10 research outputs found

    Hand-to-hand: an intermanual illusion of movement

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    Apparent tactile motion has been shown to occur across many contiguous parts of the body, such as fingers, forearms, and back. A recent study demonstrated the possibility of eliciting the illusion of movement from one hand to the other when interconnected by a tablet. In this paper, we explore intermanual apparent tactile motion without any object between them. In a series of psychophysical experiments, we determine the control space for generating smooth and consistent motion, using two vibrating handles which we refer to as the Hand-to-Hand vibrotactile device. In a first experiment, we investigated the occurrence of the phenomenon (i.e., movement illusion) and the generation of a perceptive model. In a second experiment, based on those results, we investigated the effect of hand postures on the illusion. Finally, in a third experiment, we explored two visuo-tactile matching tasks in a multimodal VR setting. Our results can be applied in VR applications with intermanual tactile interactions

    Creating an illusion of movement between the hands using mid-air touch

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    Apparent tactile motion (ATM) has been shown to occur across many contiguous parts of the body, such as fingers, forearms and the back. More recently, the illusion has also been elicited on non-contiguous part of the body, such as from one hand to the other when interconnected or not interconnected by an object in between the hands. Here we explore the reproducibility of the intermanual tactile illusion of movement between two free hands by employing mid-air tactile stimulation. We investigate the optimal parameters to generate a continuous and smooth motion using two arrays of ultrasound speakers, and two stimulation techniques (i.e. static vs. dynamic focal point). In the first experiment, we investigate the occurrence of the illusion when using a static focal point, and we define a perceptive model. In the second experiment, we examine the illusion using a dynamic focal point, defining a second perceptive model. Finally, we discuss the differences between the two techniques

    INVESTIGATING THE ROLES OF MECHANORECEPTIVE CHANNELS IN TACTILE APPARENT MOTION PERCEPTION: A VIBROTACTILE STUDY

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    Tactile apparent motion (TAM) is a perceptual phenomenon in which consecutive presentation of multiple tactile stimuli creates an illusion of motion. Employing a novel tactile display device, the Latero, allowed us to investigate this. The current study focused on the Rapidly Adapting (RA) channel and Slowly Adapting I (SAI) channel on the index finger. The experiment implemented vibrotactile masking stimuli to target the mechanoreceptive channels with the goal of gaining better insight into the involvement of mechanoreceptive channels in the perception of TAM. Masking stimuli were used because previous studies have used them to differentiate between different channels; a certain masking stimulus will impact a mechanoreceptive channel more than others. The experiment began by measuring participants’ threshold for TAM stimuli by varying the stimulus intensity in a two-choice task (left vs right); participants received test trials consisting of TAM stimuli with 25 Hz and 6 Hz testing for the RA and SAI channels, respectively. Next, participants performed a series of test trials with vibrotactile masking stimuli that preceded the TAM stimuli mentioned above. The vibrotactile masking stimulus varied in duration (4 seconds vs 8 seconds) and intensity (two times vs three times the intensity of the TAM stimuli). The results suggest that there was no difference in accuracy when testing for the RA and SAI channels. The results also showed that the introduction of the masking stimuli significantly lowered accuracy. Overall, neither the RA nor the SAI channel may be uniquely involved in TAM perception. However, further improvement on the current design may aid in isolating each channel to help better understand the channel’s role in TAM perception

    "Tap Stimulation": An Alternative To Vibrations To Convey The Apparent Haptic Motion Illusion

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    International audienceVibrotactile sensations can be used to elicit apparent haptic motion illusions, which consist in using discrete vibration patterns to convey an illusory continuous moving sensation across the skin. However, experiencing prolonged vibrations is also known to increase the cognitive load. This study investigates whether continuous mechanical stimulations, or taps, that are activated in sequence, can also create a convincing illusion of haptic motion across the skin. Moreover, we also test whether an increased curvature of the contact surface impacts the quality of the felt illusion. We conducted a comparative psychophysical experiment enrolling 18 participants showing that the proposed "tap" stimulation was as efficient as a 120 Hz vibrotactile stimulation in conveying the haptic motion illusion. Moreover, results showed that the curvature of the contact surface had little effect on the quality of the sensation. Thus, using continuous mechanical stimulations that do not vibrate can be a good alternative to vibrations for rendering haptic sensations in hand-held devices in a lot of applications including navigation guidance

    I see where this is going: a psychophysical study of directional mid-air haptics and apparent tactile motion

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    Mid-air haptic technology can render a plethora of tactile sensations including points, lines, shapes, and textures. To do so, one requires increasingly complex haptic displays. Meanwhile, tactile illusions have had widespread success in the development of contact and wearable haptic displays. In this paper, we exploit the apparent tactile motion illusion to display mid-air haptic directional lines; a prerequisite for the rendering of shapes and icons. We present two pilot studies and a psychophysical study that contrasts a dynamic tactile pointer (DTP) to an apparent tactile pointer (ATP) in terms of direction recognition. To that end, we identify optimal duration and direction parameters for both DTP and ATP mid-air haptic lines and discuss the implications of our findings with respect to haptic feedback design, and device complexity

    INVESTIGATING THE ROLES OF MECHANORECEPTIVE CHANNELS IN TACTILE APPARENT MOTION PERCEPTION: A VIBROTACTILE STUDY

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    Tactile apparent motion (TAM) is a perceptual phenomenon in which consecutive presentation of multiple tactile stimuli creates an illusion of motion. Employing a novel tactile display device, the Latero, allowed us to investigate this. The current study focused on the Rapidly Adapting (RA) channel and Slowly Adapting I (SAI) channel on the index finger. The experiment implemented vibrotactile masking stimuli to target the mechanoreceptive channels with the goal of gaining better insight into the involvement of mechanoreceptive channels in the perception of TAM. Masking stimuli were used because previous studies have used them to differentiate between different channels; a certain masking stimulus will impact a mechanoreceptive channel more than others. The experiment began by measuring participants’ threshold for TAM stimuli by varying the stimulus intensity in a two-choice task (left vs right); participants received test trials consisting of TAM stimuli with 25 Hz and 6 Hz testing for the RA and SAI channels, respectively. Next, participants performed a series of test trials with vibrotactile masking stimuli that preceded the TAM stimuli mentioned above. The vibrotactile masking stimulus varied in duration (4 seconds vs 8 seconds) and intensity (two times vs three times the intensity of the TAM stimuli). The results suggest that there was no difference in accuracy when testing for the RA and SAI channels. The results also showed that the introduction of the masking stimuli significantly lowered accuracy. Overall, neither the RA nor the SAI channel may be uniquely involved in TAM perception. However, further improvement on the current design may aid in isolating each channel to help better understand the channel’s role in TAM perception

    Haptics Rendering and Applications

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    There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future
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