105,642 research outputs found

    Accessible IT for People with Disabilities: HR Considerations

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    Human resource (HR) representatives were interviewed regarding their organizations use of Web technology in HR processes and computer accessibility issues in the workplace. The survey addressed: the organizations use of Web technology in HR processes; knowledge and perceptions of barriers to the use of computer/Web technology to employees with disabilities; and familiarity with assistive technology (equipment to improve functionality for people with disabilities) and resources. The respondents represented a wide variety of industries and organizational sizes

    Promoting game accessibility: Experiencing an induction on inclusive design practice at the global games jam

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    Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds. Therefore, the event can be experienced by novices and student developers as an opportunity for learning. This provides an opening to promote themes and ideas that could help form future thinking about games design, emerging as a form of induction on key design issues for new practitioners. Such an approach aims to raise awareness about issues which learners could help develop and take with them into industry. However, the experience itself affords a deep experiential rhetoric and dialogue with experts that could be an effective pedagogical tool for issues seldom addressed deeply in formal educational settings. This paper describes an account by one such individual, being introduced to game accessibility through participation in the GGJ. As such, it is not intended as a rigorous empirical analysis, but rather a perspective on one way a game jam can be experienced, inviting further research on the topic

    Investigating the appropriateness and relevance of mobile web accessibility guidelines

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    The Web Accessibility Initiative (WAI) of the World Wide Web Consortium (W3C) develop and maintain guidelines for making the web more accessible to people with disabilities. WCAG 2.0 and the MWBP 1.0 are internationally regarded as the industry standard guidelines for web accessibility. Mobile testing sessions conducted by AbilityNet document issues raised by users in a report format, relating issues to guidelines wherever possible. This paper presents the results of a preliminary investigation that examines how effectively and easily these issues can be related by experts to the guidelines provided by WCAG 2.0 and MWBP 1.0. Copyright 2014 ACM

    Integrating Computer Technology in Early Childhood Education Environments: Issues Raised by Early Childhood Educators

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    The purpose of this study was to assess the educators’ perspectives on the introduction of computer technology in the early childhood education environment. Fifty early childhood educators completed a survey and participated in focus groups. Parallels existed between the individually completed survey data and the focus group discussions. The qualitative data provided a richer understanding of the issues faced by these educators. Thematic analyses of the focus group discussions revealed that many of the educators’ concerns involved the effect of technology on the educators themselves, with secondary emphasis on how computers affected the students and parents. Although educators generally supported the integration of computers, they also identified critical concerns and limitations. L’objectif de cette Ă©tude Ă©tait d’évaluer les points de vue des Ă©ducateurs relatifs Ă  l’introduction de la technologie informatique dans un milieu d’éducation des jeunes enfants. Cinquante Ă©ducateurs de la petite enfance ont complĂ©tĂ© une enquĂȘte et ont participĂ© aux sessions de groupes de discussion. La recherche a trouvĂ© des correspondances entre les donnĂ©es des enquĂȘtes individuelles et les discussions de groupe. Les donnĂ©es qualitatives ont permis une meilleure connaissance des enjeux auxquels sont confrontĂ©s ces Ă©ducateurs. Des analyses thĂ©matiques des discussions de groupe ont rĂ©vĂ©lĂ© que plusieurs des prĂ©occupations des Ă©ducateurs portaient sur l’effet de la technologie sur les Ă©ducateurs eux-mĂȘmes et, en deuxiĂšme lieu, sur l’influence des ordinateurs sur les Ă©lĂšves et les parents. Tout en indiquant qu’ils appuyaient globalement l’intĂ©gration des ordinateurs, les Ă©ducateurs ont Ă©galement identifiĂ© des prĂ©occupations et des limites importantes

    Implementation of computer assisted assessment: lessons from the literature

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    This paper draws attention to literature surrounding the subject of computer-assisted assessment (CAA). A brief overview of traditional methods of assessment is presented, highlighting areas of concern in existing techniques. CAA is then defined, and instances of its introduction in various educational spheres are identified, with the main focus of the paper concerning the implementation of CAA. Through referenced articles, evidence is offered to inform practitioners, and direct further research into CAA from a technological and pedagogical perspective. This includes issues relating to interoperability of questions, security, test construction and testing higher cognitive skills. The paper concludes by suggesting that an institutional strategy for CAA coupled with staff development in test construction for a CAA environment can increase the chances of successful implementation
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