27,162 research outputs found

    Working Notes from the 1992 AAAI Workshop on Automating Software Design. Theme: Domain Specific Software Design

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    The goal of this workshop is to identify different architectural approaches to building domain-specific software design systems and to explore issues unique to domain-specific (vs. general-purpose) software design. Some general issues that cut across the particular software design domain include: (1) knowledge representation, acquisition, and maintenance; (2) specialized software design techniques; and (3) user interaction and user interface

    Automating property-based testing of evolving web services

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    Web services are the most widely used service technology that drives the Service-Oriented Computing~(SOC) paradigm. As a result, effective testing of web services is getting increasingly important. In this paper, we present a framework and toolset for testing web services and for evolving test code in sync with the evolution of web services. Our approach to testing web services is based on the Erlang programming language and QuviQ QuickCheck, a property-based testing tool written in Erlang, and our support for test code evolution is added to Wrangler, the Erlang refactoring tool. The key components of our system include the automatic generation of initial test code, the inference of web service interface changes between versions, the provision of a number of domain specific refactorings and the automatic generation of refactoring scripts for evolving the test code. Our framework provides users with a powerful and expressive web service testing framework, while minimising users' effort in creating, maintaining and evolving the test model. The framework presented in this paper can be used by both web service providers and consumers, and can be used to test web services written in whatever language; the approach advocated here could also be adopted in other property-based testing frameworks and refactoring tools

    Improving QED-Tutrix by Automating the Generation of Proofs

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    The idea of assisting teachers with technological tools is not new. Mathematics in general, and geometry in particular, provide interesting challenges when developing educative softwares, both in the education and computer science aspects. QED-Tutrix is an intelligent tutor for geometry offering an interface to help high school students in the resolution of demonstration problems. It focuses on specific goals: 1) to allow the student to freely explore the problem and its figure, 2) to accept proofs elements in any order, 3) to handle a variety of proofs, which can be customized by the teacher, and 4) to be able to help the student at any step of the resolution of the problem, if the need arises. The software is also independent from the intervention of the teacher. QED-Tutrix offers an interesting approach to geometry education, but is currently crippled by the lengthiness of the process of implementing new problems, a task that must still be done manually. Therefore, one of the main focuses of the QED-Tutrix' research team is to ease the implementation of new problems, by automating the tedious step of finding all possible proofs for a given problem. This automation must follow fundamental constraints in order to create problems compatible with QED-Tutrix: 1) readability of the proofs, 2) accessibility at a high school level, and 3) possibility for the teacher to modify the parameters defining the "acceptability" of a proof. We present in this paper the result of our preliminary exploration of possible avenues for this task. Automated theorem proving in geometry is a widely studied subject, and various provers exist. However, our constraints are quite specific and some adaptation would be required to use an existing prover. We have therefore implemented a prototype of automated prover to suit our needs. The future goal is to compare performances and usability in our specific use-case between the existing provers and our implementation.Comment: In Proceedings ThEdu'17, arXiv:1803.0072

    Functional Requirements-Based Automated Testing for Avionics

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    We propose and demonstrate a method for the reduction of testing effort in safety-critical software development using DO-178 guidance. We achieve this through the application of Bounded Model Checking (BMC) to formal low-level requirements, in order to generate tests automatically that are good enough to replace existing labor-intensive test writing procedures while maintaining independence from implementation artefacts. Given that existing manual processes are often empirical and subjective, we begin by formally defining a metric, which extends recognized best practice from code coverage analysis strategies to generate tests that adequately cover the requirements. We then formulate the automated test generation procedure and apply its prototype in case studies with industrial partners. In review, the method developed here is demonstrated to significantly reduce the human effort for the qualification of software products under DO-178 guidance

    Design knowledge capture for a corporate memory facility

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    Currently, much of the information regarding decision alternatives and trade-offs made in the course of a major program development effort is not represented or retained in a way that permits computer-based reasoning over the life cycle of the program. The loss of this information results in problems in tracing design alternatives to requirements, in assessing the impact of change in requirements, and in configuration management. To address these problems, the problem was studied of building an intelligent, active corporate memory facility which would provide for the capture of the requirements and standards of a program, analyze the design alternatives and trade-offs made over the program's lifetime, and examine relationships between requirements and design trade-offs. Early phases of the work have concentrated on design knowledge capture for the Space Station Freedom. Tools are demonstrated and extended which helps automate and document engineering trade studies, and another tool is being developed to help designers interactively explore design alternatives and constraints

    Overcoming Language Dichotomies: Toward Effective Program Comprehension for Mobile App Development

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    Mobile devices and platforms have become an established target for modern software developers due to performant hardware and a large and growing user base numbering in the billions. Despite their popularity, the software development process for mobile apps comes with a set of unique, domain-specific challenges rooted in program comprehension. Many of these challenges stem from developer difficulties in reasoning about different representations of a program, a phenomenon we define as a "language dichotomy". In this paper, we reflect upon the various language dichotomies that contribute to open problems in program comprehension and development for mobile apps. Furthermore, to help guide the research community towards effective solutions for these problems, we provide a roadmap of directions for future work.Comment: Invited Keynote Paper for the 26th IEEE/ACM International Conference on Program Comprehension (ICPC'18

    A multi-agent platform for auction-based allocation of loads in transportation logistics

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    This paper describes an agent-based platform for the allocation of loads in distributed transportation logistics, developed as a collaboration between CWI, Dutch National Center for Mathematics and Computer Science, Amsterdam and Vos Logistics Organizing, Nijmegen, The Netherlands. The platform follows a real business scenario proposed by Vos, and it involves a set of agents bidding for transportation loads to be distributed from a central depot in the Netherlands to different locations across Germany. The platform supports both human agents (i.e. transportation planners), who can bid through specialized planning and bidding interfaces, as well as automated, software agents. We exemplify how the proposed platform can be used to test both the bidding behaviour of human logistics planners, as well as the performance of automated auction bidding strategies, developed for such settings. The paper first introduces the business problem setting and then describes the architecture and main characteristics of our auction platform. We conclude with a preliminary discussion of our experience from a human bidding experiment, involving Vos planners competing for orders both against each other and against some (simple) automated strategies

    Active learning and the Irish treebank

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    We report on our ongoing work in developing the Irish Dependency Treebank, describe the results of two Inter annotator Agreement (IAA) studies, demonstrate improvements in annotation consistency which have a knock-on effect on parsing accuracy, and present the final set of dependency labels. We then go on to investigate the extent to which active learning can play a role in treebank and parser development by comparing an active learning bootstrapping approach to a passive approach in which sentences are chosen at random for manual revision. We show that active learning outperforms passive learning, but when annotation effort is taken into account, it is not clear how much of an advantage the active learning approach has. Finally, we present results which suggest that adding automatic parses to the training data along with manually revised parses in an active learning setup does not greatly affect parsing accuracy

    Design reuse research : a computational perspective

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    This paper gives an overview of some computer based systems that focus on supporting engineering design reuse. Design reuse is considered here to reflect the utilisation of any knowledge gained from a design activity and not just past designs of artefacts. A design reuse process model, containing three main processes and six knowledge components, is used as a basis to identify the main areas of contribution from the systems. From this it can be concluded that while reuse libraries and design by reuse has received most attention, design for reuse, domain exploration and five of the other knowledge components lack research effort
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