1,183 research outputs found

    Cryptocurrency Rewards and Crowdsourcing Task Success

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    Crowdsourcing task success depends on the contributions of developers. How to identify capable developers and motivate them to actively contribute to a task is a challenging issue. This study investigates how the use of cryptocurrency rewards, i.e., the choices of stablecoins and unstablecoins affects the crowdsourcing task success, and how the relationship depends on task difficulty. Based on 3858 crowdsourcing tasks, we find that the use of unstablecoins reduces the number of participating contributors and extends the time period of having the first contributor, but has no significant effect on the likelihood of task success. In addition, task difficulty alleviates the negative effect of the unstablecoins on the number of participants. Our study potentially provides important implications for the use of cryptocurrency tokens as task rewards

    Understanding Crowdsourcing Contest Fitness Strategic Decision Factors and Performance: An Expectation-Confirmation Theory Perspective

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    Contest-based intermediary crowdsourcing represents a powerful new business model for generating ideas or solutions by engaging the crowd through an online competition. Prior research has examined motivating factors such as increased monetary reward or demotivating factors such as project requirement ambiguity. However, problematic issues related to crowd contest fitness have received little attention, particularly with regard to crowd strategic decision-making and contest outcomes that are critical for success of crowdsourcing platforms as well as implementation of crowdsourcing models in organizations. Using Expectation-Confirmation Theory (ECT), we take a different approach that focuses on contest level outcomes by developing a model to explain contest duration and performance. We postulate these contest outcomes are a function of managing crowdsourcing participant contest-fitness expectations and disconfirmation, particularly during the bidding process. Our empirical results show that contest fitness expectations and disconfirmation have an overall positive effect on contest performance. This study contributes to theory by demonstrating the adaptability of ECT literature to the online crowdsourcing domain at the level of the project contest. For practice, important insights regarding strategic decision making and understanding how crowd contest-fitness are observed for enhancing outcomes related to platform viability and successful organizational implementation

    Idea Contests: How to Design Feedback for an Efficient Contest

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    Inviting the public or a targeted group of individuals to submit their ideas or solutions to a specific problem or challenge within a predefined period of time is called an “idea contest.” Idea contests are the straightforward mechanism to solicit and leverage the innovation and the intelligence of thousands of individuals. With the advent of the Internet, companies can easily organize idea contests with an easy access for anyone to participate from anywhere around the world. A contest organizer needs to design a contest so that more individuals are encouraged to participate, generate more innovative ideas/solutions, and to remain active throughout the contest. In my dissertation, I explore the effects of idea contest parameters –such as award size and structure, contest duration, the visibility of submissions, and the feedback- on the participation, motivation, and performance of individuals before and after joining a contest. Feedback, as the primary focus of my dissertation, is a less studied parameter in the context of idea contests. In my first essay, I investigate the relative importance of each contest design parameter, particularly feedback, with each other in motivating individuals to participate in a contest. In this regard, I both ran a conjoint study among real designers and collected online data from 99designs website. Feedback plays an important role in increasing the likelihood of participation and the participation rate for an idea contest. In the second essay, I explore the effect of two different types of feedback –absolute vs. relative- on the performance of participants during an idea contest. By running a real contest with participants from a major public university, I measured how participants in an idea contest react to different types of feedback. The likelihood of revising ideas as well as the quality of ideas submitted were the primary dependent variables in this field experiment.Marketing and Entrepreneurship, Department o

    Дані краудсорсингу для інновацій: Чи це має значення?

