356 research outputs found

    Automatic light source placement for maximum visual information recovery

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    The definitive version is available at http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2007.00944.x/abstractThe automatic selection of good viewing parameters is a very complex problem. In most cases, the notion of good strongly depends on the concrete application. Moreover, when an intuitive definition of good view is available, it is often difficult to establish a measure that brings it to the practice. Commonly, two kinds of viewing parameters must be set: camera parameters (position and orientation) and lighting parameters (number of light sources, its position and eventually the orientation of the spot). The first ones will determine how much of the geometry can be captured and the latter will influence on how much of it is revealed (i. e. illuminated) to the user. Unfortunately, ensuring that certain parts of a scene are lit does not make sure that the details will be communicated to the user, as the amount of illumination might be too small or too high. In this paper we define a metric to calculate the amount of information relative to an object that is effectively communicated to the user given a fixed camera position. This measure is based on an information-based concept, the Shannon entropy, and will be applied to the problem of automatic selection of light positions in order to adequately illuminate an object. In order to validate the results, we have carried out an experiment on users, this experiment helped us to explore other related measures.Preprin

    Automatic lighting design

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    A significant problem in the automatic design of 3D graphics is the configuration of the lighting for a scene. The number of lights included, and the properties of these lights, has an enormous impact on what a viewer can judge about the content (the objects), properties (the geometric characteristics and spatial relations of the objects) and other aesthetic qualities of a scene. The traditional approach to lighting design for image synthesis is based on manual design methods, whereby users interactively specify values of lighting parameters, render the scene, and modify the lighting parameters until the desired visual properties of the scene are achieved. Non-expert users encounter a number of difficulties in selecting the appropriate lighting parameters, as the process requires both a subtle technical and aesthetic understanding of lighting in computer graphics. In this thesis, perceptual aspects such as contrast and the non-linear characteristics of our perceptual response to colour are combined with practical studio lighting techniques and a novel treatment of shadows, to yield an extension to existing perceptual approaches to lighting design. This so-called ideal lighting approach optimises the lighting configuration for a scene with respect to a set of absolute perceptual metrics. An intuitive approach to lighting design, lighting-by-example, is also proposed and extensively explored in forms that exploit both the perception-based lighting framework and a new wavelet formulation. User studies are conducted both to configure the perception-based lighting objective function and to evaluate the performance of the proposed lighting design approaches. Finally, we develop an interactive interface for the lighting design process that incorporates both the ideal lighting and lighting-by-example approaches.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Automatic lighting design

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    PhD thesisA significant problem in the automatic design of 3D graphics is the configuration of the lighting for a scene. The number of lights included, and the properties of these lights, has an enormous impact on what a viewer can judge about the content (the objects), properties (the geometric characteristics and spatial relations of the objects) and other aesthetic qualities of a scene. The traditional approach to lighting design for image synthesis is based on manual design methods, whereby users interactively specify values of lighting parameters, render the scene, and modify the lighting parameters until the desired visual properties of the scene are achieved. Non-expert users encounter a number of difficulties in selecting the appropriate lighting parameters, as the process requires both a subtle technical and aesthetic understanding of lighting in computer graphics. In this thesis, perceptual aspects such as contrast and the non-linear characteristics of our perceptual response to colour are combined with practical studio lighting techniques and a novel treatment of shadows, to yield an extension to existing perceptual approaches to lighting design. This so-called ideal lighting approach optimises the lighting configuration for a scene with respect to a set of absolute perceptual metrics. An intuitive approach to lighting design, lighting-by-example, is also proposed and extensively explored in forms that exploit both the perception-based lighting framework and a new wavelet formulation. User studies are conducted both to configure the perception-based lighting objective function and to evaluate the performance of the proposed lighting design approaches. Finally, we develop an interactive interface for the lighting design process that incorporates both the ideal lighting and lighting-by-example approaches

    Behaviour-aware mobile touch interfaces

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    Mobile touch devices have become ubiquitous everyday tools for communication, information, as well as capturing, storing and accessing personal data. They are often seen as personal devices, linked to individual users, who access the digital part of their daily lives via hand-held touchscreens. This personal use and the importance of the touch interface motivate the main assertion of this thesis: Mobile touch interaction can be improved by enabling user interfaces to assess and take into account how the user performs these interactions. This thesis introduces the new term "behaviour-aware" to characterise such interfaces. These behaviour-aware interfaces aim to improve interaction by utilising behaviour data: Since users perform touch interactions for their main tasks anyway, inferring extra information from said touches may, for example, save users' time and reduce distraction, compared to explicitly asking them for this information (e.g. user identity, hand posture, further context). Behaviour-aware user interfaces may utilise this information in different ways, in particular to adapt to users and contexts. Important questions for this research thus concern understanding behaviour details and influences, modelling said behaviour, and inference and (re)action integrated into the user interface. In several studies covering both analyses of basic touch behaviour and a set of specific prototype applications, this thesis addresses these questions and explores three application areas and goals: 1) Enhancing input capabilities – by modelling users' individual touch targeting behaviour to correct future touches and increase touch accuracy. The research reveals challenges and opportunities of behaviour variability arising from factors including target location, size and shape, hand and finger, stylus use, mobility, and device size. The work further informs modelling and inference based on targeting data, and presents approaches for simulating touch targeting behaviour and detecting behaviour changes. 2) Facilitating privacy and security – by observing touch targeting and typing behaviour patterns to implicitly verify user identity or distinguish multiple users during use. The research shows and addresses mobile-specific challenges, in particular changing hand postures. It also reveals that touch targeting characteristics provide useful biometric value both in the lab as well as in everyday typing. Influences of common evaluation assumptions are assessed and discussed as well. 3) Increasing expressiveness – by enabling interfaces to pass on behaviour variability from input to output space, studied with a keyboard that dynamically alters the font based on current typing behaviour. Results show that with these fonts users can distinguish basic contexts as well as individuals. They also explicitly control font influences for personal communication with creative effects. This thesis further contributes concepts and implemented tools for collecting touch behaviour data, analysing and modelling touch behaviour, and creating behaviour-aware and adaptive mobile touch interfaces. Together, these contributions support researchers and developers in investigating and building such user interfaces. Overall, this research shows how variability in mobile touch behaviour can be addressed and exploited for the benefit of the users. The thesis further discusses opportunities for transfer and reuse of touch behaviour models and information across applications and devices, for example to address tradeoffs of privacy/security and usability. Finally, the work concludes by reflecting on the general role of behaviour-aware user interfaces, proposing to view them as a way of embedding expectations about user input into interactive artefacts

