter systems. We discuss then how the frustration concept applies specifically to heteropolymers, testing folding landscape theory in computer simulations of protein models and in experimentally accessible systems. Studying the aspects of frustration averaged over many proteins provides ways to infer energy functions useful for reliable structure prediction. We discuss how frustration affects folding, how a large part of the biological functions of proteins are related to subtle local frustration effects and how frustration influences the appearance of metastable states, the nature of binding processes, catalysis and allosteric transitions. We hope to illustrate how Frustration is a fundamental concept in relating function to structural biology.Comment: 97 pages, 30 figure

    Coordination in Networks Formation: Experimental Evidence on Learning and Salience

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    We present experiments on repeated non-cooperative network formation games, based on Bala and Goyal (2000). We treat the one-way and the two-ways flow models, each for high and low link costs. The models show both multiple equilibria and coordination problems. We conduct experiments under various conditions which control for salient labeling and learning dynamics. Contrary to previous experiments, we find that coordination on non-empty Strict Nash equilibria is not an easy task for subjects to achieve, even in the mono-directional model where the Strict Nash equilibria is a wheel. We find that salience significantly helps coordination, but only when subjects are pre-instructed to think of the wheel network as a reasonable way to play the networking game. Evidence on learning behavior provides support for subjects choosing strategies consistent with various learning rules, which include as the main ones Reinforcement and Fictitious Play.Experiments, Networks, Behavioral game theory, Salience, Learning dynamics

    Economic Networks in the Laboratory: A Survey

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    This paper provides a survey of recent experimental work in economics focusing on social and economic networks. The experiments consider networks of coordination and cooperation, buyer-seller networks, and network formatio
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