2,011 research outputs found

    Learning Bodily and Temporal Attention in Protective Movement Behavior Detection

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    For people with chronic pain, the assessment of protective behavior during physical functioning is essential to understand their subjective pain-related experiences (e.g., fear and anxiety toward pain and injury) and how they deal with such experiences (avoidance or reliance on specific body joints), with the ultimate goal of guiding intervention. Advances in deep learning (DL) can enable the development of such intervention. Using the EmoPain MoCap dataset, we investigate how attention-based DL architectures can be used to improve the detection of protective behavior by capturing the most informative temporal and body configurational cues characterizing specific movements and the strategies used to perform them. We propose an end-to-end deep learning architecture named BodyAttentionNet (BANet). BANet is designed to learn temporal and bodily parts that are more informative to the detection of protective behavior. The approach addresses the variety of ways people execute a movement (including healthy people) independently of the type of movement analyzed. Through extensive comparison experiments with other state-of-the-art machine learning techniques used with motion capture data, we show statistically significant improvements achieved by using these attention mechanisms. In addition, the BANet architecture requires a much lower number of parameters than the state of the art for comparable if not higher performances.Comment: 7 pages, 3 figures, 2 tables, code available, accepted in ACII 201

    Wearable Computing for Health and Fitness: Exploring the Relationship between Data and Human Behaviour

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    Health and fitness wearable technology has recently advanced, making it easier for an individual to monitor their behaviours. Previously self generated data interacts with the user to motivate positive behaviour change, but issues arise when relating this to long term mention of wearable devices. Previous studies within this area are discussed. We also consider a new approach where data is used to support instead of motivate, through monitoring and logging to encourage reflection. Based on issues highlighted, we then make recommendations on the direction in which future work could be most beneficial

    Sensors in your clothes: Design and development of a prototype

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    Wearable computing is fast advancing as a preferred approach for integrating software solutions not only in our environment, but also in our everyday garments to exploit the numerous information sources we constantly interact with. This paper explores this context further by showing the possible use of wearable sensor technology for information critical information systems, through the design and development of a proof-of-concept prototyp

    Design Space and Usability of Earable Prototyping

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    Earable computing gains growing attention within research and becomes ubiquitous in society. However, there is an emerging need for prototyping devices as critical drivers of innovation. In our work, we reviewed the features of existing earable platforms. Based on 24 publications, we characterized the design space of earable prototyping. We used the open eSense platform (6-axis IMU, auditory I/O) to evaluate the problem-based learning usability of non-experts. We collected data from 79 undergraduate students who developed 39 projects. Our questionnaire-based results suggest that the platform creates interest in the subject matter and supports self-directed learning. The projects align with the research space, indicating ease of use, but lack contributions for more challenging topics. Additionally, many projects included games not present in current research. The average SUS score of the platform was 67.0. The majority of problems are technical issues (e.g., connecting, playing music)

    Personalising Vibrotactile Displays through Perceptual Sensitivity Adjustment

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    Haptic displays are commonly limited to transmitting a discrete set of tactile motives. In this paper, we explore the transmission of real-valued information through vibrotactile displays. We simulate spatial continuity with three perceptual models commonly used to create phantom sensations: the linear, logarithmic and power model. We show that these generic models lead to limited decoding precision, and propose a method for model personalization adjusting to idiosyncratic and spatial variations in perceptual sensitivity. We evaluate this approach using two haptic display layouts: circular, worn around the wrist and the upper arm, and straight, worn along the forearm. Results of a user study measuring continuous value decoding precision show that users were able to decode continuous values with relatively high accuracy (4.4% mean error), circular layouts performed particularly well, and personalisation through sensitivity adjustment increased decoding precision

    FLECTILE: 3D-printable soft actuators for wearable computing

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    Rapid prototyping and fast manufacturing processes are critical drivers for implementing wearable devices. This paper shows an exemplary method for building flexible, fully elastomeric, vibrotactile electromagnetic actuators based on the Lorentz force law. This paper also introduces the design parameters required for well-functioning actuators and studies the properties of such actuators. The crucial element of the actuator is a helical planer coil manufactured from "capillary" silver TPU (Thermoplastic polyurethane), an ultra-stretchable conductor. This paper leverages the novel material to manufacture soft vibration actuators in fewer and simpler steps than previous approaches. Best practices and procedures for building a wearable actuator are reported. We show that the dimension of the actuators are easily configurable and can be printed in batch-size-one using 3D printing. Actuators can be attached directly to the skin as all the components of FLECTILE are made from biocompatible polymers. Tests on the driving properties have confirmed that the actuator could reach a broad scope of frequency up to 200 Hz with a small voltage (5 V) required. A user study showed that vibrations of the actuator are well perceivable by six study participants under an observing, hovering, and resting condition
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