147 research outputs found

    Reliable Physical Layer Network Coding

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    When two or more users in a wireless network transmit simultaneously, their electromagnetic signals are linearly superimposed on the channel. As a result, a receiver that is interested in one of these signals sees the others as unwanted interference. This property of the wireless medium is typically viewed as a hindrance to reliable communication over a network. However, using a recently developed coding strategy, interference can in fact be harnessed for network coding. In a wired network, (linear) network coding refers to each intermediate node taking its received packets, computing a linear combination over a finite field, and forwarding the outcome towards the destinations. Then, given an appropriate set of linear combinations, a destination can solve for its desired packets. For certain topologies, this strategy can attain significantly higher throughputs over routing-based strategies. Reliable physical layer network coding takes this idea one step further: using judiciously chosen linear error-correcting codes, intermediate nodes in a wireless network can directly recover linear combinations of the packets from the observed noisy superpositions of transmitted signals. Starting with some simple examples, this survey explores the core ideas behind this new technique and the possibilities it offers for communication over interference-limited wireless networks.Comment: 19 pages, 14 figures, survey paper to appear in Proceedings of the IEE

    The Multi-way Relay Channel

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    The multiuser communication channel, in which multiple users exchange information with the help of a relay terminal, termed the multi-way relay channel (mRC), is introduced. In this model, multiple interfering clusters of users communicate simultaneously, where the users within the same cluster wish to exchange messages among themselves. It is assumed that the users cannot receive each other's signals directly, and hence the relay terminal in this model is the enabler of communication. In particular, restricted encoders, which ignore the received channel output and use only the corresponding messages for generating the channel input, are considered. Achievable rate regions and an outer bound are characterized for the Gaussian mRC, and their comparison is presented in terms of exchange rates in a symmetric Gaussian network scenario. It is shown that the compress-and-forward (CF) protocol achieves exchange rates within a constant bit offset of the exchange capacity independent of the power constraints of the terminals in the network. A finite bit gap between the exchange rates achieved by the CF and the amplify-and-forward (AF) protocols is also shown. The two special cases of the mRC, the full data exchange model, in which every user wants to receive messages of all other users, and the pairwise data exchange model which consists of multiple two-way relay channels, are investigated in detail. In particular for the pairwise data exchange model, in addition to the proposed random coding based achievable schemes, a nested lattice coding based scheme is also presented and is shown to achieve exchange rates within a constant bit gap of the exchange capacity.Comment: Revised version of our submission to the Transactions on Information Theor

    Fundamental Limits of Caching in Wireless D2D Networks

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    We consider a wireless Device-to-Device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an ``infrastructure'' setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this work, we consider a D2D ``infrastructure-less'' version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery, achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is therefore natural to ask whether these two gains are cumulative, i.e.,if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law).Comment: 45 pages, 5 figures, Submitted to IEEE Transactions on Information Theory, This is the extended version of the conference (ITW) paper arXiv:1304.585

    Low-Latency Broadcast in Multirate Wireless Mesh Networks

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    Special Issue on “Multi-Hop Wireless Mesh Networks”</p

    Low Latency Multimedia Broadcast in Multi-rate Wireless Meshes

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    Abstract — In a multi-rate wireless network, a node can dynamically adjust its link transmission rate by switching between different modulation schemes. For the current IEEE802.11a/b/g standards, this rate adjustment is limited to unicast traffic only while multicast and broadcast traffic is always transmitted at the lowest possible rate. In this paper, we consider a novel type of multi-rate mesh networks where a node can dynamically adjust its link layer multicast rates to its neighbours. In particular, we consider the problem of realising low latency network-wide broadcast in this type of multi-rate wireless meshes. We will first show that the multi-rate broadcast problem is significantly different from the single-rate case. We will then present an algorithm for achieving low latency broadcast in a multi-rate mesh which exploits both wireless broadcast advantage and the multi-rate nature of the network. I

    Slepian-Wolf Coding Over Cooperative Relay Networks

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    This paper deals with the problem of multicasting a set of discrete memoryless correlated sources (DMCS) over a cooperative relay network. Necessary conditions with cut-set interpretation are presented. A \emph{Joint source-Wyner-Ziv encoding/sliding window decoding} scheme is proposed, in which decoding at each receiver is done with respect to an ordered partition of other nodes. For each ordered partition a set of feasibility constraints is derived. Then, utilizing the sub-modular property of the entropy function and a novel geometrical approach, the results of different ordered partitions are consolidated, which lead to sufficient conditions for our problem. The proposed scheme achieves operational separation between source coding and channel coding. It is shown that sufficient conditions are indeed necessary conditions in two special cooperative networks, namely, Aref network and finite-field deterministic network. Also, in Gaussian cooperative networks, it is shown that reliable transmission of all DMCS whose Slepian-Wolf region intersects the cut-set bound region within a constant number of bits, is feasible. In particular, all results of the paper are specialized to obtain an achievable rate region for cooperative relay networks which includes relay networks and two-way relay networks.Comment: IEEE Transactions on Information Theory, accepte
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