272 research outputs found

    INTEREST-BASED FILTERING OF SOCIAL DATA IN DECENTRALIZED ONLINE SOCIAL NETWORKS

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    In Online Social Networks (OSNs) users are overwhelmed with huge amount of social data, most of which are irrelevant to their interest. Due to the fact that most current OSNs are centralized, people are forced to share their data with the site, in order to be able to share it with their friends, and thus they lose control over it. Decentralized Online Social Networks have been proposed as an alternative to traditional centralized ones (such as Facebook, Twitter, Google+, etc.) to deal with privacy problems and to allow users to maintain control over their data. This thesis presents a novel peer-to-peer architecture for decentralized OSN and a mechanism that allows each node to filter out irrelevant social data, while ensuring a level of serendipity (serendipitous are social data which are unexpected since they do not belong in the areas of interest of the user but are desirable since they are important or popular). The approach uses feedback from recipient users to construct a model of different areas of interest along the relationships between sender and receiver, which acts as a filter while propagating social data in this area of interest. The evaluation of the approach, using an Erlang simulation shows that it works according to the design specification: with the increasing number of social data passing through the network, the nodes learn to filter out irrelevant data, while serendipitous important data is able to pass through the network

    Design of an E-learning system using semantic information and cloud computing technologies

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    Humanity is currently suffering from many difficult problems that threaten the life and survival of the human race. It is very easy for all mankind to be affected, directly or indirectly, by these problems. Education is a key solution for most of them. In our thesis we tried to make use of current technologies to enhance and ease the learning process. We have designed an e-learning system based on semantic information and cloud computing, in addition to many other technologies that contribute to improving the educational process and raising the level of students. The design was built after much research on useful technology, its types, and examples of actual systems that were previously discussed by other researchers. In addition to the proposed design, an algorithm was implemented to identify topics found in large textual educational resources. It was tested and proved to be efficient against other methods. The algorithm has the ability of extracting the main topics from textual learning resources, linking related resources and generating interactive dynamic knowledge graphs. This algorithm accurately and efficiently accomplishes those tasks even for bigger books. We used Wikipedia Miner, TextRank, and Gensim within our algorithm. Our algorithm‘s accuracy was evaluated against Gensim, largely improving its accuracy. Augmenting the system design with the implemented algorithm will produce many useful services for improving the learning process such as: identifying main topics of big textual learning resources automatically and connecting them to other well defined concepts from Wikipedia, enriching current learning resources with semantic information from external sources, providing student with browsable dynamic interactive knowledge graphs, and making use of learning groups to encourage students to share their learning experiences and feedback with other learners.Programa de Doctorado en Ingeniería Telemática por la Universidad Carlos III de MadridPresidente: Luis Sánchez Fernández.- Secretario: Luis de la Fuente Valentín.- Vocal: Norberto Fernández Garcí

    The Influence of Online Product Recommendations on Consumer Choice-Making Confidence, Effort, and Satisfaction

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    The number of products and services available online is growing at a tremendous pace. Consumers increasingly desire the ability to filter through the noise and quickly discover the products that are most relevant to their needs. Many businesses are implementing product recommender systems to provide this ability to consumers, and the result is often increased sales and more satisfied customers. However, recommender systems can also have negative consequences for consumers. For example, a recommender system can bias consumers to purchase more expensive products. Additionally, theories of consumer choice-making suggest that recommender systems can sometimes make purchase choices more difficult, resulting in outcomes that are contrary to the intended purposes of the system, such as customers expending greater shopping effort and feeling less satisfied as a result of receiving too many suggestions. The purpose of this dissertation is to further explore when recommender systems can negatively affect consumers’ online shopping experiences. I investigate three research questions: 1) When do product recommendations increase, rather than decrease, shopping effort? 2) When do product recommendations decrease, rather than increase, shopping satisfaction? And 3) When do recommender systems decrease, rather than increase, consumers’ choice-making confidence? I propose to study these questions by conducting an experiment using a fictitious retail website and online survey

    New forms of collaborative innovation and production on the internet

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    The Internet has enabled new forms of large-scale collaboration. Voluntary contributions by large numbers of users and co-producers lead to new forms of production and innovation, as seen in Wikipedia, open source software development, in social networks or on user-generated content platforms as well as in many firm-driven Web 2.0 services. Large-scale collaboration on the Internet is an intriguing phenomenon for scholarly debate because it challenges well established insights into the governance of economic action, the sources of innovation, the possibilities of collective action and the social, legal and technical preconditions for successful collaboration. Although contributions to the debate from various disciplines and fine-grained empirical studies already exist, there still is a lack of an interdisciplinary approach

    New forms of collaborative innovation and production on the internet - an interdisciplinary perspective

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    The Internet has enabled new forms of large-scale collaboration. Voluntary contributions by large numbers of users and co-producers lead to new forms of production and innovation, as seen in Wikipedia, open source software development, in social networks or on user-generated content platforms as well as in many firm-driven Web 2.0 services. Large-scale collaboration on the Internet is an intriguing phenomenon for scholarly debate because it challenges well established insights into the governance of economic action, the sources of innovation, the possibilities of collective action and the social, legal and technical preconditions for successful collaboration. Although contributions to the debate from various disciplines and fine-grained empirical studies already exist, there still is a lack of an interdisciplinary approach
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