1,096,122 research outputs found

    Evaluation of live human-computer music-making: Quantitative and qualitative approaches

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    NOTICE: this is the author’s version of a work that was accepted for publication in International Journal of Human-Computer Studies. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in International Journal of Human-Computer Studies, [VOL 67,ISS 11(2009)] DOI: 10.1016/j.ijhcs.2009.05.00

    Effect of screen presentation on text reading and revising. International Journal of Human-Computer Studies

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    Two studies using the methods of experimental psychology assessed the effects of two types of text presentation (page-by-page vs. scrolling) on participants' performance while reading and revising texts. Greater facilitative effects of the page-by-page presentation were observed in both tasks. The participants' reading task performance indicated that they built a better mental representation of the text as a whole and were better at locating relevant information and remembering the main ideas. Their revising task performance indicated a larger number of global corrections (which are the most difficult to make)

    Ontologies for Intelligent e-Theraoy: Application to Obesity

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    [EN] In this paper we propose a new approach for mental e-health treatments named intelligent e-therapy (e-it) with capabilities for ambient intelligence and ubiquitous computing. The proposed e-it system supposes an evolution of cybertherapy and telepsychology tools used up to now. The e-it system is based in a knowledge base that includes all the knowledge related to the disorder and its treatment. We introduce the use of ontologies as the best option for the design of this knowledge base. We also present a fist e-it system for obesity treatment called etiobeZaragozá Álvarez, I.; Guixeres Provinciale, J.; Alcañiz Raya, ML. (2009). Ontologies for Intelligent e-Theraoy: Application to Obesity. Lecture Notes in Computer Science. 5518:894-901. doi:10.1007/978-3-642-02481-8_136S8949015518Baños, R.M., Botella, C., Perpiñá, C., Alcañiz, M., Lozano, J.A., Osma, J., Gallardo, M.: Virtual reality treatment of flying phobia. IEEE Transactions on Information Technology in Biomedicine 6(3), 206–212 (2002)Botella, C., Baños, R.M., Perpiña, C., et al.: Virtual reality treatment of claustrophobia: a case report. Behaviour Research & Therapy 36, 239–246 (1998)Hu, B., Dasmahapatra, S., Dupplaw, D., Lewis, P., Shadbolt, N.: Reflections on a medical ontology. International Journal of Human- Computer Studies 65(2007), 569–582 (2007)Rubin, D.L., Shah, N.H., Noy, N.F.: Biomedical ontologies: a functional perspective. Briefings in bioinformatics 9(1), 75–90 (2007)Stevens, R., Egaña Aranguren, M., Wolstencroft, K., Sattler, U., Drummond, N., Horridge, M., Rector, A.: Using OWL to model biological knowledge. International Journal of Human-Computer Studies 65(2007), 583–594 (2007)Park, S., Lee, J.K.: Rule identification using ontology while acquiring rules from Web pages. International Journal of Human-Computer Studies 65(2007), 644–658 (2007)Clark, K.L., McCabe, F.G.: Ontology schema for an agent belief store. International Journal of Human-Computer Studies 65(2007), 625–643 (2007)Gruber, T.R.: A Translation Approach to Portable Ontology Specifications. Knowledge Acquisition 5(2), 199–220 (1993)Franco, C., Bengtsson, B., Johannsson, G.: The GH/IGF-1 Axis in Obesity: Physiological and Pathological aspects. Metabolic syndrome and Related Disorders 4, 51–56 (2006

    Introduction to the special issue on the 50th anniversary of IJHCS

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    This special issue celebrates the 50th anniversary of the International Journal of Human-Computer Studies (IJHCS), which published its first volume in January 1969. The special issue comprises 15 contributions from a number of experts in Human-Computer Interaction (HCI) and other areas relevant to IJHCS. These contributions are best characterized as ‘landscape papers’, providing insightful analyses about the evolution (i.e., the past, the present and the future) of research areas relevant to IJHCS. The areas covered in this special issue include: the history and scope of the journal; foundational concerns in HCI; critical discussions about the issues surrounding digital living in a variety of areas, from healthcare and cybersecurity to digital games and art; the making of interactive products and services, as seen through the viewpoints defined by research in psychology of programming, end-user development and participatory design; and, finally, the issues associated with adapting to various novel emerging technologies, including automated systems, online personalisation, human augmentations, mixed reality, and sonic interfaces. In this short essay, we introduce the special issue, reflecting on the nature and evolution of the journal, before providing short outlines of each of the contributions to this special issue

