1,259,735 research outputs found
Gesture based human-computer interface for 3D design
modeling are amongst the most important ļ¬elds of interest in current computer vision research. However, traditional hand recognition systems can only operate in constrained environments using coloured gloves or static backgrounds and do not allow for 3D object manipulation. The goal of this research is to develop real-time camera based solutions to control 3D modeling applications using natural hand gestures
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Applying scenarios in user-centred design to develop a sketching interface for human modelling and animation
This paper presents our user and usability studies for applying scenarios in user-centred design to develop a sketching interface for virtual human modelling and animation. In this approach, we utilise the User Centred System Design (UCSD) strategy and spiral lifecycles to ensure system usability and functionalities. A series of usability techniques were employed. After the initial conceptual design, a preliminary user study (including questionnaires and sketching observations) was undertaken to establish the formal interface design. Second, an informal user test was conducted on the first prototype: a āsketch-based 3D stick figure animation interfaceā. Finally, a formal user evaluation (including performance tests, sketching observations, and interviews) was carried out on the latest version: a āsketch-based virtual human builderā. During this iterative process, various paper-based and electronic-based sketching scenarios were created, which were acted-out by users to help designers evoke and verify design ideas, identify usersā needs, and test the prototype interfaces in real contexts. Benefiting from applying the UCSD strategy and scenario-based design to develop a natural and supportive sketching interface, our investigation can be a useful instantiation for the design of other sketching interfaces where these techniques have not been widely acknowledged and utilised in the past
Evaluating Interaction Techniques in an Interactive Workspace: Comparing the Effectiveness of a Textual Interface, Virtual Paths Interface, and ARIS
ARIS is an interface that enables users to visually relocate applications and redirect input among myriad devices in an interactive workspace. While we previously claimed that ARIS is more effective than other interfaces for performing these tasks, this work seeks to empirically validate our claim. We compared the use of ARIS to an interaction design of a text-based and virtual paths interface for relocating applications and redirecting input in an interactive workspace. Results show that (i) users can relocate applications and redirect input faster with ARIS than a text-based interface, (ii) users commit fewer errors with ARIS than a text-based interface, (iii) users experience less workload and are more satisfied with ARIS than a text-based interface, and (iv) ARIS was comparable to the use of a virtual paths interface. ARIS is more effective than an interaction design that requires a user to mentally map and select textual identifiers, while supporting functionality beyond that of a virtual paths interface
ISML: an interface specification meta-language
In this paper we present an abstract metaphor model situated within a model-based user interface framework. The inclusion of metaphors in graphical user interfaces is a well established, but mostly craft-based strategy to design. A substantial body of notations and tools can be found within the model-based user interface design literature, however an explicit treatment of metaphor and its mappings to other design views has yet to be addressed. We introduce the Interface Specification Meta-Language (ISML) framework and demonstrate its use in comparing the semantic and syntactic features of an interactive system. Challenges facing this research are outlined and further work proposed
Hierarchical interface-based supervisory control using the conflict preorder
Hierarchical Interface-Based Supervisory Control decomposes a large discrete event system into subsystems linked to each other by interfaces, facilitating the design of complex systems and the re-use of components. By ensuring that each subsystem satisfies its interface consistency conditions locally, it can be ensured that the complete system is controllable and nonblocking. The interface consistency conditions proposed in this paper are based on the conflict preorder, providing increased flexibility over previous approaches. The framework requires only a small number of interface consistency conditions, and allows for the design of multi-level hierarchies that are provably controllable and nonblocking
User-centred interface design for cross-language information retrieval
This paper reports on the user-centered design methodology and
techniques used for the elicitation of user requirements and how these requirements informed the first phase of the user interface design for a Cross-Language Information Retrieval System. We describe a set of factors involved in analysis of the data collected and, finally discuss the implications for user interface design based on the findings
Observing Users - Designing clarity a case study on the user-centred design of a cross-language information retrieval system
This paper presents a case study of the development of an interface to a novel and complex form of document retrieval: searching for texts written in foreign languages based on native language queries. Although the underlying technology for achieving such a search is relatively well understood, the appropriate interface design is not. A study involving users (with such searching needs) from the start of the design process is described covering initial examination of user needs and tasks; preliminary
design and testing of interface components; building, testing, and further refining an interface; before
finally conducting usability tests of the system. Lessons are learned at every stage of the process leading to a much more informed view of how such an interface should be built
Authoring a Webāenhanced interface for a new languageālearning environment
This paper presents conceptual considerations underpinning a design process set up to develop an applicable and usable interface as well as defining parameters for a new and versatile Computer Assisted Language Learning (CALL) environment. Based on a multidisciplinary expertise combining Human Computer Interaction (HCI), Webābased Java programming, CALL authoring and language teaching expertise, it strives to generate new CALLāenhanced curriculum developments in language learning. The originality of the approach rests on its design rationale established on the strength of previously identified student requirements and authoring needs identifying inherent design weaknesses and interactive limitations of existing hypermedia CALL applications (HĆ©mard, 1998). At the student level, the emphasis is placed on three important design decisions related to the design of the interface, student interaction and usability. Thus, particular attention is given to design considerations focusing on the need to (a) develop a readily recognizable, professionally robust and intuitive interface, (b) provide a studentācontrolled navigational space based on a mixed learning environment approach, and (c) promote a flexible, networkābased, access mode reconciling classroom with open access exploitations. At the author level, design considerations are essentially orientated towards adaptability and flexibility with the integration of authoring facilities, requiring no specific authoring skills, to cater for and support the need for a flexible approach adaptable to specific languageālearning environments. This paper elaborates on these conceptual considerations within the design process with particular emphasis on the adopted principled methodology and resulting design decisions and solutions
Control of virtual environments for young people with learning difficulties
Purpose: The objective of this research is to identify the requirements for the selection or development of usable virtual environment (VE) interface devices for young people with learning disabilities. Method: a user-centred design methodology was employed, to produce a design specification for usable VE interface devices. Details of the users' cognitive, physical and perceptual abilities were obtained through observation and normative assessment tests. Conclusions : A review of computer interface technology, including virtual reality and assistive devices, was conducted. As there were no devices identified that met all the requirements of the design specification, it was concluded that there is a need for the design and development of new concepts. Future research will involve concept and prototype development and user-based evaluation of the prototypes
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