5,135 research outputs found

    Adaptive Regret Minimization in Bounded-Memory Games

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    Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret minimization has been extensively studied in repeated games, we study regret minimization for a richer class of games called bounded memory games. In each round of a two-player bounded memory-m game, both players simultaneously play an action, observe an outcome and receive a reward. The reward may depend on the last m outcomes as well as the actions of the players in the current round. The standard notion of regret for repeated games is no longer suitable because actions and rewards can depend on the history of play. To account for this generality, we introduce the notion of k-adaptive regret, which compares the reward obtained by playing actions prescribed by the algorithm against a hypothetical k-adaptive adversary with the reward obtained by the best expert in hindsight against the same adversary. Roughly, a hypothetical k-adaptive adversary adapts her strategy to the defender's actions exactly as the real adversary would within each window of k rounds. Our definition is parametrized by a set of experts, which can include both fixed and adaptive defender strategies. We investigate the inherent complexity of and design algorithms for adaptive regret minimization in bounded memory games of perfect and imperfect information. We prove a hardness result showing that, with imperfect information, any k-adaptive regret minimizing algorithm (with fixed strategies as experts) must be inefficient unless NP=RP even when playing against an oblivious adversary. In contrast, for bounded memory games of perfect and imperfect information we present approximate 0-adaptive regret minimization algorithms against an oblivious adversary running in time n^{O(1)}.Comment: Full Version. GameSec 2013 (Invited Paper

    Efficiency and Equilibria in Games of Optimal Derivative Design

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    In this paper the problem of optimal derivative design, profit maximization and risk minimization under adverse selection when multiple agencies compete for the business of a continuum of heterogenous agents is studied. In contrast with the principal-agent models that are extended within, here the presence of ties in the agents' best-response correspondences yields discontinuous payoff functions for the agencies. These discontinuities are dealt with via efficient tie-breaking rules. The main results of this paper are a proof of existence of (mixed-strategies) Nash equilibria in the case of profit-maximizing agencies, and of socially efficient allocations when the firms are risk minimizers. It is also shown that in the particular case of the entropic risk measure, there exists an efficient "fix-mix" tie-breaking rule, in which case firms share the whole market over given proportions.Adverse selection, Nash equilibria, Pareto optimality, risk transfer, socially efficient allocations, tie-breaking rules

    Federated Learning Games for Reconfigurable Intelligent Surfaces via Causal Representations

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    In this paper, we investigate the problem of robust Reconfigurable Intelligent Surface (RIS) phase-shifts configuration over heterogeneous communication environments. The problem is formulated as a distributed learning problem over different environments in a Federated Learning (FL) setting. Equivalently, this corresponds to a game played between multiple RISs, as learning agents, in heterogeneous environments. Using Invariant Risk Minimization (IRM) and its FL equivalent, dubbed FL Games, we solve the RIS configuration problem by learning invariant causal representations across multiple environments and then predicting the phases. The solution corresponds to playing according to Best Response Dynamics (BRD) which yields the Nash Equilibrium of the FL game. The representation learner and the phase predictor are modeled by two neural networks, and their performance is validated via simulations against other benchmarks from the literature. Our results show that causality-based learning yields a predictor that is 15% more accurate in unseen Out-of-Distribution (OoD) environments.Comment: 6 pages, 4 figure

    Boltzmann meets Nash: Energy-efficient routing in optical networks under uncertainty

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    Motivated by the massive deployment of power-hungry data centers for service provisioning, we examine the problem of routing in optical networks with the aim of minimizing traffic-driven power consumption. To tackle this issue, routing must take into account energy efficiency as well as capacity considerations; moreover, in rapidly-varying network environments, this must be accomplished in a real-time, distributed manner that remains robust in the presence of random disturbances and noise. In view of this, we derive a pricing scheme whose Nash equilibria coincide with the network's socially optimum states, and we propose a distributed learning method based on the Boltzmann distribution of statistical mechanics. Using tools from stochastic calculus, we show that the resulting Boltzmann routing scheme exhibits remarkable convergence properties under uncertainty: specifically, the long-term average of the network's power consumption converges within ε\varepsilon of its minimum value in time which is at most O~(1/ε2)\tilde O(1/\varepsilon^2), irrespective of the fluctuations' magnitude; additionally, if the network admits a strict, non-mixing optimum state, the algorithm converges to it - again, no matter the noise level. Our analysis is supplemented by extensive numerical simulations which show that Boltzmann routing can lead to a significant decrease in power consumption over basic, shortest-path routing schemes in realistic network conditions.Comment: 24 pages, 4 figure
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