    Introduction to the Special Issue on the 50th Anniversary of IJHCS

    Get PDF
    This special issue celebrates the 50th anniversary of the International Journal of Human-Computer Studies (IJHCS), which published its first volume in January 1969. The special issue comprises 15 contributions from a number of experts in Human-Computer Interaction (HCI) and other areas relevant to IJHCS. These contributions are best characterized as ‘landscape papers’, providing insightful analyses about the evolution (i.e., the past, the present and the future) of research areas relevant to IJHCS. The areas covered in this special issue include: the history and scope of the journal; foundational concerns in HCI; critical discussions about the issues surrounding digital living in a variety of areas, from healthcare and cybersecurity to digital games and art; the making of interactive products and services, as seen through the viewpoints defined by research in psychology of programming, end-user development and participatory design; and, finally, the issues associated with adapting to various novel emerging technologies, including automated systems, online personalisation, human augmentations, mixed reality, and sonic interfaces. In this short essay, we introduce the special issue, reflecting on the nature and evolution of the journal, before providing short outlines of each of the contributions to this special issue

    Synthesizing mood-affected signed messages: Modifications to the parametric synthesis

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    This is the author’s version of a work that was accepted for publication in International Journal of Human-Computer Studies. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in International Journal of Human-Computer Studies,70, 4 (2012) DOI: 10.1016/j.ijhcs.2011.11.003This paper describes the first approach in synthesizing mood-affected signed contents. The research focuses on the modifications applied to a parametric sign language synthesizer (based on phonetic descriptions of the signs). We propose some modifications that will allow for the synthesis of different perceived frames of mind within synthetic signed messages. Three of these proposals focus on modifications to three different signs' phonologic parameters (the hand shape, the movement and the non-hand parameter). The other two proposals focus on the temporal aspect of the synthesis (sign speed and transition duration) and the representation of muscular tension through inverse kinematics procedures. These resulting variations have been evaluated by Spanish deaf signers, who have concluded that our system can generate the same signed message with three different frames of mind, which are correctly identified by Spanish Sign Language signers

    Cognitive assistants

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    This work is supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT - Fundação para a Ciência e Tecnología within the projects UID/CEC/00319/2013 and Post-Doc scholarship SFRH/BPD/102696/2014 (Angelo Costa) This work is partially supported by the MINECO/FEDER TIN 2015-65515-C4-1-R.Araujo, A.; Novais, P.; Julian Inglada, VJ.; Nalepa, GJ. (2018). Cognitive assistants. International Journal of Human-Computer Studies. 117:1-3. https://doi.org/10.1016/j.ijhcs.2018.05.008S1311

    Evaluating Simultaneous Visual Instructions with Kindergarten Children on Touchscreen Devices

