30 research outputs found

    Inverse kinematics of a humanoid robot with non-spherical hip: a hybrid algorithm approach

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    This paper describes an approach to solve the inverse kinematics problem of humanoid robots whose construction shows a small but non negligible offset at the hip which prevents any purely analytical solution to be developed. Knowing that a purely numerical solution is not feasible due to variable efficiency problems, the proposed one first neglects the offset presence in order to obtain an approximate “solution” by means of an analytical algorithm based on screw theory, and then uses it as the initial condition of a numerical refining procedure based on the Levenberg‐Marquardt algorithm. In this way, few iterations are needed for any specified attitude, making it possible to implement the algorithm for real‐time applications. As a way to show the algorithm’s implementation, one case of study is considered throughout the paper, represented by the SILO2 humanoid robot

    Inverse Kinematic Analysis of Robot Manipulators

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    An important part of industrial robot manipulators is to achieve desired position and orientation of end effector or tool so as to complete the pre-specified task. To achieve the above stated goal one should have the sound knowledge of inverse kinematic problem. The problem of getting inverse kinematic solution has been on the outline of various researchers and is deliberated as thorough researched and mature problem. There are many fields of applications of robot manipulators to execute the given tasks such as material handling, pick-n-place, planetary and undersea explorations, space manipulation, and hazardous field etc. Moreover, medical field robotics catches applications in rehabilitation and surgery that involve kinematic, dynamic and control operations. Therefore, industrial robot manipulators are required to have proper knowledge of its joint variables as well as understanding of kinematic parameters. The motion of the end effector or manipulator is controlled by their joint actuator and this produces the required motion in each joints. Therefore, the controller should always supply an accurate value of joint variables analogous to the end effector position. Even though industrial robots are in the advanced stage, some of the basic problems in kinematics are still unsolved and constitute an active focus for research. Among these unsolved problems, the direct kinematics problem for parallel mechanism and inverse kinematics for serial chains constitute a decent share of research domain. The forward kinematics of robot manipulator is simpler problem and it has unique or closed form solution. The forward kinematics can be given by the conversion of joint space to Cartesian space of the manipulator. On the other hand inverse kinematics can be determined by the conversion of Cartesian space to joint space. The inverse kinematic of the robot manipulator does not provide the closed form solution. Hence, industrial manipulator can achieve a desired task or end effector position in more than one configuration. Therefore, to achieve exact solution of the joint variables has been the main concern to the researchers. A brief introduction of industrial robot manipulators, evolution and classification is presented. The basic configurations of robot manipulator are demonstrated and their benefits and drawbacks are deliberated along with the applications. The difficulties to solve forward and inverse kinematics of robot manipulator are discussed and solution of inverse kinematic is introduced through conventional methods. In order to accomplish the desired objective of the work and attain the solution of inverse kinematic problem an efficient study of the existing tools and techniques has been done. A review of literature survey and various tools used to solve inverse kinematic problem on different aspects is discussed. The various approaches of inverse kinematic solution is categorized in four sections namely structural analysis of mechanism, conventional approaches, intelligence or soft computing approaches and optimization based approaches. A portion of important and more significant literatures are thoroughly discussed and brief investigation is made on conclusions and gaps with respect to the inverse kinematic solution of industrial robot manipulators. Based on the survey of tools and techniques used for the kinematic analysis the broad objective of the present research work is presented as; to carry out the kinematic analyses of different configurations of industrial robot manipulators. The mathematical modelling of selected robot manipulator using existing tools and techniques has to be made for the comparative study of proposed method. On the other hand, development of new algorithm and their mathematical modelling for the solution of inverse kinematic problem has to be made for the analysis of quality and efficiency of the obtained solutions. Therefore, the study of appropriate tools and techniques used for the solution of inverse kinematic problems and comparison with proposed method is considered. Moreover, recommendation of the appropriate method for the solution of inverse kinematic problem is presented in the work. Apart from the forward kinematic analysis, the inverse kinematic analysis is quite complex, due to its non-linear formulations and having multiple solutions. There is no unique solution for the inverse kinematics thus necessitating application of appropriate predictive models from the soft computing domain. Artificial neural network (ANN) can be gainfully used to yield the desired results. Therefore, in the present work several models of artificial neural network (ANN) are used for the solution of the inverse kinematic problem. This model of ANN does not rely on higher mathematical formulations and are adept to solve NP-hard, non-linear and higher degree of polynomial equations. Although intelligent approaches are not new in this field but some selected models of ANN and their hybridization has been presented for the comparative evaluation of inverse kinematic. The hybridization scheme of ANN and an investigation has been made on accuracies of adopted algorithms. On the other hand, any Optimization algorithms which are capable of solving various multimodal functions can be implemented to solve the inverse kinematic problem. To overcome the problem of conventional tool and intelligent based method the optimization based approach can be implemented. In general, the optimization based approaches are more stable and often converge to the global solution. The major problem of ANN based approaches are its slow convergence and often stuck in local optimum point. Therefore, in present work different optimization based approaches are considered. The formulation of the objective function and associated constrained are discussed thoroughly. The comparison of all adopted algorithms on the basis of number of solutions, mathematical operations and computational time has been presented. The thesis concludes the summary with contributions and scope of the future research work

