28 research outputs found

    Flexible G1 Interpolation of Quad Meshes

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    International audienceTransforming an arbitrary mesh into a smooth G1 surface has been the subject of intensive research works. To get a visual pleasing shape without any imperfection even in the presence of extraordinary mesh vertices is still a challenging problem in particular when interpolation of the mesh vertices is required. We present a new local method, which produces visually smooth shapes while solving the interpolation problem. It consists of combining low degree biquartic Bézier patches with minimum number of pieces per mesh face, assembled together with G1-continuity. All surface control points are given explicitly. The construction is local and free of zero-twists. We further show that within this economical class of surfaces it is however possible to derive a sufficient number of meaningful degrees of freedom so that standard optimization techniques result in high quality surfaces

    Subdivision and manifold techniques for isogeometric design and analysis of surfaces

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    Design of surfaces and analysis of partial differential equations defined on them are of great importance in engineering applications, e.g., structural engineering, automotive and aerospace. This thesis focuses on isogeometric design and analysis of surfaces, which aims to integrate engineering design and analysis by using the same representation for both. The unresolved challenge is to develop a desirable surface representation that simultaneously satisfies certain favourable properties on meshes of arbitrary topology around the extraordinary vertices (EVs), i.e., vertices not shared by four quadrilaterals or three triangles. These properties include high continuity (geometric or parametric), optimal convergence in finite element analysis as well as simplicity in terms of implementation. To overcome the challenge, we further develop subdivision and manifold surface modelling techniques, and explore a possible scheme to combine the distinct appealing properties of the two. The unique advantages of the developed techniques have been confirmed with numerical experiments. Subdivision surfaces generate smooth surfaces from coarse control meshes of arbitrary topology by recursive refinement. Around EVs the optimal refinement weights are application-dependent. We first review subdivision-based finite elements. We then proceed to derive the optimal subdivision weights that minimise finite element errors and can be easily incorporated into existing implementations of subdivision schemes to achieve the same accuracy with much coarser meshes in engineering computations. To this end, the eigenstructure of the subdivision matrix is extensively used and a novel local shape decomposition approach is proposed to choose the optimal weights for each EV independently. Manifold-based basis functions are derived by combining differential-geometric manifold techniques with conformal parametrisations and the partition of unity method. This thesis derives novel manifold-based basis functions with arbitrary prescribed smoothness using quasi-conformal maps, enabling us to model and analyse surfaces with sharp features, such as creases and corners. Their practical utility in finite element simulation of hinged or rigidly joined structures is demonstrated with Kirchhoff-Love thin shell examples. We also propose a particular manifold basis reproducing subdivision surfaces away from EVs, i.e., B-splines, providing a way to combine the appealing properties of subdivision (available in industrial software) for design and manifold basis (relatively new) for analysis.Cambridge International Scholarship Scheme (CISS) by Cambridge Trus

    Creases and boundary conditions for subdivision curves

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    AbstractOur goal is to find subdivision rules at creases in arbitrary degree subdivision for piece-wise polynomial curves, but without introducing new control points e.g. by knot insertion. Crease rules are well understood for low degree (cubic and lower) curves. We compare three main approaches: knot insertion, ghost points, and modifying subdivision rules. While knot insertion and ghost points work for arbitrary degrees for B-splines, these methods introduce unnecessary (ghost) control points.The situation is not so simple in modifying subdivision rules. Based on subdivision and subspace selection matrices, a novel approach to finding boundary and sharp subdivision rules that generalises to any degree is presented. Our approach leads to new higher-degree polynomial subdivision schemes with crease control without introducing new control points

    Controlling the interpolation of NURBS curves and surfaces

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    The primary focus of this thesis is to determine the best methods for controlling the interpolation of NURBS curves and surfaces. The various factors that affect the quality of the interpolant are described, and existing methods for controlling them are reviewed. Improved methods are presented for calculating the parameter values, derivative magnitudes, data point spacing and twist vectors, with the aim of producing high quality interpolants with minimal data requirements. A new technique for obtaining the parameter values and derivative magnitudes is evaluated, which constructs a C1^1 cubic spline with orthogonal first and second derivatives at specified parametric locations. When this data is used to create a C2^2 spline, the resulting interpolant is superior to those constructed using existing parameterisation and derivative magnitude estimation methods. Consideration is given to the spacing of data points, which has a significant impact on the quality of the interpolant. Existing methods are shown to produce poor results with curves that are not circles. Three new methods are proposed that significantly reduce the positional error between the interpolant and original geometry. For constrained surface interpolation, twist vectors must be estimated. A method is proposed that builds on the Adini method, and is shown to have improved error characteristics. In numerical tests, the new method consistently outperforms Adini. Interpolated surfaces are often required to join together smoothly along their boundaries. The constraints for joining surfaces with parametric and geometric continuity are discussed, and the problem of joining NN patches to form an NN-sided region is considered. It is shown that regions with odd NN can be joined with G1^1 continuity, but those with even NN or requiring G2^2 continuity can only be obtained for specific geometries

    On parameterized deformations and unsupervised learning

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    A Parametrization-Based Surface Reconstruction System for Triangular Mesh Simplification with Application to Large Scale Scenes

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    The laser scanner is nowadays widely used to capture the geometry of art, animation maquettes, or large architectural, industrial, and land form models. It thus poses specific problems depending on the model scale. This thesis provides a solution for simplification of triangulated data and for surface reconstruction of large data sets, where feature edges provide an obvious segmentation structure. It also explores a new method for model segmentation, with the goal of applying multiresolution techniques to data sets characterized by curvy areas and the lack of clear demarcation features. The preliminary stage of surface segmentation, which takes as input single or multiple scan data files, generates surface patches which are processed independently. The surface components are mapped onto a two-dimensional domain with boundary constraints, using a novel parametrization weight coefficient. This stage generates valid parameter domain points, which can be fed as arguments to parametric modeling functions or surface approximation schemes. On this domain, our approach explores two types of remeshing. First, we generate points in a regular grid pattern, achieving multiresolution through a flexible grid step, which nevertheless is designed to produce a globally uniform resampling aspect. In this case, for reconstruction, we attempt to solve the open problem of border reconciliation across adjacent domains by retriangulating the border gap between the grid and the fixed irregular border. Alternatively, we straighten the domain borders in the parameter domain and coarsely triangulate the resulting simplified polygons, resampling the base domain triangles in a 1-4 subdivision pattern, achieving multiresolution from the number of subdivision steps. For mesh reconstruction, we use a linear interpolation method based on the original mesh triangles as control points on local planes, using a saved triangle correspondence between the original mesh and the parametric domain. We also use a region-wide approximation method, applied to the parameter grid points, which first generates data-trained control points, and then uses them to obtain the reconstruction values at the resamples. In the grid resampling scheme, due to the border constraints, the reassembly of the segmented, sequentially processed data sets is seamless. In the subdivision scheme, we align adjacent border fragments in the parameter space, and use a region-to-fragment map to achieve the same border reconstruction across two neighboring components. We successfully process data sets up to 1,000,000 points in one pass of our program, and are capable of assembling larger scenes from sequential runs. Our program consists of a single run, without intermediate storage. Where we process large input data files, we fragment the input using a nested application of our segmentation algorithm to reduce the size of the input scenes, and our pipeline reassembles the reconstruction output from multiple data files into a unique view
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