2,724 research outputs found

    An Agent Enabled System for Personalizing Wireless Mobile Services

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    Handheld wireless devices such as cellular phones and personal digital assistants (PDAs) have limited memory, storage, and processing power. In addition, small screens and limited input facilities make entering information tedious. It is therefore important that wireless mobile applications optimize resource usage and minimize input effort imposed on the user. One way is to download to the client only the information most relevant to the user, then present that information effectively, taking into account the user\u27s preferences and history as well as the task at hand. This personalization approach minimizes the information to be displayed. In this paper, we present a mobile agent-based system for personalizing mobile services; we use mobile agents simply because such autonomous software entities have characteristics that can benefit mobile devices and the wireless environment. We introduce the tiered architecture of the proposed system and the functions of the different components; then we discuss how we use the Composite/Capabilities Preferences/Profile (CC/PP) in personalizing wireless mobile services. A proof of concept implementation has been developed using Java technologies

    Personalization by Partial Evaluation.

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    The central contribution of this paper is to model personalization by the programmatic notion of partial evaluation.Partial evaluation is a technique used to automatically specialize programs, given incomplete information about their input.The methodology presented here models a collection of information resources as a program (which abstracts the underlying schema of organization and ïŹ‚ow of information),partially evaluates the program with respect to user input,and recreates a personalized site from the specialized program.This enables a customizable methodology called PIPE that supports the automatic specialization of resources,without enumerating the interaction sequences beforehand .Issues relating to the scalability of PIPE,information integration,sessioniz-ling scenarios,and case studies are presented

    Personalizing Access to Learning Networks

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    An Infrastructure for a Mobile-Agent System that Provides Personalized Services to Mobile Devices

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    In this paper, we present the design of a mobile-agent system that provides a mobile user with a personalized information retrieval service and we describe the implementation of the infrastructure for such a system. This Personal Agent System gathers information from the Internet and uses context-aware mechanisms to manage the information according to a mobile user\u27s needs and preferences. The user\u27s schedule and location are the context indicators in this system. These indicators are critical in ensuring that users obtain only the information they want, receive information in a form that is most useful for viewing on their mobile device, and is notified of new information in a minimally intrusive manner. The system incorporates a rule-based learning system to enhance the personalization achieved by the system

    The simplicity project: easing the burden of using complex and heterogeneous ICT devices and services

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    As of today, to exploit the variety of different "services", users need to configure each of their devices by using different procedures and need to explicitly select among heterogeneous access technologies and protocols. In addition to that, users are authenticated and charged by different means. The lack of implicit human computer interaction, context-awareness and standardisation places an enormous burden of complexity on the shoulders of the final users. The IST-Simplicity project aims at leveraging such problems by: i) automatically creating and customizing a user communication space; ii) adapting services to user terminal characteristics and to users preferences; iii) orchestrating network capabilities. The aim of this paper is to present the technical framework of the IST-Simplicity project. This paper is a thorough analysis and qualitative evaluation of the different technologies, standards and works presented in the literature related to the Simplicity system to be developed

    Generating collaborative systems for digital libraries: A model-driven approach

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    This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework
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