2,952 research outputs found
On the complexity of range searching among curves
Modern tracking technology has made the collection of large numbers of
densely sampled trajectories of moving objects widely available. We consider a
fundamental problem encountered when analysing such data: Given polygonal
curves in , preprocess into a data structure that answers
queries with a query curve and radius for the curves of that
have \Frechet distance at most to .
We initiate a comprehensive analysis of the space/query-time trade-off for
this data structuring problem. Our lower bounds imply that any data structure
in the pointer model model that achieves query time, where is
the output size, has to use roughly space in
the worst case, even if queries are mere points (for the discrete \Frechet
distance) or line segments (for the continuous \Frechet distance). More
importantly, we show that more complex queries and input curves lead to
additional logarithmic factors in the lower bound. Roughly speaking, the number
of logarithmic factors added is linear in the number of edges added to the
query and input curve complexity. This means that the space/query time
trade-off worsens by an exponential factor of input and query complexity. This
behaviour addresses an open question in the range searching literature: whether
it is possible to avoid the additional logarithmic factors in the space and
query time of a multilevel partition tree. We answer this question negatively.
On the positive side, we show we can build data structures for the \Frechet
distance by using semialgebraic range searching. Our solution for the discrete
\Frechet distance is in line with the lower bound, as the number of levels in
the data structure is , where denotes the maximal number of vertices
of a curve. For the continuous \Frechet distance, the number of levels
increases to
Spanners for Geometric Intersection Graphs
Efficient algorithms are presented for constructing spanners in geometric
intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is
obtained using efficient partitioning of the space into hypercubes and solving
bichromatic closest pair problems. The spanner construction has almost
equivalent complexity to the construction of Euclidean minimum spanning trees.
The results are extended to arbitrary ball graphs with a sub-quadratic running
time.
For unit ball graphs, the spanners have a small separator decomposition which
can be used to obtain efficient algorithms for approximating proximity problems
like diameter and distance queries. The results on compressed quadtrees,
geometric graph separators, and diameter approximation might be of independent
interest.Comment: 16 pages, 5 figures, Late
Minimum Cuts in Geometric Intersection Graphs
Let be a set of disks in the plane. The disk graph
for is the undirected graph with vertex set
in which two disks are joined by an edge if and only if they
intersect. The directed transmission graph for
is the directed graph with vertex set in which
there is an edge from a disk to a disk if and only if contains the center of .
Given and two non-intersecting disks , we
show that a minimum - vertex cut in or in
can be found in
expected time. To obtain our result, we combine an algorithm for the maximum
flow problem in general graphs with dynamic geometric data structures to
manipulate the disks.
As an application, we consider the barrier resilience problem in a
rectangular domain. In this problem, we have a vertical strip bounded by
two vertical lines, and , and a collection of
disks. Let be a point in above all disks of , and let
a point in below all disks of . The task is to find a curve
from to that lies in and that intersects as few disks of
as possible. Using our improved algorithm for minimum cuts in
disk graphs, we can solve the barrier resilience problem in
expected time.Comment: 11 pages, 4 figure
The Impact of Global Clustering on Spatial Database Systems
Global clustering has rarely been investigated in
the area of spatial database systems although dramatic
performance improvements can be
achieved by using suitable techniques. In this paper,
we propose a simple approach to global clustering
called cluster organization. We will demonstrate
that this cluster organization leads to considerable
performance improvements without any
algorithmic overhead. Based on real geographic
data, we perform a detailed empirical performance
evaluation and compare the cluster organization
to other organization models not using global
clustering. We will show that global clustering
speeds up the processing of window queries as
well as spatial joins without decreasing the performance
of the insertion of new objects and of selective
queries such as point queries. The spatial
join is sped up by a factor of about 4, whereas
non-selective window queries are accelerated by
even higher speed up factors
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