    Robot Learning from Human Demonstration: Interpretation, Adaptation, and Interaction

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    Robot Learning from Demonstration (LfD) is a research area that focuses on how robots can learn new skills by observing how people perform various activities. As humans, we have a remarkable ability to imitate other human’s behaviors and adapt to new situations. Endowing robots with these critical capabilities is a significant but very challenging problem considering the complexity and variation of human activities in highly dynamic environments. This research focuses on how robots can learn new skills by interpreting human activities, adapting the learned skills to new situations, and naturally interacting with humans. This dissertation begins with a discussion of challenges in each of these three problems. A new unified representation approach is introduced to enable robots to simultaneously interpret the high-level semantic meanings and generalize the low-level trajectories of a broad range of human activities. An adaptive framework based on feature space decomposition is then presented for robots to not only reproduce skills, but also autonomously and efficiently adjust the learned skills to new environments that are significantly different from demonstrations. To achieve natural Human Robot Interaction (HRI), this dissertation presents a Recurrent Neural Network based deep perceptual control approach, which is capable of integrating multi-modal perception sequences with actions for robots to interact with humans in long-term tasks. Overall, by combining the above approaches, an autonomous system is created for robots to acquire important skills that can be applied to human-centered applications. Finally, this dissertation concludes with a discussion of future directions that could accelerate the upcoming technological revolution of robot learning from human demonstration

    Feasibility study and porting of the damped least square algorithm on FPGA

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    Modern embedded computing platforms used within Cyber-Physical Systems (CPS) are nowadays leveraging more and more often on heterogeneous computing substrates, such as newest Field Programmable Gate Array (FPGA) devices. Compared to general purpose platforms, which have a fixed datapath, FPGAs provide designers the possibility of customizing part of the computing infrastructure, to better shape the execution on the application needs/features, and offer high efficiency in terms of timing and power performance, while naturally featuring parallelism. In the context of FPGA-based CPSs, this article has a two fold mission. On the one hand, it presents an analysis of the Damped Least Square (DLS) algorithm for a perspective hardware implementation. On the other hand, it describes the implementation of a robotic arm controller based on the DLS to numerically solve Inverse Kinematics problems over a heterogeneous FPGA. Assessments involve a Trossen Robotics WidowX robotic arm controlled by a Digilent ZedBoard provided with a Xilinx Zynq FPGA that computes the Inverse Kinematic

    Articulating Space: Geometric Algebra for Parametric Design -- Symmetry, Kinematics, and Curvature

