157,980 research outputs found
Radiation safety based on the sky shine effect in reactor
In the reactor operation, neutrons and gamma rays are the most dominant radiation.
As protection, lead and concrete shields are built around the reactor. However, the radiation
can penetrate the water shielding inside the reactor pool. This incident leads to the occurrence
of sky shine where a physical phenomenon of nuclear radiation sources was transmitted
panoramic that extends to the environment. The effect of this phenomenon is caused by the
fallout radiation into the surrounding area which causes the radiation dose to increase. High
doses of exposure cause a person to have stochastic effects or deterministic effects. Therefore,
this study was conducted to measure the radiation dose from sky shine effect that scattered
around the reactor at different distances and different height above the reactor platform. In this
paper, the analysis of the radiation dose of sky shine effect was measured using the
experimental metho
Dynamic Power Management for Neuromorphic Many-Core Systems
This work presents a dynamic power management architecture for neuromorphic
many core systems such as SpiNNaker. A fast dynamic voltage and frequency
scaling (DVFS) technique is presented which allows the processing elements (PE)
to change their supply voltage and clock frequency individually and
autonomously within less than 100 ns. This is employed by the neuromorphic
simulation software flow, which defines the performance level (PL) of the PE
based on the actual workload within each simulation cycle. A test chip in 28 nm
SLP CMOS technology has been implemented. It includes 4 PEs which can be scaled
from 0.7 V to 1.0 V with frequencies from 125 MHz to 500 MHz at three distinct
PLs. By measurement of three neuromorphic benchmarks it is shown that the total
PE power consumption can be reduced by 75%, with 80% baseline power reduction
and a 50% reduction of energy per neuron and synapse computation, all while
maintaining temporary peak system performance to achieve biological real-time
operation of the system. A numerical model of this power management model is
derived which allows DVFS architecture exploration for neuromorphics. The
proposed technique is to be used for the second generation SpiNNaker
neuromorphic many core system
A case study for NoC based homogeneous MPSoC architectures
The many-core design paradigm requires flexible and modular hardware and software components to provide the required scalability to next-generation on-chip multiprocessor architectures. A multidisciplinary approach is necessary to consider all the interactions between the different components of the design. In this paper, a complete design methodology that tackles at once the aspects of system level modeling, hardware architecture, and programming model has been successfully used for the implementation of a multiprocessor network-on-chip (NoC)-based system, the NoCRay graphic accelerator. The design, based on 16 processors, after prototyping with field-programmable gate array (FPGA), has been laid out in 90-nm technology. Post-layout results show very low power, area, as well as 500 MHz of clock frequency. Results show that an array of small and simple processors outperform a single high-end general purpose processo
Network-aware design-space exploration of a power-efficient embedded application
The paper presents the design and multi-parameter optimization of a networked embedded application for the health-care domain. Several hardware, software, and application parameters, such as clock frequency, sensor sampling rate, data packet rate, are tuned at design- and run-time according to application specifications and operating conditions to optimize hardware requirements, packet loss, power consumption. Experimental results show that further power efficiency can be achieved by considering also communication aspects during design space exploratio
Push-and-Twist Drillstring Assemblies
Deep drilling using a rigid drillstring requires the assembly and disassembly of multiple drill pipes. The interfaces between these pipes provide a challenge for automation because they must transmit large drilling forces and movements while, at the same time, minimise the actions and forces that are needed to make or break the interface.
A geometry which can address these requirements has been suggested by the authors. This approach would use a push-and-twist bayonet system to engage drill pipes, with torque transmission through the bayonet studs. A variety of L-shaped and T-shaped bayonet paths have been proposed to ensure that separation of specific drill pipes can be achieved through a combination of clockwise and counter-clockwise rotation and single-point clamping. Sustained drills into a variety of media are used to show that percussive impulses are transmitted across the interface, whilst ensuring that the drill interface is able to withstand the shock loading associated with hammer-drilling. These tests are repeated and contrasted to control experiments using a single-piece control drillstring, which allows the performance of the interface and any degradation over time to be quantified. Results suggest that the bayonet-style connection performs well with no significant performances losses encountered or structural degradation noted
Formal and Informal Methods for Multi-Core Design Space Exploration
We propose a tool-supported methodology for design-space exploration for
embedded systems. It provides means to define high-level models of applications
and multi-processor architectures and evaluate the performance of different
deployment (mapping, scheduling) strategies while taking uncertainty into
account. We argue that this extension of the scope of formal verification is
important for the viability of the domain.Comment: In Proceedings QAPL 2014, arXiv:1406.156
Design of multimedia processor based on metric computation
Media-processing applications, such as signal processing, 2D and 3D graphics
rendering, and image compression, are the dominant workloads in many embedded
systems today. The real-time constraints of those media applications have
taxing demands on today's processor performances with low cost, low power and
reduced design delay. To satisfy those challenges, a fast and efficient
strategy consists in upgrading a low cost general purpose processor core. This
approach is based on the personalization of a general RISC processor core
according the target multimedia application requirements. Thus, if the extra
cost is justified, the general purpose processor GPP core can be enforced with
instruction level coprocessors, coarse grain dedicated hardware, ad hoc
memories or new GPP cores. In this way the final design solution is tailored to
the application requirements. The proposed approach is based on three main
steps: the first one is the analysis of the targeted application using
efficient metrics. The second step is the selection of the appropriate
architecture template according to the first step results and recommendations.
The third step is the architecture generation. This approach is experimented
using various image and video algorithms showing its feasibility
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