184,485 research outputs found

    Ocean buoy spectral data sonification: Research update

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    Proceedings of the 9th International Conference on Auditory Display (ICAD), Boston, MA, July 7-9, 2003.Since first presenting this work at the 2002 International Conference on Auditory Display the author has professionally produced a multimedia CD that explores the sonification of ocean wave data. ``Music from the Ocean'' is a multimedia CD that explores the sonification of ocean wave data for oceanography, science pedagogy, and music and sound synthesis. Turning this data into sound provides new ways of experiencing and comprehending the phenomena involved; the processes come alive and are more comprehensible, memorable and exciting than graphs of the data. This CD contains over 55 minutes of sound examples as well as an interactive Flash presentation and research paper explaining the methods in more detail. The accompanying 16-page booklet features graphics and information about the data, phenomena, and music. The CD appeals to a wide variety of consumers, from oceanographers, science teachers, experimental computer music enthusiasts, and music therapists

    Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces

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    [EN] Traditional interaction mechanisms in distributed digital spaces often fail to consider the intrinsic properties of action, perception, and communication among workgroups, which may affect access to the common resources used to mutually organize information. By developing suitable spatial geometries and natural interaction mechanisms, distributed spaces can become blended where the physical and virtual boundaries of local and remote spaces merge together to provide the illusion of a single unified space. In this paper, we discuss the importance of blended interaction in distributed spaces and the particular challenges faced when designing accessible technology. We illustrate this discussion through a new tangible interaction mechanism for collaborative spaces based on tabletop system technology implemented with optical frames. Our tangible elements facilitate the exchange of digital information in distributed collaborative settings by providing a physical manifestation of common digital operations. The tangibles are designed as passive elements that do not require the use of any additional hardware or external power while maintaining a high degree of accuracy.This work was supported by the Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund, through the ANNOTA Project (Ref. TIN2013-46036-C3-1-R).Salvador-Herranz, G.; Camba, J.; Contero, M.; Naya Sanchis, F. (2018). Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces. Universal Access in the Information Society. 17(2):247-256. https://doi.org/10.1007/s10209-017-0563-7S247256172Arkin, E.M., Chew, L.P., Huttenlocher, D.P., Kedem, K., Mitchell, J.S.B.: An efficiently computable metric for comparing polygonal shapes. IEEE Trans. Acoust. 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Vintage Books (1998). https://books.google.es/books?id=l_Boy_-NkwUCZuckerman, O., Arida, S., Resnick, M.: Extending tangible interfaces for education: digital montessori-inspired manipulatives. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 859–868. ACM (2005

    Computers in Support of Musical Expression

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    Software agents in music and sound art research/creative work: Current state and a possible direction

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    Composers, musicians and computer scientists have begun to use software-based agents to create music and sound art in both linear and non-linear (non-predetermined form and/or content) idioms, with some robust approaches now drawing on various disciplines. This paper surveys recent work: agent technology is first introduced, a theoretical framework for its use in creating music/sound art works put forward, and an overview of common approaches then given. Identifying areas of neglect in recent research, a possible direction for further work is then briefly explored. Finally, a vision for a new hybrid model that integrates non-linear, generative, conversational and affective perspectives on interactivity is proposed

    Music Information Retrieval in Live Coding: A Theoretical Framework

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    The work presented in this article has been partly conducted while the first author was at Georgia Tech from 2015–2017 with the support of the School of Music, the Center for Music Technology and Women in Music Tech at Georgia Tech. Another part of this research has been conducted while the first author was at Queen Mary University of London from 2017–2019 with the support of the AudioCommons project, funded by the European Commission through the Horizon 2020 programme, research and innovation grant 688382. The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Music information retrieval (MIR) has a great potential in musical live coding because it can help the musician–programmer to make musical decisions based on audio content analysis and explore new sonorities by means of MIR techniques. The use of real-time MIR techniques can be computationally demanding and thus they have been rarely used in live coding; when they have been used, it has been with a focus on low-level feature extraction. This article surveys and discusses the potential of MIR applied to live coding at a higher musical level. We propose a conceptual framework of three categories: (1) audio repurposing, (2) audio rewiring, and (3) audio remixing. We explored the three categories in live performance through an application programming interface library written in SuperCollider, MIRLC. We found that it is still a technical challenge to use high-level features in real time, yet using rhythmic and tonal properties (midlevel features) in combination with text-based information (e.g., tags) helps to achieve a closer perceptual level centered on pitch and rhythm when using MIR in live coding. We discuss challenges and future directions of utilizing MIR approaches in the computer music field

    Ambient Gestures

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    We present Ambient Gestures, a novel gesture-based system designed to support ubiquitous ‘in the environment’ interactions with everyday computing technology. Hand gestures and audio feedback allow users to control computer applications without reliance on a graphical user interface, and without having to switch from the context of a non-computer task to the context of the computer. The Ambient Gestures system is composed of a vision recognition software application, a set of gestures to be processed by a scripting application and a navigation and selection application that is controlled by the gestures. This system allows us to explore gestures as the primary means of interaction within a multimodal, multimedia environment. In this paper we describe the Ambient Gestures system, define the gestures and the interactions that can be achieved in this environment and present a formative study of the system. We conclude with a discussion of our findings and future applications of Ambient Gestures in ubiquitous computing

    Synchronizing Sequencing Software to a Live Drummer

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    Copyright 2013 Massachusetts Institute of Technology. MIT allows authors to archive published versions of their articles after an embargo period. The article is available at
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