28,646 research outputs found

    Hashing over Predicted Future Frames for Informed Exploration of Deep Reinforcement Learning

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    In deep reinforcement learning (RL) tasks, an efficient exploration mechanism should be able to encourage an agent to take actions that lead to less frequent states which may yield higher accumulative future return. However, both knowing about the future and evaluating the frequentness of states are non-trivial tasks, especially for deep RL domains, where a state is represented by high-dimensional image frames. In this paper, we propose a novel informed exploration framework for deep RL, where we build the capability for an RL agent to predict over the future transitions and evaluate the frequentness for the predicted future frames in a meaningful manner. To this end, we train a deep prediction model to predict future frames given a state-action pair, and a convolutional autoencoder model to hash over the seen frames. In addition, to utilize the counts derived from the seen frames to evaluate the frequentness for the predicted frames, we tackle the challenge of matching the predicted future frames and their corresponding seen frames at the latent feature level. In this way, we derive a reliable metric for evaluating the novelty of the future direction pointed by each action, and hence inform the agent to explore the least frequent one

    Deep Reinforcement Learning for Event-Triggered Control

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    Event-triggered control (ETC) methods can achieve high-performance control with a significantly lower number of samples compared to usual, time-triggered methods. These frameworks are often based on a mathematical model of the system and specific designs of controller and event trigger. In this paper, we show how deep reinforcement learning (DRL) algorithms can be leveraged to simultaneously learn control and communication behavior from scratch, and present a DRL approach that is particularly suitable for ETC. To our knowledge, this is the first work to apply DRL to ETC. We validate the approach on multiple control tasks and compare it to model-based event-triggering frameworks. In particular, we demonstrate that it can, other than many model-based ETC designs, be straightforwardly applied to nonlinear systems

    Crossmodal Attentive Skill Learner

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    This paper presents the Crossmodal Attentive Skill Learner (CASL), integrated with the recently-introduced Asynchronous Advantage Option-Critic (A2OC) architecture [Harb et al., 2017] to enable hierarchical reinforcement learning across multiple sensory inputs. We provide concrete examples where the approach not only improves performance in a single task, but accelerates transfer to new tasks. We demonstrate the attention mechanism anticipates and identifies useful latent features, while filtering irrelevant sensor modalities during execution. We modify the Arcade Learning Environment [Bellemare et al., 2013] to support audio queries, and conduct evaluations of crossmodal learning in the Atari 2600 game Amidar. Finally, building on the recent work of Babaeizadeh et al. [2017], we open-source a fast hybrid CPU-GPU implementation of CASL.Comment: International Conference on Autonomous Agents and Multiagent Systems (AAMAS) 2018, NIPS 2017 Deep Reinforcement Learning Symposiu
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