7,492 research outputs found
Recommended from our members
Business process simulation: An alternative modelling technique for the information system development process
This paper discusses the idea that even though information systems development
(ISD) approaches have long advocated the use of integrated organisational views, the
modelling techniques used have not been adapted accordingly and remain focused on
the automated information system (IS) solution. Existing research provides evidence
that business process simulation (BPS) can be used at different points in the ISD
process to provide better integrated organisational views that aid the design of
appropriate IS solutions. Despite this fact, research in this area is not extensive;
suggesting that the potential of using BPS for the ISD process is not yet well
understood. The paper uses the findings from three different case studies to illustrate
the ways BPS has been used at different points in the ISD process. It compares the
results against IS modelling techniques, highlighting the advantages and
disadvantages that BPS has over the latter. The research necessary to develop
appropriate BPS tools and give guidance on their use in the ISD process is discussed
Geoweb 2.0 for Participatory Urban Design: Affordances and Critical Success Factors
In this paper, we discuss the affordances of open-source Geoweb 2.0 platforms
to support the participatory design of urban projects in real-world
practices.We first introduce the two open-source platforms used in our study
for testing purposes. Then, based on evidence from five different field studies
we identify five affordances of these platforms: conversations on alternative
urban projects, citizen consultation, design empowerment, design studio
learning and design research. We elaborate on these in detail and identify a
key set of success factors for the facilitation of better practices in the
future
Designing a Technological Pathway to Empower Vocational Education and Training in the Circular Wood and Furniture Sector through Extended Reality
Extended Reality (XR) is a term that refers to virtual, augmented, and, more recently, mixed reality (VR/AR//MR), which are key enabling technologies of the Industry 4.0 (I4.0) and the simulated digital environment of the metaverse. XR enables the simulation of workplace scenarios, providing workers with training in a risk-free environment, resulting in cost savings, improved occupational risk prevention, and enhanced decision-making processes. XR is ideal for supporting digital transformation for organisations in fields such as production, occupational risk prevention, maintenance, and marketing. XR is also a key driver for training initiatives aimed at promoting good practices in the circular economy in specific sectors such as woodworking and furniture (W&F). The European Commission has recognised the potential of XR for the W&F sector, funding initiatives such as the European project, Allview, which seeks to identify the most appropriate and beneficial technologies of I4.0 with a green and digital transition focus from the perspective of vocational education and training (VET). This paper presents the work carried out within the framework of Allview, including the research and comparison of current software and hardware of XR tools suitable for VET in the W&F field, a review of successful examples of XR applied to W&F training actions, and an analysis of the opinions gathered from European students, teachers, and training organisations regarding the use of XR in education. As a result, the authors present a training pathway aimed at the development and implementation of a XR training scenario/lab/environment focused on VR, 360Ā° videos, and MR, as a guideline for developing immersive XR training contents, contributing to the digital and green transformation of VET in the W&F sector
- ā¦