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    To advance the use of geometric algebra in practice, we develop computational methods for parameterizing spatial structures with the conformal model. Three discrete parameterizations – symmetric, kinematic, and curvilinear – are employed to generate space groups, linkage mechanisms, and rationalized surfaces. In the process we illustrate techniques that directly benefit from the underlying mathematics, and demonstrate how they might be applied to various scenarios. Each technique engages the versor – as opposed to matrix – representation of transformations, which allows for structure-preserving operations on geometric primitives. This covariant methodology facilitates constructive design through geometric reasoning: incidence and movement are expressed in terms of spatial variables such as lines, circles and spheres. In addition to providing a toolset for generating forms and transformations in computer graphics, the resulting expressions could be used in the design and fabrication of machine parts, tensegrity systems, robot manipulators, deployable structures, and freeform architectures. Building upon existing algorithms, these methods participate in the advancement of geometric thinking, developing an intuitive spatial articulation that can be creatively applied across disciplines, ranging from time-based media to mechanical and structural engineering, or reformulated in higher dimensions

    Advances in Robot Kinematics : Proceedings of the 15th international conference on Advances in Robot Kinematics

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    International audienceThe motion of mechanisms, kinematics, is one of the most fundamental aspect of robot design, analysis and control but is also relevant to other scientific domains such as biome- chanics, molecular biology, . . . . The series of books on Advances in Robot Kinematics (ARK) report the latest achievement in this field. ARK has a long history as the first book was published in 1991 and since then new issues have been published every 2 years. Each book is the follow-up of a single-track symposium in which the participants exchange their results and opinions in a meeting that bring together the best of world’s researchers and scientists together with young students. Since 1992 the ARK symposia have come under the patronage of the International Federation for the Promotion of Machine Science-IFToMM.This book is the 13th in the series and is the result of peer-review process intended to select the newest and most original achievements in this field. For the first time the articles of this symposium will be published in a green open-access archive to favor free dissemination of the results. However the book will also be o↵ered as a on-demand printed book.The papers proposed in this book show that robot kinematics is an exciting domain with an immense number of research challenges that go well beyond the field of robotics.The last symposium related with this book was organized by the French National Re- search Institute in Computer Science and Control Theory (INRIA) in Grasse, France

