618 research outputs found
RT-SLAM: A Generic and Real-Time Visual SLAM Implementation
This article presents a new open-source C++ implementation to solve the SLAM
problem, which is focused on genericity, versatility and high execution speed.
It is based on an original object oriented architecture, that allows the
combination of numerous sensors and landmark types, and the integration of
various approaches proposed in the literature. The system capacities are
illustrated by the presentation of an inertial/vision SLAM approach, for which
several improvements over existing methods have been introduced, and that copes
with very high dynamic motions. Results with a hand-held camera are presented.Comment: 10 page
Avoiding negative depth in inverse depth bearing-only SLAM
In this paper we consider ways to alleviate negative estimated depth for the inverse depth parameterisation of bearing-only SLAM. This problem, which can arise even if the beacons are far from the platform, can cause catastrophic failure of the filter.We consider three strategies to overcome this difficulty: applying inequality constraints, the use of truncated second order filters, and a reparameterisation using the negative logarithm of depth. We show that both a simple inequality method and the use of truncated second order filters are succesful. However, the most robust peformance is achieved using the negative log parameterisation. ©2008 IEEE
SPLODE: Semi-Probabilistic Point and Line Odometry with Depth Estimation from RGB-D Camera Motion
Active depth cameras suffer from several limitations, which cause incomplete
and noisy depth maps, and may consequently affect the performance of RGB-D
Odometry. To address this issue, this paper presents a visual odometry method
based on point and line features that leverages both measurements from a depth
sensor and depth estimates from camera motion. Depth estimates are generated
continuously by a probabilistic depth estimation framework for both types of
features to compensate for the lack of depth measurements and inaccurate
feature depth associations. The framework models explicitly the uncertainty of
triangulating depth from both point and line observations to validate and
obtain precise estimates. Furthermore, depth measurements are exploited by
propagating them through a depth map registration module and using a
frame-to-frame motion estimation method that considers 3D-to-2D and 2D-to-3D
reprojection errors, independently. Results on RGB-D sequences captured on
large indoor and outdoor scenes, where depth sensor limitations are critical,
show that the combination of depth measurements and estimates through our
approach is able to overcome the absence and inaccuracy of depth measurements.Comment: IROS 201
Learning Rank Reduced Interpolation with Principal Component Analysis
In computer vision most iterative optimization algorithms, both sparse and
dense, rely on a coarse and reliable dense initialization to bootstrap their
optimization procedure. For example, dense optical flow algorithms profit
massively in speed and robustness if they are initialized well in the basin of
convergence of the used loss function. The same holds true for methods as
sparse feature tracking when initial flow or depth information for new features
at arbitrary positions is needed. This makes it extremely important to have
techniques at hand that allow to obtain from only very few available
measurements a dense but still approximative sketch of a desired 2D structure
(e.g. depth maps, optical flow, disparity maps, etc.). The 2D map is regarded
as sample from a 2D random process. The method presented here exploits the
complete information given by the principal component analysis (PCA) of that
process, the principal basis and its prior distribution. The method is able to
determine a dense reconstruction from sparse measurement. When facing
situations with only very sparse measurements, typically the number of
principal components is further reduced which results in a loss of
expressiveness of the basis. We overcome this problem and inject prior
knowledge in a maximum a posterior (MAP) approach. We test our approach on the
KITTI and the virtual KITTI datasets and focus on the interpolation of depth
maps for driving scenes. The evaluation of the results show good agreement to
the ground truth and are clearly better than results of interpolation by the
nearest neighbor method which disregards statistical information.Comment: Accepted at Intelligent Vehicles Symposium (IV), Los Angeles, USA,
June 201
Unsupervised Learning of Depth and Ego-Motion from Video
We present an unsupervised learning framework for the task of monocular depth
and camera motion estimation from unstructured video sequences. We achieve this
by simultaneously training depth and camera pose estimation networks using the
task of view synthesis as the supervisory signal. The networks are thus coupled
via the view synthesis objective during training, but can be applied
independently at test time. Empirical evaluation on the KITTI dataset
demonstrates the effectiveness of our approach: 1) monocular depth performing
comparably with supervised methods that use either ground-truth pose or depth
for training, and 2) pose estimation performing favorably with established SLAM
systems under comparable input settings.Comment: Accepted to CVPR 2017. Project webpage:
https://people.eecs.berkeley.edu/~tinghuiz/projects/SfMLearner
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
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