17,422 research outputs found

    Optimal Assembly for High Throughput Shotgun Sequencing

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    We present a framework for the design of optimal assembly algorithms for shotgun sequencing under the criterion of complete reconstruction. We derive a lower bound on the read length and the coverage depth required for reconstruction in terms of the repeat statistics of the genome. Building on earlier works, we design a de Brujin graph based assembly algorithm which can achieve very close to the lower bound for repeat statistics of a wide range of sequenced genomes, including the GAGE datasets. The results are based on a set of necessary and sufficient conditions on the DNA sequence and the reads for reconstruction. The conditions can be viewed as the shotgun sequencing analogue of Ukkonen-Pevzner's necessary and sufficient conditions for Sequencing by Hybridization.Comment: 26 pages, 18 figure

    Reduced Complexity Sphere Decoding

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    In Multiple-Input Multiple-Output (MIMO) systems, Sphere Decoding (SD) can achieve performance equivalent to full search Maximum Likelihood (ML) decoding, with reduced complexity. Several researchers reported techniques that reduce the complexity of SD further. In this paper, a new technique is introduced which decreases the computational complexity of SD substantially, without sacrificing performance. The reduction is accomplished by deconstructing the decoding metric to decrease the number of computations and exploiting the structure of a lattice representation. Furthermore, an application of SD, employing a proposed smart implementation with very low computational complexity is introduced. This application calculates the soft bit metrics of a bit-interleaved convolutional-coded MIMO system in an efficient manner. Based on the reduced complexity SD, the proposed smart implementation employs the initial radius acquired by Zero-Forcing Decision Feedback Equalization (ZF-DFE) which ensures no empty spheres. Other than that, a technique of a particular data structure is also incorporated to efficiently reduce the number of executions carried out by SD. Simulation results show that these approaches achieve substantial gains in terms of the computational complexity for both uncoded and coded MIMO systems.Comment: accepted to Journal. arXiv admin note: substantial text overlap with arXiv:1009.351

    JWalk: a tool for lazy, systematic testing of java classes by design introspection and user interaction

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    Popular software testing tools, such as JUnit, allow frequent retesting of modified code; yet the manually created test scripts are often seriously incomplete. A unit-testing tool called JWalk has therefore been developed to address the need for systematic unit testing within the context of agile methods. The tool operates directly on the compiled code for Java classes and uses a new lazy method for inducing the changing design of a class on the fly. This is achieved partly through introspection, using Java’s reflection capability, and partly through interaction with the user, constructing and saving test oracles on the fly. Predictive rules reduce the number of oracle values that must be confirmed by the tester. Without human intervention, JWalk performs bounded exhaustive exploration of the class’s method protocols and may be directed to explore the space of algebraic constructions, or the intended design state-space of the tested class. With some human interaction, JWalk performs up to the equivalent of fully automated state-based testing, from a specification that was acquired incrementally

    VLSI single-chip (255,223) Reed-Solomon encoder with interleaver

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    The invention relates to a concatenated Reed-Solomon/convolutional encoding system consisting of a Reed-Solomon outer code and a convolutional inner code for downlink telemetry in space missions, and more particularly to a Reed-Solomon encoder with programmable interleaving of the information symbols and code correction symbols to combat error bursts in the Viterbi decoder

    Parallel Batch-Dynamic Graph Connectivity

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    In this paper, we study batch parallel algorithms for the dynamic connectivity problem, a fundamental problem that has received considerable attention in the sequential setting. The most well known sequential algorithm for dynamic connectivity is the elegant level-set algorithm of Holm, de Lichtenberg and Thorup (HDT), which achieves O(log2n)O(\log^2 n) amortized time per edge insertion or deletion, and O(logn/loglogn)O(\log n / \log\log n) time per query. We design a parallel batch-dynamic connectivity algorithm that is work-efficient with respect to the HDT algorithm for small batch sizes, and is asymptotically faster when the average batch size is sufficiently large. Given a sequence of batched updates, where Δ\Delta is the average batch size of all deletions, our algorithm achieves O(lognlog(1+n/Δ))O(\log n \log(1 + n / \Delta)) expected amortized work per edge insertion and deletion and O(log3n)O(\log^3 n) depth w.h.p. Our algorithm answers a batch of kk connectivity queries in O(klog(1+n/k))O(k \log(1 + n/k)) expected work and O(logn)O(\log n) depth w.h.p. To the best of our knowledge, our algorithm is the first parallel batch-dynamic algorithm for connectivity.Comment: This is the full version of the paper appearing in the ACM Symposium on Parallelism in Algorithms and Architectures (SPAA), 201
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