5,330 research outputs found

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    International Conference on Education

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    UBT Annual International Conference is the 11th international interdisciplinary peer reviewed conference which publishes works of the scientists as well as practitioners in the area where UBT is active in Education, Research and Development. The UBT aims to implement an integrated strategy to establish itself as an internationally competitive, research-intensive university, committed to the transfer of knowledge and the provision of a world-class education to the most talented students from all background. The main perspective of the conference is to connect the scientists and practitioners from different disciplines in the same place and make them be aware of the recent advancements in different research fields, and provide them with a unique forum to share their experiences. It is also the place to support the new academic staff for doing research and publish their work in international standard level. This conference consists of sub conferences in different fields like: Art and Digital Media Agriculture, Food Science and Technology Architecture and Spatial Planning Civil Engineering, Infrastructure and Environment Computer Science and Communication Engineering Dental Sciences Education and Development Energy Efficiency Engineering Integrated Design Information Systems and Security Journalism, Media and Communication Law Language and Culture Management, Business and Economics Modern Music, Digital Production and Management Medicine and Nursing Mechatronics, System Engineering and Robotics Pharmaceutical and Natural Sciences Political Science Psychology Sport, Health and Society Security Studies This conference is the major scientific event of the UBT. It is organizing annually and always in cooperation with the partner universities from the region and Europe. We have to thank all Authors, partners, sponsors and also the conference organizing team making this event a real international scientific event. Edmond Hajrizi, President of UBT UBT – Higher Education Institutio

    The Impact and Transformation of Artificial Intelligence

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    There is never a lack of fascinating new research in the field of artificial intelligence, and this study is by no means an exhaustive account of the advancements made in the last ten years. There are numerous fields in AI. A lot of the information covered in this study could be applied to the creation of powerful artificial intelligence. It is essential to create a computer that can understand the underlying meanings of the words since this permits more conversational and accurate translation. Exciting studies are being conducted on the use of audio and visual cues to identify human emotions. In particular, this paper provides a thorough overview of recent developments in the field of artificial intelligence and its applications. A beginner to the subject of artificial intelligence is the target audience for this paper. It also serves to remind the researchers of certain previously mentioned challenges. This review article defines artificial intelligence in general and explores its impact on both the present and the future. This review covers the fundamental concepts of artificial intelligence and machine learning

    Focal Spot, Spring 1987

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    https://digitalcommons.wustl.edu/focal_spot_archives/1045/thumbnail.jp

    Annual Report of Undergraduate Research Fellows from August 2014 to May 2015

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    Annual Report of Undergraduate Research Fellows from August 2014 to May 2015

    Early years practitioner beliefs about digital media: from pedagogical incompatibility to new pedagogy

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    This dissertation reports research that investigated the integration of technology into early years pedagogy. The work contributes to knowledge about teaching and learning in the early years in the context of the pedagogical challenges practitioners face when integrating technology. The theoretical framework for the study combined theories of activity theory and learning ecologies. The methodology was framed by educational design research. Collaborative design was adopted by the researcher and a primary-school nursery teacher to develop and implement an intervention in her classroom, focussing on the integration of digital media in teacher-to-children, and peer-to-peer interactions. Ongoing reflective dialogue facilitated the collaborative nature of this study and supported the adoption of new practices. Research data included video observations of the children, the teacher and other practitioners. The data sets also included interviews and reflective discussions with the teacher, and scrutiny of classroom planning documents. Qualitative data analysis involved thematic analysis to identify key factors that were related to changes in teacher beliefs and pedagogy across the phases of the design research. Iterative cycles of the intervention were designed and implemented in collaboration with the teacher. This resulted in the development of teaching and learning strategies to integrate digital media into free-flow play and into directed teaching. The developments required the reconstruction of some practitioner beliefs about the value of digital technologies in early education. The study findings suggest professional development should address practitioner beliefs about digital media and early years pedagogy, and provide time and space for reflection. The research makes an original contribution to knowledge about the integration of digital media into early years classroom pedagogy, including in-depth understanding of the potential barriers and gateways between practitioner beliefs about new technologies and their uptake in the classroom, and the processes of bringing about change through appropriate intervention and reflection
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