1,076 research outputs found
Intersection Testing between an Ellipsoid and an Algebraic Surface
International audienceThis paper presents a new method on the intersection testing problem between an ellipsoid and an algebraic surface. In the new method, the testing problem is turned into a new testing problem whether a univariate polynomial has a positive or negative real root. Examples are shown to illustrate the robustness and efficiency of the new method
3-D Shadows of 4-D Algebraic Hypersurfaces in a 4-D Perspective
The paper is focused on the four-dimensional visualization of hypersurfaces
represented by implicit equations without their parametrization. We describe a
general method to find shadow boundaries in an arbitrary dimension and apply it
in a three- and four-dimensional space. Furthermore, we design a system of
polynomial equations to construct occluding contours of algebraic surfaces in a
4-D perspective. The method is presented on a composed 3-D scene and three 4-D
cases with gradual complexity. In general, our goal is to improve the
understanding of spatial properties in a four-dimensional space
Iterative Methods for Visualization of Implicit Surfaces on GPU
The original publication is available at www.springerlink.comInternational audienceThe ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubics and quartics on GPU. Our solution targets efficient implementation, obtaining interactive rendering for thousands of surfaces per frame. We have given special attention to torus rendering since it is a useful shape for multiple CAD models. We have tested four different iterative methods, including a novel one, comparing them with classical tessellation solution
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