234 research outputs found

    ENQUIRE OF THE IMPLEMENTATION OF EDUCATIONAL FUNCTION ON TELEVISI REPUBLIK INDONESIA (TVRI) AS A PUBLIC BROADCASTING INSTITUTION

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    The function of education is traditionally attached to the role of the Public Broadcasting Service (PBS). Televisi Republik Indonesia (TVRI), stated in the Broadcasting Act 32/2002 as one of the public broadcasting institutions, along with Radio Republik Indonesia (RRI), are to carry out this educational function. This article will analyze the education function performed by TVRI. This research employs a single case study design. Data obtained through interviews and literature review. The results of the study show that educational broadcasts on TVRI have been around for a long time. The results of the documentation study show that educational broadcasts on TVRI receive a positive response from the public. Field research shows that one of the educational programs on TVRI, Study from Home (henceforth referred to as Belajar Dari Rumah/ BDR) has outperformed other public programs. Although traditionally considered one of the main functions of public television, the implementation of educational broadcasts, especially formal education on TVRI is not consistently carried out. The absence of formal education programs at TVRI was due to technical constraints in the form of a lack of compatible studio equipment to record formal education programs and unavailable budgets for the programs.

    THE USE OF VIDEO GAMES IN EDUCATION

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    Education is a very important aspect of our lives, a proper education system is linked closely to a better and easier life. Therefore, enhancing the education system should have a high priority for many people. A high number of lives can be improved, given the right tools to reach a desirable level of education. Many variables impact the education process, from social conditions, to mental conditions and motivation. Mixing games with education can reach many of these variables in different angles, easier for learners to grasp. This thesis provides more information to the limited research of how games can be used to enhance the education process. This thesis will discuss the effect that games can have to improve the education process, how learners can be motivated to spend more time learning while having fun at the same time

    Reading habits in the digital age: marketing strategies to promote reading among children and young adults

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    Reading is a form of active learning, and cultivation of reading habits is vital for every child and young adult. However, according to the world’s most in-depth and trustworthy indicator of students’ abilities, PISA, reading skills among youngsters are barely improving. The project aims to deliver answers to the questions: what is the overall state of the reading habits of European children and young adults?; how is reading encouraged and promoted to children and young adults in the digital age?; what marketing and advertising strategies and initiatives are being introduced and practiced in Europe to encourage and promote reading among children and young adults?. To follow this aim we propose a survey overview on children’s and young adult’s reading habits and attitudes; bibliographical review of previous research on the topic of reading promotion, positive practices and marketing strategies; and a questionnaire survey, conducted among European organizations, involved in book and reading promotion. By observing the gathered data, we were able to conclude that reading habits and attitudes of children and young adults are predetermined at a very young age. The most important influencing factors that we examined were the active home literacy environment with access to books and literacy materials at an early age; the application of the reading aloud practice, starting at infancy; the kindergarten and school environment. What is more, we concluded that all adults, participating in children’s lives: parents; relatives; educators; librarians; social media influencers are role models with a strong influence on the shaping of the attitudes of youngsters towards reading.Ler é uma forma de aprendizagem ativa e o cultivo de hábitos de leitura é vital para todas as crianças e jovens adultos. No entanto, de acordo com o indicador mais aprofundado e confiável do mundo sobre as competências dos alunos, o PISA, as competências de leitura entre os jovens não estão a melhorar. Este projecto tem como objetivo dar resposta às seguintes questões: qual é o estado geral dos hábitos de leitura das crianças e jovens europeus ?; como a leitura é incentivada e promovida para crianças e jovens na era digital ?; que estratégias e iniciativas de marketing e publicidade estão a ser introduzidas e praticadas na Europa para encorajar e promover a leitura entre crianças e jovens adultos ?. Para cumprir este objetivo, propomos uma pesquisa geral sobre os hábitos e atitudes de leitura de crianças e jovens adultos; uma revisão bibliográfica de pesquisas anteriores sobre o tema promoção da leitura, práticas positivas e estratégias de marketing; e um inquérito por questionário, realizado entre organizações europeias envolvidas na promoção do livro e da leitura. Pela observação dos dados recolhidos, podemos concluir que os hábitos de leitura e as atitudes de crianças e adultos jovens são pré-determinados numa idade muito jovem. Os fatores de influência mais importantes que examinamos foram o ambiente ativo de alfabetização domiciliária com acesso a livros e materiais de alfabetização desde a infância; a aplicação da prática da leitura em voz alta, desde a infância; o jardim de infância e o ambiente escolar. Além disso, concluímos que todos os adultos, participando na vida das crianças: pais; parentes; educadores; bibliotecários; os influenciadores das redes sociais são modelos de comportamento com forte influência na formação das atitudes dos jovens em relação à leitura
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