    Machine Learning and Cognitive Robotics: Opportunities and Challenges

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    The chapter reviews recent developments in cognitive robotics, challenges and opportunities brought by new developments in machine learning (ML) and information communication technology (ICT), with a view to simulating research. To draw insights into the current trends and challenges, a review of algorithms and systems is undertaken. Furthermore, a case study involving human activity recognition, as well as face and emotion recognition, is also presented. Open research questions and future trends are then presented

    Simulation Intelligence: Towards a New Generation of Scientific Methods

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    The original "Seven Motifs" set forth a roadmap of essential methods for the field of scientific computing, where a motif is an algorithmic method that captures a pattern of computation and data movement. We present the "Nine Motifs of Simulation Intelligence", a roadmap for the development and integration of the essential algorithms necessary for a merger of scientific computing, scientific simulation, and artificial intelligence. We call this merger simulation intelligence (SI), for short. We argue the motifs of simulation intelligence are interconnected and interdependent, much like the components within the layers of an operating system. Using this metaphor, we explore the nature of each layer of the simulation intelligence operating system stack (SI-stack) and the motifs therein: (1) Multi-physics and multi-scale modeling; (2) Surrogate modeling and emulation; (3) Simulation-based inference; (4) Causal modeling and inference; (5) Agent-based modeling; (6) Probabilistic programming; (7) Differentiable programming; (8) Open-ended optimization; (9) Machine programming. We believe coordinated efforts between motifs offers immense opportunity to accelerate scientific discovery, from solving inverse problems in synthetic biology and climate science, to directing nuclear energy experiments and predicting emergent behavior in socioeconomic settings. We elaborate on each layer of the SI-stack, detailing the state-of-art methods, presenting examples to highlight challenges and opportunities, and advocating for specific ways to advance the motifs and the synergies from their combinations. Advancing and integrating these technologies can enable a robust and efficient hypothesis-simulation-analysis type of scientific method, which we introduce with several use-cases for human-machine teaming and automated science

    Identification of Causal Paths and Prediction of Runway Incursion Risk using Bayesian Belief Networks

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    In the U.S. and worldwide, runway incursions are widely acknowledged as a critical concern for aviation safety. However, despite widespread attempts to reduce the frequency of runway incursions, the rate at which these events occur in the U.S. has steadily risen over the past several years. Attempts to analyze runway incursion causation have been made, but these methods are often limited to investigations of discrete events and do not address the dynamic interactions that lead to breaches of runway safety. While the generally static nature of runway incursion research is understandable given that data are often sparsely available, the unmitigated rate at which runway incursions take place indicates a need for more comprehensive risk models that extend currently available research. This dissertation summarizes the existing literature, emphasizing the need for cross-domain methods of causation analysis applied to runway incursions in the U.S. and reviewing probabilistic methodologies for reasoning under uncertainty. A holistic modeling technique using Bayesian Belief Networks as a means of interpreting causation even in the presence of sparse data is outlined in three phases: causal factor identification, model development, and expert elicitation, with intended application at the systems or regulatory agency level. Further, the importance of investigating runway incursions probabilistically and incorporating information from human factors, technological, and organizational perspectives is supported. A method for structuring a Bayesian network using quantitative and qualitative event analysis in conjunction with structured expert probability estimation is outlined and results are presented for propagation of evidence through the model as well as for causal analysis. In this research, advances in the aggregation of runway incursion data are outlined, and a means of combining quantitative and qualitative information is developed. Building upon these data, a method for developing and validating a Bayesian network while maintaining operational transferability is also presented. Further, the body of knowledge is extended with respect to structured expert judgment, as operationalization is combined with elicitation of expert data to create a technique for gathering expert assessments of probability in a computationally compact manner while preserving mathematical accuracy in rank correlation and dependence structure. The model developed in this study is shown to produce accurate results within the U.S. aviation system, and to provide a dynamic, inferential platform for future evaluation of runway incursion causation. These results in part confirm what is known about runway incursion causation, but more importantly they shed more light on multifaceted causal interactions and do so in a modeling space that allows for causal inference and evaluation of changes to the system in a dynamic setting. Suggestions for future research are also discussed, most prominent of which is that this model allows for robust and flexible assessment of mitigation strategies within a holistic model of runway safety

    Bricks and Sustainability

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    Bricks / Systems

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    Finding Thermal Forms:A Method and Model for Thermally Defined Masonry Structures

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