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    [EN] A myriad of educational applications using tablets and multi-touch technology for kindergarten children have been developed in the last decade. However, despite the possible benefits of using visual prompts to communicate information to kindergarteners, these visual techniques have not been fully studied yet. This article therefore investigates kindergarten children¿s abilities to understand and follow several visual prompts about how to proceed and interact in a virtual 2D world. The results show that kindergarteners are able to effectively understand several visual prompts with different communication purposes despite being used simultaneously. The results also show that the use of the evaluated visual prompts to communicate data when playing reduces the number of interferences about technical nature fostering dialogues related to the learning activity guided by the instructors or caregivers. Hence, this work is a starting point for designing dialogic learning scenarios tailored to kindergarten children.This work is supported by the Spanish Ministry of Economy and Competitiveness and funded by the European Development Regional Fund (EDRF-FEDER) with Project TIN2014-60077-R; by VALi+d program from Conselleria d¿Educació, Cultura i Esport (Generalitat Valenciana) under the fellowship ACIF/2014/214, and by the FPU program from Spanish Ministry of Education, Culture, and Sport under the fellowship FPU14/00136Nácher, V.; García-Sanjuan, F.; Jaén Martínez, FJ. (2020). Evaluating Simultaneous Visual Instructions with Kindergarten Children on Touchscreen Devices. International Journal of Human-Computer Interaction. 36(1):41-54. https://doi.org/10.1080/10447318.2019.1597576S4154361Allen, R., & Scofield, J. (2010). Word learning from videos: more evidence from 2-year-olds. Infant and Child Development, 19(6), 649-661. doi:10.1002/icd.712Cristia, A., & Seidl, A. (2015). Parental Reports on Touch Screen Use in Early Childhood. PLOS ONE, 10(6), e0128338. doi:10.1371/journal.pone.0128338Derboven, J., De Roeck, D., & Verstraete, M. (2012). Semiotic analysis of multi-touch interface design: The MuTable case study. International Journal of Human-Computer Studies, 70(10), 714-728. doi:10.1016/j.ijhcs.2012.05.005Egloff, T. H. (2004). Edutainment. Computers in Entertainment, 2(1), 13-13. doi:10.1145/973801.973822Fernández-López, Á., Rodríguez-Fórtiz, M. J., Rodríguez-Almendros, M. L., & Martínez-Segura, M. J. (2013). Mobile learning technology based on iOS devices to support students with special education needs. Computers & Education, 61, 77-90. doi:10.1016/j.compedu.2012.09.014Furió, D., González-Gancedo, S., Juan, M.-C., Seguí, I., & Rando, N. (2013). Evaluation of learning outcomes using an educational iPhone game vs. traditional game. Computers & Education, 64, 1-23. doi:10.1016/j.compedu.2012.12.001Hanna, L., Risden, K., & Alexander, K. (1997). Guidelines for usability testing with children. Interactions, 4(5), 9-14. doi:10.1145/264044.264045Honomichl, R. D., & Chen, Z. (2012). The role of guidance in children’s discovery learning. WIREs Cognitive Science, 3(6), 615-622. doi:10.1002/wcs.1199Hourcade, J. P. (2007). Interaction Design and Children. Foundations and Trends® in Human-Computer Interaction, 1(4), 277-392. doi:10.1561/1100000006Ioannou, A., Zaphiris, P., Loizides, F., & Vasiliou, C. (2013). Let’S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop. Interacting with Computers, 27(2), 120-132. doi:10.1093/iwc/iwt061Keenan, T., Ruffman, T., & Olson, D. R. (1994). When do children begin to understand logical inference as a source of knowledge? Cognitive Development, 9(3), 331-353. doi:10.1016/0885-2014(94)90010-8Levine, S. C., Huttenlocher, J., Taylor, A., & Langrock, A. (1999). Early sex differences in spatial skill. Developmental Psychology, 35(4), 940-949. doi:10.1037/0012-1649.35.4.940Nacher, V., Garcia-Sanjuan, F., & Jaen, J. (2016). Interactive technologies for preschool game-based instruction: Experiences and future challenges. Entertainment Computing, 17, 19-29. doi:10.1016/j.entcom.2016.07.001Nacher, V., Jaen, J., & Catala, A. (2016). Evaluating Multitouch Semiotics to Empower Prekindergarten Instruction with Interactive Surfaces. Interacting with Computers, 29(2), 97-116. doi:10.1093/iwc/iww007Nacher, V., Jaen, J., Navarro, E., Catala, A., & González, P. (2015). Multi-touch gestures for pre-kindergarten children. International Journal of Human-Computer Studies, 73, 37-51. doi:10.1016/j.ijhcs.2014.08.004Nacher, V., Jurdi, S., Jaen, J., & Garcia-Sanjuan, F. (2019). Exploring visual prompts for communicating directional awareness to kindergarten children. International Journal of Human-Computer Studies, 126, 14-25. doi:10.1016/j.ijhcs.2019.01.003Neumann, M. M. (2017). Parent scaffolding of young children’s use of touch screen tablets. Early Child Development and Care, 188(12), 1654-1664. doi:10.1080/03004430.2016.1278215Pecora, N., Murray, J. P., & Wartella, E. A. (Eds.). (2009). Children and Television. doi:10.4324/9781410618047Plowman, L., Stevenson, O., Stephen, C., & McPake, J. (2012). Preschool children’s learning with technology at home. Computers & Education, 59(1), 30-37. doi:10.1016/j.compedu.2011.11.014Smith, S. P., Burd, E., & Rick, J. (2012). Developing, evaluating and deploying multi-touch systems. International Journal of Human-Computer Studies, 70(10), 653-656. doi:10.1016/j.ijhcs.2012.07.002Van der Meij, H., & van der Meij, J. (2014). A comparison of paper-based and video tutorials for software learning. Computers & Education, 78, 150-159. doi:10.1016/j.compedu.2014.06.003Vatavu, R.-D., Cramariuc, G., & Schipor, D. M. (2015). Touch interaction for children aged 3 to 6 years: Experimental findings and relationship to motor skills. International Journal of Human-Computer Studies, 74, 54-76. doi:10.1016/j.ijhcs.2014.10.00
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