1,251 research outputs found

    Uncertainty-Aware Hand–Eye Calibration

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    We provide a generic framework for the hand–eye calibration of vision-guided industrial robots. In contrast to traditional methods, we explicitly model the uncertainty of the robot in a stochastically founded way. Albeit the repeatability of modern industrial robots is high, their absolute accuracy typically is much lower. This uncertainty—especially if not considered—deteriorates the result of the hand–eye calibration. Our proposed framework does not only result in a high accuracy of the computed hand–eye pose but also provides reliable information about the uncertainty of the robot. It further provides corrected robot poses for a convenient and inexpensive robot calibration. Our framework is computationally efficient and generic in several regards. It supports the use of a calibration target as well as self-calibration without the need for known 3-D points. It optionally enables the simultaneous calibration of the interior camera parameters. The framework is also generic with regard to the robot type and, hence, supports antropomorphic as well as selective compliance assembly robot arm (SCARA) robots, for example. Simulated and real experiments show the validity of the proposed methods. An extensive evaluation of our framework on a public dataset shows a considerably higher accuracy than 15 state-of-the-art methods

    Design, analysis and kinematic control of highly redundant serial robotic arms

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    The use of robotic manipulators in industry has grown in the last decades to improve and speed up industrial processes. Industrial manipulators started to be investigated for machining tasks since they can cover larger workspaces, increasing the range of achievable operations and improving flexibility. The company Nimbl’Bot developed a new mechanism, or module, to build stiffer flexible serial modular robots for machining applications. This manipulator is a kinematic redundant robot with 21 degrees of freedom. This thesis thoroughly analysis the Nimbl’Bot robot features and is divided into three main topics. The first topic regards using a task priority kinematic redundancy resolution algorithm for the Nimbl’Bot robot tracking trajectory while optimizing its kinetostatic performances. The second topic is the kinematic redundant robot design optimization with respect to a desired application and its kinetostatic performance. For the third topic, a new workspace determination algorithm is proposed for kinematic redundant manipulators. Several simulation tests are proposed and tested on some Nimbl’Bot robot designs for each subjects

    Extension of the Control Concept for a Mobile Overhead Manipulator to Whole-Body Impedance Control

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    At present, robots constitute a central component of contemporary factories. The application of traditional ground-based systems, however, may lead to congested floors with minimal space left for new robots or human workers. Overhead manipulators, on the other hand, aim to occupy the unutilized ceiling space, in order to manipulate the workspace located below them. The SwarmRail system is an example of such an overhead manipulator. This concept deploys mobile units driving across a passive railstructure above the ground. Additionally, equipping the mobile units with robotic arms at their bottom side enables this design to provide continuous overhead manipulation while in motion. Although a first demonstrator confirmed the functional capability of said system, the current hardware suffers from complications while traversing rail crossings. Due to uneven rails consecutive rails, said crossing points cause the robot's wheels to collide with the new rail segment it is driving towards. Additionally, the robot experiences an undesired sudden altitude change. In this thesis, we aim to implement a hierarchical whole-body impedance tracking controller for the robots employed within the SwarmRail system. Our controller combines a kinematically controlled mobile unit with the impedance-based control of a robotic arm through an admittance interface. The focus of this thesis is set on the controller's robustness against the previously mentioned external disturbances. The performance of this controller is validated inside a simulation that incorporates the aforementioned complications. Our findings suggest, that the control strategy presented in this thesis provides a foundation for the development of a controller applicable to the physical demonstrator

