18,257 research outputs found
A load-sharing architecture for high performance optimistic simulations on multi-core machines
In Parallel Discrete Event Simulation (PDES), the simulation model is partitioned into a set of distinct Logical Processes (LPs) which are allowed to concurrently execute simulation events. In this work we present an innovative approach to load-sharing on multi-core/multiprocessor machines, targeted at the optimistic PDES paradigm, where LPs are speculatively allowed to process simulation events with no preventive verification of causal consistency, and actual consistency violations (if any) are recovered via rollback techniques. In our approach, each simulation kernel instance, in charge of hosting and executing a specific set of LPs, runs a set of worker threads, which can be dynamically activated/deactivated on the basis of a distributed algorithm. The latter relies in turn on an analytical model that provides indications on how to reassign processor/core usage across the kernels in order to handle the simulation workload as efficiently as possible. We also present a real implementation of our load-sharing architecture within the ROme OpTimistic Simulator (ROOT-Sim), namely an open-source C-based simulation platform implemented according to the PDES paradigm and the optimistic synchronization approach. Experimental results for an assessment of the validity of our proposal are presented as well
Recommended from our members
Computing infrastructure issues in distributed communications systems : a survey of operating system transport system architectures
The performance of distributed applications (such as file transfer, remote login, tele-conferencing, full-motion video, and scientific visualization) is influenced by several factors that interact in complex ways. In particular, application performance is significantly affected both by communication infrastructure factors and computing infrastructure factors. Several communication infrastructure factors include channel speed, bit-error rate, and congestion at intermediate switching nodes. Computing infrastructure factors include (among other things) both protocol processing activities (such as connection management, flow control, error detection, and retransmission) and general operating system factors (such as memory latency, CPU speed, interrupt and context switching overhead, process architecture, and message buffering). Due to a several orders of magnitude increase in network channel speed and an increase in application diversity, performance bottlenecks are shifting from the network factors to the transport system factors.This paper defines an abstraction called an "Operating System Transport System Architecture" (OSTSA) that is used to classify the major components and services in the computing infrastructure. End-to-end network protocols such as TCP, TP4, VMTP, XTP, and Delta-t typically run on general-purpose computers, where they utilize various operating system resources such as processors, virtual memory, and network controllers. The OSTSA provides services that integrate these resources to support distributed applications running on local and wide area networks.A taxonomy is presented to evaluate OSTSAs in terms of their support for protocol processing activities. We use this taxonomy to compare and contrast five general-purpose commercial and experimental operating systems including System V UNIX, BSD UNIX, the x-kernel, Choices, and Xinu
An approach to real-time simulation using parallel processing
A preliminary simulator design that uses a parallel computer organization to provide accuracy, portability, and low cost is presented. The hardware and software for this prototype simulator are discussed. A detailed discussion of the inter-computer data transfer mechanism is also presented
A fine-grain time-sharing Time Warp system
Although Parallel Discrete Event Simulation (PDES) platforms relying on the Time Warp (optimistic) synchronization
protocol already allow for exploiting parallelism, several techniques have been proposed to
further favor performance. Among them we can mention optimized approaches for state restore, as well as
techniques for load balancing or (dynamically) controlling the speculation degree, the latter being specifically
targeted at reducing the incidence of causality errors leading to waste of computation. However, in
state of the art Time Warp systems, events’ processing is not preemptable, which may prevent the possibility
to promptly react to the injection of higher priority (say lower timestamp) events. Delaying the processing
of these events may, in turn, give rise to higher incidence of incorrect speculation. In this article we present
the design and realization of a fine-grain time-sharing Time Warp system, to be run on multi-core Linux
machines, which makes systematic use of event preemption in order to dynamically reassign the CPU to
higher priority events/tasks. Our proposal is based on a truly dual mode execution, application vs platform,
which includes a timer-interrupt based support for bringing control back to platform mode for possible CPU
reassignment according to very fine grain periods. The latter facility is offered by an ad-hoc timer-interrupt
management module for Linux, which we release, together with the overall time-sharing support, within the
open source ROOT-Sim platform. An experimental assessment based on the classical PHOLD benchmark and
two real world models is presented, which shows how our proposal effectively leads to the reduction of the
incidence of causality errors, as compared to traditional Time Warp, especially when running with higher
degrees of parallelism
Improved multimedia server I/O subsystems
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.---- Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.The main function of a continuous media server is to concurrently stream data from storage to multiple clients over a network. The resulting streams will congest the host CPU bus, reducing access to the system's main memory, which degrades CPU performance. The purpose of this paper is to investigate ways of improving I/O subsystems of continuous media sewers. Several improved I/O subsystem architectures are presented and their performances evaluated. The proposed architectures use an existing device, namely the Intel i960RP processor. The objective of using an I/O processor is to move the stream and its control from the host processor and the main memory. The ultimate aim is to identify the requirements for an integrated I/O subsystem for a high performance scalable media-on-demand server
Time Protection: the Missing OS Abstraction
Timing channels enable data leakage that threatens the security of computer
systems, from cloud platforms to smartphones and browsers executing untrusted
third-party code. Preventing unauthorised information flow is a core duty of
the operating system, however, present OSes are unable to prevent timing
channels. We argue that OSes must provide time protection in addition to the
established memory protection. We examine the requirements of time protection,
present a design and its implementation in the seL4 microkernel, and evaluate
its efficacy as well as performance overhead on Arm and x86 processors
- …