    Computational Methods for Cognitive and Cooperative Robotics

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    In the last decades design methods in control engineering made substantial progress in the areas of robotics and computer animation. Nowadays these methods incorporate the newest developments in machine learning and artificial intelligence. But the problems of flexible and online-adaptive combinations of motor behaviors remain challenging for human-like animations and for humanoid robotics. In this context, biologically-motivated methods for the analysis and re-synthesis of human motor programs provide new insights in and models for the anticipatory motion synthesis. This thesis presents the author’s achievements in the areas of cognitive and developmental robotics, cooperative and humanoid robotics and intelligent and machine learning methods in computer graphics. The first part of the thesis in the chapter “Goal-directed Imitation for Robots” considers imitation learning in cognitive and developmental robotics. The work presented here details the author’s progress in the development of hierarchical motion recognition and planning inspired by recent discoveries of the functions of mirror-neuron cortical circuits in primates. The overall architecture is capable of ‘learning for imitation’ and ‘learning by imitation’. The complete system includes a low-level real-time capable path planning subsystem for obstacle avoidance during arm reaching. The learning-based path planning subsystem is universal for all types of anthropomorphic robot arms, and is capable of knowledge transfer at the level of individual motor acts. Next, the problems of learning and synthesis of motor synergies, the spatial and spatio-temporal combinations of motor features in sequential multi-action behavior, and the problems of task-related action transitions are considered in the second part of the thesis “Kinematic Motion Synthesis for Computer Graphics and Robotics”. In this part, a new approach of modeling complex full-body human actions by mixtures of time-shift invariant motor primitives in presented. The online-capable full-body motion generation architecture based on dynamic movement primitives driving the time-shift invariant motor synergies was implemented as an online-reactive adaptive motion synthesis for computer graphics and robotics applications. The last chapter of the thesis entitled “Contraction Theory and Self-organized Scenarios in Computer Graphics and Robotics” is dedicated to optimal control strategies in multi-agent scenarios of large crowds of agents expressing highly nonlinear behaviors. This last part presents new mathematical tools for stability analysis and synthesis of multi-agent cooperative scenarios.In den letzten Jahrzehnten hat die Forschung in den Bereichen der Steuerung und Regelung komplexer Systeme erhebliche Fortschritte gemacht, insbesondere in den Bereichen Robotik und Computeranimation. Die Entwicklung solcher Systeme verwendet heutzutage neueste Methoden und Entwicklungen im Bereich des maschinellen Lernens und der künstlichen Intelligenz. Die flexible und echtzeitfähige Kombination von motorischen Verhaltensweisen ist eine wesentliche Herausforderung für die Generierung menschenähnlicher Animationen und in der humanoiden Robotik. In diesem Zusammenhang liefern biologisch motivierte Methoden zur Analyse und Resynthese menschlicher motorischer Programme neue Erkenntnisse und Modelle für die antizipatorische Bewegungssynthese. Diese Dissertation präsentiert die Ergebnisse der Arbeiten des Autors im Gebiet der kognitiven und Entwicklungsrobotik, kooperativer und humanoider Robotersysteme sowie intelligenter und maschineller Lernmethoden in der Computergrafik. Der erste Teil der Dissertation im Kapitel “Zielgerichtete Nachahmung für Roboter” behandelt das Imitationslernen in der kognitiven und Entwicklungsrobotik. Die vorgestellten Arbeiten beschreiben neue Methoden für die hierarchische Bewegungserkennung und -planung, die durch Erkenntnisse zur Funktion der kortikalen Spiegelneuronen-Schaltkreise bei Primaten inspiriert wurden. Die entwickelte Architektur ist in der Lage, ‘durch Imitation zu lernen’ und ‘zu lernen zu imitieren’. Das komplette entwickelte System enthält ein echtzeitfähiges Pfadplanungssubsystem zur Hindernisvermeidung während der Durchführung von Armbewegungen. Das lernbasierte Pfadplanungssubsystem ist universell und für alle Arten von anthropomorphen Roboterarmen in der Lage, Wissen auf der Ebene einzelner motorischer Handlungen zu übertragen. Im zweiten Teil der Arbeit “Kinematische Bewegungssynthese für Computergrafik und Robotik” werden die Probleme des Lernens und der Synthese motorischer Synergien, d.h. von räumlichen und räumlich-zeitlichen Kombinationen motorischer Bewegungselemente bei Bewegungssequenzen und bei aufgabenbezogenen Handlungs übergängen behandelt. Es wird ein neuer Ansatz zur Modellierung komplexer menschlicher Ganzkörperaktionen durch Mischungen von zeitverschiebungsinvarianten Motorprimitiven vorgestellt. Zudem wurde ein online-fähiger Synthesealgorithmus für Ganzköperbewegungen entwickelt, der auf dynamischen Bewegungsprimitiven basiert, die wiederum auf der Basis der gelernten verschiebungsinvarianten Primitive konstruiert werden. Dieser Algorithmus wurde für verschiedene Probleme der Bewegungssynthese für die Computergrafik- und Roboteranwendungen implementiert. Das letzte Kapitel der Dissertation mit dem Titel “Kontraktionstheorie und selbstorganisierte Szenarien in der Computergrafik und Robotik” widmet sich optimalen Kontrollstrategien in Multi-Agenten-Szenarien, wobei die Agenten durch eine hochgradig nichtlineare Kinematik gekennzeichnet sind. Dieser letzte Teil präsentiert neue mathematische Werkzeuge für die Stabilitätsanalyse und Synthese von kooperativen Multi-Agenten-Szenarien

