1,558 research outputs found
Coordination and Bargaining over the Gaussian Interference Channel
This work considers coordination and bargaining between two selfish users
over a Gaussian interference channel using game theory. The usual information
theoretic approach assumes full cooperation among users for codebook and rate
selection. In the scenario investigated here, each selfish user is willing to
coordinate its actions only when an incentive exists and benefits of
cooperation are fairly allocated. To improve communication rates, the two users
are allowed to negotiate for the use of a simple Han-Kobayashi type scheme with
fixed power split and conditions for which users have incentives to cooperate
are identified. The Nash bargaining solution (NBS) is used as a tool to get
fair information rates. The operating point is obtained as a result of an
optimization problem and compared with a TDM-based one in the literature.Comment: 5 pages, 4 figures, to appear in Proceedings of IEEE ISIT201
Review on Radio Resource Allocation Optimization in LTE/LTE-Advanced using Game Theory
Recently, there has been a growing trend toward ap-plying game theory (GT) to various engineering fields in order to solve optimization problems with different competing entities/con-tributors/players. Researches in the fourth generation (4G) wireless network field also exploited this advanced theory to overcome long term evolution (LTE) challenges such as resource allocation, which is one of the most important research topics. In fact, an efficient de-sign of resource allocation schemes is the key to higher performance. However, the standard does not specify the optimization approach to execute the radio resource management and therefore it was left open for studies. This paper presents a survey of the existing game theory based solution for 4G-LTE radio resource allocation problem and its optimization
Coalitional Games in MISO Interference Channels: Epsilon-Core and Coalition Structure Stable Set
The multiple-input single-output interference channel is considered. Each
transmitter is assumed to know the channels between itself and all receivers
perfectly and the receivers are assumed to treat interference as additive
noise. In this setting, noncooperative transmission does not take into account
the interference generated at other receivers which generally leads to
inefficient performance of the links. To improve this situation, we study
cooperation between the links using coalitional games. The players (links) in a
coalition either perform zero forcing transmission or Wiener filter precoding
to each other. The -core is a solution concept for coalitional games
which takes into account the overhead required in coalition deviation. We
provide necessary and sufficient conditions for the strong and weak
-core of our coalitional game not to be empty with zero forcing
transmission. Since, the -core only considers the possibility of
joint cooperation of all links, we study coalitional games in partition form in
which several distinct coalitions can form. We propose a polynomial time
distributed coalition formation algorithm based on coalition merging and prove
that its solution lies in the coalition structure stable set of our coalition
formation game. Simulation results reveal the cooperation gains for different
coalition formation complexities and deviation overhead models.Comment: to appear in IEEE Transactions on Signal Processing, 14 pages, 14
figures, 3 table
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