3,390 research outputs found
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Towards a new generation of transport services adapted to multimedia application
Une connexion d'ordre et de fiabilité partiels (POC, partial order connection) est une connexion de transport autorisée à perdre certains objets mais également à les délivrer dans un ordre éventuellement différent de celui d'émission. L'approche POC établit un lien conceptuel entre les protocoles sans connexion au mieux et les protocoles fiables avec connexion. Le concept de POC est motivé par le fait que dans les réseaux hétérogÚnes sans connexion tels qu'Internet, les paquets transmis sont susceptibles de se perdre et d'arriver en désordre, entraßnant alors une réduction des performances des protocoles usuels. De plus, on montre qu'un protocole associé au transport d'un flux multimédia permet une réduction trÚs sensible de l'utilisation des ressources de communication et de mémorisation ainsi qu'une diminution du temps de transit moyen. Dans cet article, une extension temporelle de POC, nommée TPOC (POC temporisé), est introduite. Elle constitue un cadre conceptuel permettant la prise en compte des exigences de qualité de service des applications multimédias réparties. Une architecture offrant un service TPOC est également introduite et évaluée dans le cadre du transport de vidéo MPEG. Il est ainsi démontré que les connexions POC comblent, non seulement le fossé conceptuel entre les protocoles sans connexion et avec connexion, mais aussi qu'ils surpassent les performances des ces derniers lorsque des données multimédias (telles que la vidéo MPEG) sont transportées
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Multimedia broadcast and internet satellite system design and user trial results
The EU funded project, System for Advanced Multimedia Broadcast
and IT Services (SAMBITS), has created an enhanced and synchronised,
multimedia terminal for merging satellite broadcast and internet
telecommunication services in a way that efficiently combines the large
bandwidth of the broadcast channel and the interactivity of the internet.
This paper proposes a novel broadcast and internet service concept, illustrates
this concept with two service scenarios and develops a system architecture to
demonstrate the range of key benefits provided by these new technologies.
It then describes the interactive multimedia terminal that was used for
consuming this new service concept. Finally, the results of the user trials on the
terminal are presented and discussed
Transport of video over partial order connections
A Partial Order and partial reliable Connection (POC) is an end-to-end transport connection authorized to deliver objects in an order that can differ from the transmitted one. Such a connection is also authorized to lose some objects. The POC concept is motivated by the fact that heterogeneous best-effort networks such as Internet are plagued by unordered delivery of packets and losses, which tax the performances of current applications and protocols. It has been shown, in several research works, that out of order delivery is able to alleviate (with respect to CO service) the use of end systemsâ communication resources. In this paper, the efficiency of out-of-sequence delivery on MPEG video streams processing is studied. Firstly, the transport constraints (in terms of order and reliability) that can be relaxed by MPEG video decoders, for improving video transport, are detailed. Then, we analyze the performance gain induced by this approach in terms of blocking times and recovered errors. We demonstrate that POC connections fill not only the conceptual gap between TCP and UDP but also provide real performance improvements for the transport of multimedia streams such MPEG video
Learning objects and learning designs: an integrated system for reusable, adaptive and shareable learning content
This paper proposes a system, the Smart Learning Design Framework, designed to support the development of pedagogically sound learning material within an integrated, platform-independent data structure. The system supports sharing, reuse and adaptation of learning material via a metadata-driven philosophy that enables the technicalities of the system to be imperceptible to the author and consumer. The system proposes the use of pedagogically focused metadata to support and guide the author and to adapt and deliver the content to the targeted consumer. A prototype of the proposed system, which provides proof of concept for the novel processes involved, has been developed. The paper describes the Smart Learning Design Framework and places it within the context of alternative learning object models and frameworks to highlight similarities, differences and advantages of the proposed system
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A QoS monitoring system in a heterogeneous multi-domain DVB-H platform
The MobileTV, IPTV, and DVB standards (DVB-H/T) have been defined to offer mobile users interactive multimedia services with quality of service (QoS) consistency analogous to TV services. However, the market has yet to provide effective and economical solutions for the real-time delivery of such services to the corresponding transmitters over multi-domain IP networks. The monitoring system proposed in this paper enables the QoS in the IP networks involved in the delivery of real-time multimedia content to the transmitters to be ascertained. The system utilizes the QoS parameters defined in MPEG-2 Transport Streams to detect problems occurring in the heterogeneous multi-domain IP networks. The ability to detect problems having an adverse effect on QoS allows appropriate control actions to be determined to recover the QoS across the composite IP network. The design and implementation of the proposed QoS-Monitoring system (QoS-MS) is presented, followed by analysis of experimental results that demonstrate the feasibility of the system
An MPEG-7 scheme for semantic content modelling and filtering of digital video
Abstract Part 5 of the MPEG-7 standard specifies Multimedia Description Schemes (MDS); that is, the format multimedia content models should conform to in order to ensure interoperability across multiple platforms and applications. However, the standard does not specify how the content or the associated model may be filtered. This paper proposes an MPEG-7 scheme which can be deployed for digital video content modelling and filtering. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user. We present details of the scheme, front-end systems used for content modelling and filtering and experiences with a number of users
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
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