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    Purpose – to explore a crowdsourcing data-driven approach to construct crowdknowledge databases for innovation through supporting creative idea generation. In the approach, social media will be used as platforms to crowdsource knowledge for producing the databases. Findings. Creativity is an essential element of innovation, but producing creative ideas is often challenging in design. Many computational tools have become available recently to support designers in producing creative ideas that are new to individuals. As a standard feature, most of the tools rely on the databases employed, such as ConceptNet and the US Patent Database. This study highlighted that the limitations of these databases have constrained the capabilities of the tools and, thereby, new computational databases supporting the generation of new ideas to a crowd or even history are needed. Crowdsourcing outsources tasks conventionally performed in-house to a crowd and uses external knowledge to solve problems and democratize innovation. Social media is often employed in crowdsourcing for a crowd to create and share knowledge. Originality/value/scientific novelty of the research. This paper proposes a novel approach employing social media to crowdsource knowledge from a crowd for constructing crowd knowledge databases. Practical importance of the research. The crowd knowledge database is expected to be used by the current computational tools to support designers producing highly creative ideas that are new to the crowd, in new product design, and ultimately to innovation. Research limitations/Future research. In this study to provide insights and potential directions for future research are discussed that challenges of employing described approach.   Paper type – theoretical.Цель работы – изучить краудсорсинговый подход, основанный на данных для создания крауд-баз данных для инноваций посредством поддержки генерации творческих идей. В этом подходе социальные медиа будут использоваться как платформы для краудсорсинга знаний для создания баз данных. Результаты исследования. Креативность - важный элемент новаторства, но создание креативных идей часто является сложной задачей в проектировании. Отмечено, что в последнее время стало доступно множество вычислительных инструментов для поддержки проектантов в разработке новых творческих идей для отдельных заказчиков. В качестве стандартной функции большинства инструментов проектанты используют базы данных, такие как ConceptNet и Патентная база данных США. В исследовании показано, что ограничения этих баз данных урезают возможности инструментов и, следовательно, необходимы новые вычислительные базы данных, поддерживающие генерацию новых идей для краудсорсинга или даже для истории процессов. При краудсорсинге на аутсорсинг передаются задачи, обычно выполняемые собственными силами, с целью использовать крауд-знания в решении проблем и демократизации инноваций. Отмечено, что социальные сети часто используют в краудсорсинге для накопления и внешнего обмена знаниями. Оригинальность/Ценность/Научная новизна исследования. Предложен новый подход использования социальных сетей при краудсорсинге для создания крауд-баз данных. Практическое значение исследования. Ожидается, что база данных коллективных знаний будет использоваться текущими вычислительными инструментами для поддержки проектантов, создающих очень креативные идеи, которые являются новыми в краудсорсинге, в проектировании новых продуктов и, в конечном итоге, в инновациях. Ограничения исследований /Перспективы будущих исследований. В этом исследовании обсуждаются проблемы использования описанного подхода для предоставления понимания и потенциальных направлений для будущих исследований. Тип статьи – теоретический.Мета роботи – вивчити краудсорсинговий підхід, заснований на даних для створення баз даних краудсорсингу для інновацій за допомогою підтримки генерації творчих ідей. У цьому підході соціальні медіа будуть використовуватися як платформи для краудсорсингу знань для створення баз даних. Результати дослідження. Творчість – важливий елемент інновацій, проте створення креативних ідей часто складне завдання у проектуванні. Наголошено, що нещодавно багато обчислювальних інструментів стали доступними для підтримки дизайнерів у виробленні нових творчих ідей для окремих замовників. Зазвичай більшість дизайнерських інструментів покладаються на використовувані бази даних, такі як ConceptNet та База даних патентів США. У цьому дослідженні підкреслено, що обмеження цих баз даних зменшують можливості інструментів, а отже, необхідні нові обчислювальні бази даних, що підтримують генерування нових ідей для краудсорсингу або навіть історії процесів. Під час краудсорсингу передають на аутсорсинг завдання, які зазвичай виконують власноруч, з метою використати зовнішні знання для вирішення проблем та демократизації інновацій. Наголошено, що соціальні медіа застосовують у краудсорсингу для накопичення та зовнішнього обміну знаннями. Оригінальність/Цінність/Наукова новизна дослідження. Запропоновано новий підхід із використання соціальних медіа задля накопичення крауд-баз даних для інновацій. Практичне значення дослідження. Очікується, що крауд-база даних знань може застосовуватися сучасними обчислювальними інструментами для підтримки дизайнерів, що виробляють висококреативні ідеї, які є новими для краудсорсингу, під час розробці нових продуктів і, зрештою, для інновацій. Обмеження досліджень/Перспективи подальших досліджень. У цьому дослідженні обговорено проблеми застосування описаного підходу задля надання розуміння та потенційних напрямків для подальших досліджень. Тип статті – теоретичний