    Applied Mathematics to Mechanisms and Machines

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    This book brings together all 16 articles published in the Special Issue "Applied Mathematics to Mechanisms and Machines" of the MDPI Mathematics journal, in the section “Engineering Mathematics”. The subject matter covered by these works is varied, but they all have mechanisms as the object of study and mathematics as the basis of the methodology used. In fact, the synthesis, design and optimization of mechanisms, robotics, automotives, maintenance 4.0, machine vibrations, control, biomechanics and medical devices are among the topics covered in this book. This volume may be of interest to all who work in the field of mechanism and machine science and we hope that it will contribute to the development of both mechanical engineering and applied mathematics

    Reconstruction and analysis of dynamic shapes

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.Cataloged from PDF version of thesis.Includes bibliographical references (p. 122-141).Motion capture has revolutionized entertainment and influenced fields as diverse as the arts, sports, and medicine. This is despite the limitation that it tracks only a small set of surface points. On the other hand, 3D scanning techniques digitize complete surfaces of static objects, but are not applicable to moving shapes. I present methods that overcome both limitations, and can obtain the moving geometry of dynamic shapes (such as people and clothes in motion) and analyze it in order to advance computer animation. Further understanding of dynamic shapes will enable various industries to enhance virtual characters, advance robot locomotion, improve sports performance, and aid in medical rehabilitation, thus directly affecting our daily lives. My methods efficiently recover much of the expressiveness of dynamic shapes from the silhouettes alone. Furthermore, the reconstruction quality is greatly improved by including surface orientations (normals). In order to make reconstruction more practical, I strive to capture dynamic shapes in their natural environment, which I do by using hybrid inertial and acoustic sensors. After capture, the reconstructed dynamic shapes are analyzed in order to enhance their utility. My algorithms then allow animators to generate novel motions, such as transferring facial performances from one actor onto another using multi-linear models. The presented research provides some of the first and most accurate reconstructions of complex moving surfaces, and is among the few approaches that establish a relationship between different dynamic shapes.by Daniel Vlasic.Ph.D

    Physics-based Reconstruction and Animation of Humans

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    Creating digital representations of humans is of utmost importance for applications ranging from entertainment (video games, movies) to human-computer interaction and even psychiatrical treatments. What makes building credible digital doubles difficult is the fact that the human vision system is very sensitive to perceiving the complex expressivity and potential anomalies in body structures and motion. This thesis will present several projects that tackle these problems from two different perspectives: lightweight acquisition and physics-based simulation. It starts by describing a complete pipeline that allows users to reconstruct fully rigged 3D facial avatars using video data coming from a handheld device (e.g., smartphone). The avatars use a novel two-scale representation composed of blendshapes and dynamic detail maps. They are constructed through an optimization that integrates feature tracking, optical flow, and shape from shading. Continuing along the lines of accessible acquisition systems, we discuss a framework for simultaneous tracking and modeling of articulated human bodies from RGB-D data. We show how semantic information can be extracted from the scanned body shapes. In the second half of the thesis, we will deviate from using standard linear reconstruction and animation models, and rather focus on exploiting physics-based techniques that are able to incorporate complex phenomena such as dynamics, collision response and incompressibility of the materials. The first approach we propose assumes that each 3D scan of an actor records his body in a physical steady state and uses a process called inverse physics to extract a volumetric physics-ready anatomical model of him. By using biologically-inspired growth models for the bones, muscles and fat, our method can obtain realistic anatomical reconstructions that can be later on animated using external tracking data such as the one resulting from tracking motion capture markers. This is then extended to a novel physics-based approach for facial reconstruction and animation. We propose a facial animation model which simulates biomechanical muscle contractions in a volumetric head model in order to create the facial expressions seen in the input scans. We then show how this approach allows for new avenues of dynamic artistic control, simulation of corrective facial surgery, and interaction with external forces and objects
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