    Characterisation and State Estimation of Magnetic Soft Continuum Robots

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    Minimally invasive surgery has become more popular as it leads to less bleeding, scarring, pain, and shorter recovery time. However, this has come with counter-intuitive devices and steep surgeon learning curves. Magnetically actuated Soft Continuum Robots (SCR) have the potential to replace these devices, providing high dexterity together with the ability to conform to complex environments and safe human interactions without the cognitive burden for the clinician. Despite considerable progress in the past decade in their development, several challenges still plague SCR hindering their full realisation. This thesis aims at improving magnetically actuated SCR by addressing some of these challenges, such as material characterisation and modelling, and sensing feedback and localisation. Material characterisation for SCR is essential for understanding their behaviour and designing effective modelling and simulation strategies. In this work, the material properties of commonly employed materials in magnetically actuated SCR, such as elastic modulus, hyper-elastic model parameters, and magnetic moment were determined. Additionally, the effect these parameters have on modelling and simulating these devices was investigated. Due to the nature of magnetic actuation, localisation is of utmost importance to ensure accurate control and delivery of functionality. As such, two localisation strategies for magnetically actuated SCR were developed, one capable of estimating the full 6 degrees of freedom (DOFs) pose without any prior pose information, and another capable of accurately tracking the full 6-DOFs in real-time with positional errors lower than 4~mm. These will contribute to the development of autonomous navigation and closed-loop control of magnetically actuated SCR

    Real-Time Character Rise Motions

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    This paper presents an uncomplicated dynamic controller for generating physically-plausible three-dimensional full-body biped character rise motions on-the-fly at run-time. Our low-dimensional controller uses fundamental reference information (e.g., center-of-mass, hands, and feet locations) to produce balanced biped get-up poses by means of a real-time physically-based simulation. The key idea is to use a simple approximate model (i.e., similar to the inverted-pendulum stepping model) to create continuous reference trajectories that can be seamlessly tracked by an articulated biped character to create balanced rise-motions. Our approach does not use any key-framed data or any computationally expensive processing (e.g., offline-optimization or search algorithms). We demonstrate the effectiveness and ease of our technique through example (i.e., a biped character picking itself up from different laying positions)

    Design of autonomous robotic system for removal of porcupine crab spines

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    Among various types of crabs, the porcupine crab is recognized as a highly potential crab meat resource near the off-shore northwest Atlantic ocean. However, their long, sharp spines make it difficult to be manually handled. Despite the fact that automation technology is widely employed in the commercial seafood processing industry, manual processing methods still dominate in today’s crab processing, which causes low production rates and high manufacturing costs. This thesis proposes a novel robot-based porcupine crab spine removal method. Based on the 2D image and 3D point cloud data captured by the Microsoft Azure Kinect 3D RGB-D camera, the crab’s 3D point cloud model can be reconstructed by using the proposed point cloud processing method. After that, the novel point cloud slicing method and the 2D image and 3D point cloud combination methods are proposed to generate the robot spine removal trajectory. The 3D model of the crab with the actual dimension, robot working cell, and endeffector are well established in Solidworks [1] and imported into the Robot Operating System (ROS) [2] simulation environment for methodology validation and design optimization. The simulation results show that both the point cloud slicing method and the 2D and 3D combination methods can generate a smooth and feasible trajectory. Moreover, compared with the point cloud slicing method, the 2D and 3D combination method is more precise and efficient, which has been validated in the real experiment environment. The automated experiment platform, featuring a 3D-printed end-effector and crab model, has been successfully set up. Results from the experiments indicate that the crab model can be accurately reconstructed, and the central line equations of each spine were calculated to generate a spine removal trajectory. Upon execution with a real robot arm, all spines were removed successfully. This thesis demonstrates the proposed method’s capability to achieve expected results and its potential for application in various manufacturing processes such as painting, polishing, and deburring for parts of different shapes and materials

    Contributions to improve the technologies supporting unmanned aircraft operations

