6,141 research outputs found

    Cooperation and Reputation Dynamics with Reinforcement Learning

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    Creating incentives for cooperation is a challenge in natural and artificial systems. One potential answer is reputation, whereby agents trade the immediate cost of cooperation for the future benefits of having a good reputation. Game theoretical models have shown that specific social norms can make cooperation stable, but how agents can independently learn to establish effective reputation mechanisms on their own is less understood. We use a simple model of reinforcement learning to show that reputation mechanisms generate two coordination problems: agents need to learn how to coordinate on the meaning of existing reputations and collectively agree on a social norm to assign reputations to others based on their behavior. These coordination problems exhibit multiple equilibria, some of which effectively establish cooperation. When we train agents with a standard Q-learning algorithm in an environment with the presence of reputation mechanisms, convergence to undesirable equilibria is widespread. We propose two mechanisms to alleviate this: (i) seeding a proportion of the system with fixed agents that steer others towards good equilibria; and (ii), intrinsic rewards based on the idea of introspection, i.e., augmenting agents' rewards by an amount proportionate to the performance of their own strategy against themselves. A combination of these simple mechanisms is successful in stabilizing cooperation, even in a fully decentralized version of the problem where agents learn to use and assign reputations simultaneously. We show how our results relate to the literature in Evolutionary Game Theory, and discuss implications for artificial, human and hybrid systems, where reputations can be used as a way to establish trust and cooperation.Comment: Published in AAMAS'21, 9 page

    Artificial Intelligence in the Context of Human Consciousness

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    Artificial intelligence (AI) can be defined as the ability of a machine to learn and make decisions based on acquired information. AI’s development has incited rampant public speculation regarding the singularity theory: a futuristic phase in which intelligent machines are capable of creating increasingly intelligent systems. Its implications, combined with the close relationship between humanity and their machines, make achieving understanding both natural and artificial intelligence imperative. Researchers are continuing to discover natural processes responsible for essential human skills like decision-making, understanding language, and performing multiple processes simultaneously. Artificial intelligence attempts to simulate these functions through techniques like artificial neural networks, Markov Decision Processes, Human Language Technology, and Multi-Agent Systems, which rely upon a combination of mathematical models and hardware

    A Contemporary Account of Sensory Pleasure

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    [This is the penultimate version, please send me an email for the final version]. Some sensations are pleasant, some unpleasant, and some are neither. Furthermore, those that are pleasant or unpleasant are so to different degrees. In this essay, I want to explore what kind of a difference is the difference between these three kinds of sensations. I will develop a comprehensive three-level account of sensory pleasure that is simultaneously adverbialist, functionalist and is also a version of a satisfied experiential-desire account

    ConSpec: honing in on critical steps for rapid learning and generalization in RL

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    In real life, success is often contingent upon multiple critical steps that are distant in time from each other and from the final reward. These critical steps are challenging to identify with traditional reinforcement learning (RL) methods that rely on the Bellman equation for credit assignment. Here, we present a new RL algorithm that uses offline contrastive learning to hone in on critical steps. This algorithm, which we call contrastive introspection (ConSpec), can be added to any existing RL algorithm. ConSpec learns a set of prototypes for the critical steps in a task by a novel contrastive loss and delivers an intrinsic reward when the current state matches one of these prototypes. The prototypes in ConSpec provide two key benefits for credit assignment: (1) They enable rapid identification of all the critical steps. (2) They do so in a readily interpretable manner, enabling out-of-distribution generalization when sensory features are altered. Distinct from other contemporary RL approaches to credit assignment, ConSpec takes advantage of the fact that it is easier to retrospectively identify the small set of steps that success is contingent upon than it is to prospectively predict reward at every step taken in the environment. Altogether, ConSpec improves learning in a diverse set of RL tasks, including both those with explicit, discrete critical steps and those with complex, continuous critical steps

    Cooperation and Social Dilemmas with Reinforcement Learning

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    Cooperation between humans has been foundational for the development of civilisation and yet there are many questions about how it emerges from social interactions. As artificial agents begin to play a more significant role in our lives and are introduced into our societies, it is apparent that understanding the mechanisms of cooperation is important also for the design of next-generation multi-agent AI systems. Indeed, this is particularly important in the case of supporting cooperation between self-interested AI agents. In this thesis, we focus on the analysis of the application of mechanisms that are at the basis of human cooperation to the training of reinforcement learning agents. Human behaviour is a product of cultural norms, emotions and intuition amongst other things: we argue it is possible to use similar mechanisms to deal with the complexities of multi-agent cooperation. We outline the problem of cooperation in mixed-motive games, also known as social dilemmas, and we focus on the mechanisms of reputation dynamics and partner selection, two mechanisms that have been strongly linked to indirect reciprocity in Evolutionary Game Theory. A key point that we want to emphasise is the fact we assume no prior knowledge and explicit definition of strategies, which instead are fully learnt by the agents during the games. In our experimental evaluation, we demonstrate the benefits of applying these mechanisms to the training process of the agents, and we compare our findings with results presented in a variety of other disciplines, including Economics and Evolutionary Biology

    Investigation into employee psychosocial needs as a factor of managerial development

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    The following dissertation addresses psychosocial needs of employees as a form of motivational strategies in the workforce and how these strategies can form an integral part of the total functioning of an organisation. The initial procedures involved in developing an argument upon which to base the research question ('Can jobs become more satisfying if the manager applies psychological theories to managerial practise?') are in the form of investigation executed by way of an action research approach. The outcomes of the investigation have enabled the researcher to formulate a theory based on employee needs. The theory is tested by conducting a Literature Review addressing two principal themes: psychology and management. The outcomes of the Literature Review not only test the theory but offer implications of addressing employee needs in the total organisational concept. Finally, the researcher suggests possible future directions and further implications of addressing employee psychosocial needs in the workforce as a form of managerial development
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