    An Empirical Analysis of System-generated Data in Location-based Crowdsourcing

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    This paper develops a research model explaining how task location and incentives affect the take up and, for those tasks that are processed, the time to start. For an empirical analysis, we use the system-generated data of all 1860 location-based crowdsourcing tasks in Berlin available on the Streetspotr platform within one year. The results indicate that while the population density of the task location does not influence the probability that some crowdworker will eventually process the task, a task located in a more densely-populated area tends to be taken up more quickly. Moreover, the take-up probability is expected to increase as the monetary and non-monetary incentives are raised. However, both increasing the monetary incentives and lowering the non-monetary incentives tends to shorten the time to start. This suggests that high non-monetary incentives with which unattractive tasks are endowed do not entice the crowdworkers to quickly set about processing these tasks

    NOT ALL TASKS ARE ALIKE: EXPLORING THE EFFECT OF TASK REPRESENTATION ON USER ENGAGEMENT IN CROWD-BASED IDEA EVALUATION

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    Crowdsourcing has experienced increasing popularity in recent years. While performance-based issues, such as the quantity or quality of output produced by the crowd, have been in the focus of research, users’ experience, which unfolds through interaction with the crowdsourcing platform and ultimately creates engagement, has been largely neglected. However, user engagement does not only determine the scope of effort users put into the crowdsourcing task, but is considered a determinant for future participation. This paper focusses on the role of task representation–manifested in mechanisms for crowd-based idea evaluation–as potential stimuli for user engagement. Therefore, we conduct a web-based experiment with 198 participants to investigate how different task representations translate into differences in users’ experience and their engagement. In particular, we analyze two distinctive task representations: sequential judgement tasks in form of multi-criteria rating scales and simultaneous choice tasks in the form of enterprise crowdfunding. We find differences in task representation to influence user engagement while mediated by a user’s perceived cognitive load. Moreover, our findings indicate that user engagement is determined by a user’s perceived meaningfulness of a task. These results enhance our understanding of user engagement in crowdsourcing and contribute to theory building in this emerging field

    Quality Control in Crowdsourcing: A Survey of Quality Attributes, Assessment Techniques and Assurance Actions

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    Crowdsourcing enables one to leverage on the intelligence and wisdom of potentially large groups of individuals toward solving problems. Common problems approached with crowdsourcing are labeling images, translating or transcribing text, providing opinions or ideas, and similar - all tasks that computers are not good at or where they may even fail altogether. The introduction of humans into computations and/or everyday work, however, also poses critical, novel challenges in terms of quality control, as the crowd is typically composed of people with unknown and very diverse abilities, skills, interests, personal objectives and technological resources. This survey studies quality in the context of crowdsourcing along several dimensions, so as to define and characterize it and to understand the current state of the art. Specifically, this survey derives a quality model for crowdsourcing tasks, identifies the methods and techniques that can be used to assess the attributes of the model, and the actions and strategies that help prevent and mitigate quality problems. An analysis of how these features are supported by the state of the art further identifies open issues and informs an outlook on hot future research directions.Comment: 40 pages main paper, 5 pages appendi

    IT-enabled innovation contest platforms: an exploration of the impacts and mechanisms of social capital

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    IT-enabled innovation contest platforms are quickly growing in prominence due their provision of a cost effective, yet far reaching method of allowing organisations to connect with a global network of innovation solvers. Borne of the open innovation movement, this phenomenon and the research surrounding it have emerged suddenly and proliferated rapidly. Although conceptual support for the relevance of social capital as an antecedent of innovation seems compelling, there is a distinct lack of research to support this in existing literature. The result is that little is understood by scholars and practitioners in terms of its influence in the overall contest setting. This research study explores the heretofore unexplored influences of social capital toward these contests. Empirical data was gathered through two rounds of data collection, a pilot study of Trend Micro along with case studies of 15 separate IT-enabled innovation contest platforms. Through this analysis, three theoretical models emerged from the findings, which in turn formed: i. A preliminary theory of social capital for innovation contest platforms ii A preliminary theory of social capital for competitive markets iii A preliminary theory of social capital for collaborative communities The study contributes to IS theory and practice in several ways. Firstly, it provides the first investigation of social capital theory within the innovation contest domain. Through the research strategy implemented, social capital theory is revealed to be a valid and appropriate theoretical lens that can be implemented by future researchers. Secondly, this investigation provides a solid foundation for further investigations, and the academic community is encouraged to validate and refine the theorisations presented herein. Thirdly, the findings serve to identify the strategic value of social capital constructs, while also presenting the mechanisms used to facilitate their development. Fourthly, the findings of this study highlight the need for an understanding of appropriate management strategies towards social capital within the innovation contest platforms
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