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    Mención Internacional en el título de doctorUnmanned Aerial Vehicles (UAVs), in their smaller versions known as drones, are becoming increasingly important in today's societies. The systems that make them up present a multitude of challenges, of which error can be considered the common denominator. The perception of the environment is measured by sensors that have errors, the models that interpret the information and/or define behaviors are approximations of the world and therefore also have errors. Explaining error allows extending the limits of deterministic models to address real-world problems. The performance of the technologies embedded in drones depends on our ability to understand, model, and control the error of the systems that integrate them, as well as new technologies that may emerge. Flight controllers integrate various subsystems that are generally dependent on other systems. One example is the guidance systems. These systems provide the engine's propulsion controller with the necessary information to accomplish a desired mission. For this purpose, the flight controller is made up of a control law for the guidance system that reacts to the information perceived by the perception and navigation systems. The error of any of the subsystems propagates through the ecosystem of the controller, so the study of each of them is essential. On the other hand, among the strategies for error control are state-space estimators, where the Kalman filter has been a great ally of engineers since its appearance in the 1960s. Kalman filters are at the heart of information fusion systems, minimizing the error covariance of the system and allowing the measured states to be filtered and estimated in the absence of observations. State Space Models (SSM) are developed based on a set of hypotheses for modeling the world. Among the assumptions are that the models of the world must be linear, Markovian, and that the error of their models must be Gaussian. In general, systems are not linear, so linearization are performed on models that are already approximations of the world. In other cases, the noise to be controlled is not Gaussian, but it is approximated to that distribution in order to be able to deal with it. On the other hand, many systems are not Markovian, i.e., their states do not depend only on the previous state, but there are other dependencies that state space models cannot handle. This thesis deals a collection of studies in which error is formulated and reduced. First, the error in a computer vision-based precision landing system is studied, then estimation and filtering problems from the deep learning approach are addressed. Finally, classification concepts with deep learning over trajectories are studied. The first case of the collection xviiistudies the consequences of error propagation in a machine vision-based precision landing system. This paper proposes a set of strategies to reduce the impact on the guidance system, and ultimately reduce the error. The next two studies approach the estimation and filtering problem from the deep learning approach, where error is a function to be minimized by learning. The last case of the collection deals with a trajectory classification problem with real data. This work completes the two main fields in deep learning, regression and classification, where the error is considered as a probability function of class membership.Los vehículos aéreos no tripulados (UAV) en sus versiones de pequeño tamaño conocidos como drones, van tomando protagonismo en las sociedades actuales. Los sistemas que los componen presentan multitud de retos entre los cuales el error se puede considerar como el denominador común. La percepción del entorno se mide mediante sensores que tienen error, los modelos que interpretan la información y/o definen comportamientos son aproximaciones del mundo y por consiguiente también presentan error. Explicar el error permite extender los límites de los modelos deterministas para abordar problemas del mundo real. El rendimiento de las tecnologías embarcadas en los drones, dependen de nuestra capacidad de comprender, modelar y controlar el error de los sistemas que los integran, así como de las nuevas tecnologías que puedan surgir. Los controladores de vuelo integran diferentes subsistemas los cuales generalmente son dependientes de otros sistemas. Un caso de esta situación son los sistemas de guiado. Estos sistemas son los encargados de proporcionar al controlador de los motores información necesaria para cumplir con una misión deseada. Para ello se componen de una ley de control de guiado que reacciona a la información percibida por los sistemas de percepción y navegación. El error de cualquiera de estos sistemas se propaga por el ecosistema del controlador siendo vital su estudio. Por otro lado, entre las estrategias para abordar el control del error se encuentran los estimadores en espacios de estados, donde el filtro de Kalman desde su aparición en los años 60, ha sido y continúa siendo un gran aliado para los ingenieros. Los filtros de Kalman son el corazón de los sistemas de fusión de información, los cuales minimizan la covarianza del error del sistema, permitiendo filtrar los estados medidos y estimarlos cuando no se tienen observaciones. Los modelos de espacios de estados se desarrollan en base a un conjunto de hipótesis para modelar el mundo. Entre las hipótesis se encuentra que los modelos del mundo han de ser lineales, markovianos y que el error de sus modelos ha de ser gaussiano. Generalmente los sistemas no son lineales por lo que se realizan linealizaciones sobre modelos que a su vez ya son aproximaciones del mundo. En otros casos el ruido que se desea controlar no es gaussiano, pero se aproxima a esta distribución para poder abordarlo. Por otro lado, multitud de sistemas no son markovianos, es decir, sus estados no solo dependen del estado anterior, sino que existen otras dependencias que los modelos de espacio de estados no son capaces de abordar. Esta tesis aborda un compendio de estudios sobre los que se formula y reduce el error. En primer lugar, se estudia el error en un sistema de aterrizaje de precisión basado en visión por computador. Después se plantean problemas de estimación y filtrado desde la aproximación del aprendizaje profundo. Por último, se estudian los conceptos de clasificación con aprendizaje profundo sobre trayectorias. El primer caso del compendio estudia las consecuencias de la propagación del error de un sistema de aterrizaje de precisión basado en visión artificial. En este trabajo se propone un conjunto de estrategias para reducir el impacto sobre el sistema de guiado, y en última instancia reducir el error. Los siguientes dos estudios abordan el problema de estimación y filtrado desde la perspectiva del aprendizaje profundo, donde el error es una función que minimizar mediante aprendizaje. El último caso del compendio aborda un problema de clasificación de trayectorias con datos reales. Con este trabajo se completan los dos campos principales en aprendizaje profundo, regresión y clasificación, donde se plantea el error como una función de probabilidad de pertenencia a una clase.I would like to thank the Ministry of Science and Innovation for granting me the funding with reference PRE2018-086793, associated to the project TEC2017-88048-C2-2-R, which provide me the opportunity to carry out all my PhD. activities, including completing an international research internship.Programa de Doctorado en Ciencia y Tecnología Informática por la Universidad Carlos III de MadridPresidente: Antonio Berlanga de Jesús.- Secretario: Daniel Arias Medina.- Vocal: Alejandro Martínez Cav

