117,865 research outputs found

    On the Hidden Subgroup Problem as a Pivot in Quantum Complexity Theory

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    Quantum computing has opened the way to new algorithms that can efficiently solve problems that have always been deemed intractable. However, since quantum algorithms are hard to design, the necessity to find a generalization of these problems arises. Such necessity is satisfied by the hidden subgroup problem (HSP), an abstract problem of group theory which successfully generalizes a large number of intractable problems. The HSP plays a significant role in quantum complexity theory, as efficient algorithms that solve it can be employed to efficiently solve other valuable problems, such as integer factorization, discrete logarithms, graph isomorphism and many others. In this thesis we give a computational definition of the HSP. We then prove the reducibility of some of the aforementioned problems to the HSP. Lastly, we introduce some essential notions of quantum computing and we present two quantum algorithms that efficiently solve the HSP on Abelian groups

    Robust Control and Hot Spots in Dynamic Spatially Interconnected Systems

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    This paper develops linear quadratic robust control theory for a class of spatially invariant distributed control systems that appear in areas of economics such as New Economic Geography, management of ecological systems, optimal harvesting of spatially mobile species, and the like. Since this class of problems has an infinite dimensional state and control space it would appear analytically intractable. We show that by Fourier transforming the problem, the solution decomposes into a countable number of finite state space robust control problems each of which can be solved by standard methods. We use this convenient property to characterize “hot spots” which are points in the transformed space that correspond to “breakdown” points in conventional finite dimensional robust control, or where instabilities appear or where the value function loses concavity. We apply our methods to a spatial extension of a well known optimal fishing model.Distributed Parameter Systems, Robust Control, Spatial Invariance, Hot Spot, Agglomeration

    Enumerating fundamental normal surfaces: Algorithms, experiments and invariants

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    Computational knot theory and 3-manifold topology have seen significant breakthroughs in recent years, despite the fact that many key algorithms have complexity bounds that are exponential or greater. In this setting, experimentation is essential for understanding the limits of practicality, as well as for gauging the relative merits of competing algorithms. In this paper we focus on normal surface theory, a key tool that appears throughout low-dimensional topology. Stepping beyond the well-studied problem of computing vertex normal surfaces (essentially extreme rays of a polyhedral cone), we turn our attention to the more complex task of computing fundamental normal surfaces (essentially an integral basis for such a cone). We develop, implement and experimentally compare a primal and a dual algorithm, both of which combine domain-specific techniques with classical Hilbert basis algorithms. Our experiments indicate that we can solve extremely large problems that were once though intractable. As a practical application of our techniques, we fill gaps from the KnotInfo database by computing 398 previously-unknown crosscap numbers of knots.Comment: 17 pages, 5 figures; v2: Stronger experimental focus, restrict attention to primal & dual algorithms only, larger and more detailed experiments, more new crosscap number

    Engineered 2D Ising interactions on a trapped-ion quantum simulator with hundreds of spins

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    The presence of long-range quantum spin correlations underlies a variety of physical phenomena in condensed matter systems, potentially including high-temperature superconductivity. However, many properties of exotic strongly correlated spin systems (e.g., spin liquids) have proved difficult to study, in part because calculations involving N-body entanglement become intractable for as few as N~30 particles. Feynman divined that a quantum simulator - a special-purpose "analog" processor built using quantum particles (qubits) - would be inherently adept at such problems. In the context of quantum magnetism, a number of experiments have demonstrated the feasibility of this approach. However, simulations of quantum magnetism allowing controlled, tunable interactions between spins localized on 2D and 3D lattices of more than a few 10's of qubits have yet to be demonstrated, owing in part to the technical challenge of realizing large-scale qubit arrays. Here we demonstrate a variable-range Ising-type spin-spin interaction J_ij on a naturally occurring 2D triangular crystal lattice of hundreds of spin-1/2 particles (9Be+ ions stored in a Penning trap), a computationally relevant scale more than an order of magnitude larger than existing experiments. We show that a spin-dependent optical dipole force can produce an antiferromagnetic interaction J_ij ~ 1/d_ij^a, where a is tunable over 0<a<3; d_ij is the distance between spin pairs. These power-laws correspond physically to infinite-range (a=0), Coulomb-like (a=1), monopole-dipole (a=2) and dipole-dipole (a=3) couplings. Experimentally, we demonstrate excellent agreement with theory for 0.05<a<1.4. This demonstration coupled with the high spin-count, excellent quantum control and low technical complexity of the Penning trap brings within reach simulation of interesting and otherwise computationally intractable problems in quantum magnetism.Comment: 10 pages, 10 figures; article plus Supplementary Material

    Cliques, colouring and satisfiability : from structure to algorithms

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    We examine the implications of various structural restrictions on the computational complexity of three central problems of theoretical computer science (colourability, independent set and satisfiability), and their relatives. All problems we study are generally NP-hard and they remain NP-hard under various restrictions. Finding the greatest possible restrictions under which a problem is computationally difficult is important for a number of reasons. Firstly, this can make it easier to establish the NP-hardness of new problems by allowing easier transformations. Secondly, this can help clarify the boundary between tractable and intractable instances of the problem. Typically an NP-hard graph problem admits an infinite sequence of narrowing families of graphs for which the problem remains NP-hard. We obtain a number of such results; each of these implies necessary conditions for polynomial-time solvability of the respective problem in restricted graph classes. We also identify a number of classes for which these conditions are sufficient and describe explicit algorithms that solve the problem in polynomial time in those classes. For the satisfiability problem we use the language of graph theory to discover the very first boundary property, i.e. a property that separates tractable and intractable instances of the problem. Whether this property is unique remains a big open problem
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