    MOTION CONTROL SIMULATION OF A HEXAPOD ROBOT

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    This thesis addresses hexapod robot motion control. Insect morphology and locomotion patterns inform the design of a robotic model, and motion control is achieved via trajectory planning and bio-inspired principles. Additionally, deep learning and multi-agent reinforcement learning are employed to train the robot motion control strategy with leg coordination achieves using a multi-agent deep reinforcement learning framework. The thesis makes the following contributions: First, research on legged robots is synthesized, with a focus on hexapod robot motion control. Insect anatomy analysis informs the hexagonal robot body and three-joint single robotic leg design, which is assembled using SolidWorks. Different gaits are studied and compared, and robot leg kinematics are derived and experimentally verified, culminating in a three-legged gait for motion control. Second, an animal-inspired approach employs a central pattern generator (CPG) control unit based on the Hopf oscillator, facilitating robot motion control in complex environments such as stable walking and climbing. The robot\u27s motion process is quantitatively evaluated in terms of displacement change and body pitch angle. Third, a value function decomposition algorithm, QPLEX, is applied to hexapod robot motion control. The QPLEX architecture treats each leg as a separate agent with local control modules, that are trained using reinforcement learning. QPLEX outperforms decentralized approaches, achieving coordinated rhythmic gaits and increased robustness on uneven terrain. The significant of terrain curriculum learning is assessed, with QPLEX demonstrating superior stability and faster consequence. The foot-end trajectory planning method enables robot motion control through inverse kinematic solutions but has limited generalization capabilities for diverse terrains. The animal-inspired CPG-based method offers a versatile control strategy but is constrained to core aspects. In contrast, the multi-agent deep reinforcement learning-based approach affords adaptable motion strategy adjustments, rendering it a superior control policy. These methods can be combined to develop a customized robot motion control policy for specific scenarios

    Motion Planning for Variable Topology Trusses: Reconfiguration and Locomotion

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    Truss robots are highly redundant parallel robotic systems that can be applied in a variety of scenarios. The variable topology truss (VTT) is a class of modular truss robots. As self-reconfigurable modular robots, a VTT is composed of many edge modules that can be rearranged into various structures depending on the task. These robots change their shape by not only controlling joint positions as with fixed morphology robots, but also reconfiguring the connectivity between truss members in order to change their topology. The motion planning problem for VTT robots is difficult due to their varying morphology, high dimensionality, the high likelihood for self-collision, and complex motion constraints. In this paper, a new motion planning framework to dramatically alter the structure of a VTT is presented. It can also be used to solve locomotion tasks that are much more efficient compared with previous work. Several test scenarios are used to show its effectiveness. Supplementary materials are available at https://www.modlabupenn.org/vtt-motion-planning/.Comment: 20 pages, 36 figure
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