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Surface-based flow visualization
This is the author's peer-reviewed final manuscript, as accepted by the publisher. The published article is copyrighted by Elsevier and can be found at: http://www.journals.elsevier.com/computers-and-graphics/.With increasing computing power, it is possible to process more complex fluid simulations. However, a gap between increasing\ud
data size and our ability to visualize them still remains. Despite the great amount of progress that has been made in the field of\ud
flow visualization over the last two decades, a number of challenges remain. Whilst the visualization of 2D flow has many good\ud
solutions, the visualization of 3D flow still poses many problems. Challenges such as domain coverage, speed of computation, and\ud
perception remain key directions for further research. Flow visualization with a focus on surface-based techniques forms the basis\ud
of this literature survey, including surface construction techniques and visualization methods applied to surfaces. We detail our\ud
investigation into these algorithms with discussions of their applicability and their relative strengths and drawbacks. We review the\ud
most important challenges when considering such visualizations. The result is an up-to-date overview of the current state-of-the-art\ud
that highlights both solved and unsolved problems in this rapidly evolving branch of research
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques
Flow visualization has been a very attractive component of scientific visualization research for a long time. Usually very large multivariate datasets require processing. These datasets often consist of a large number of sample locations and several time steps. The steadily increasing performance of computers has recently become a driving factor for a reemergence in flow visualization research, especially in texture-based techniques. In this paper, dense, texture-based flow visualization techniques are discussed. This class of techniques attempts to provide a complete, dense representation of the flow field with high spatio-temporal coherency. An attempt of categorizing closely related solutions is incorporated and presented. Fundamentals are shortly addressed as well as advantages and disadvantages of the methods. Categories and Subject Descriptors (according to ACM CCS): I.3 [Computer Graphics]: visualization, flow visualization, computational flow visualizatio
Time-varying volume visualization
Volume rendering is a very active research field in Computer Graphics because of its wide range of applications in various sciences, from medicine to flow mechanics. In this report, we survey a state-of-the-art on time-varying volume rendering. We state several basic concepts and then we establish several criteria to classify the studied works: IVR versus DVR, 4D versus 3D+time, compression techniques, involved architectures, use of parallelism and image-space versus object-space coherence. We also address other related problems as transfer functions and 2D cross-sections computation of time-varying volume data. All the papers reviewed are classified into several tables based on the mentioned classification and, finally, several conclusions are presented.Preprin
Interactive ray tracing for volume visualization
Journal ArticleWe present a brute-force ray tracing system for interactive volume visualization, The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel. Although this method has high intrinsic computational cost, its simplicity and scalability make it ideal for large datasets on current high-end parallel systems
New techniques for the scientific visualization of three-dimensional multi-variate and vector fields
Interactive visualization of computational fluid dynamics data.
This thesis describes a literature study and a practical research in the area of flow visualization, with special emphasis on the interactive visualization of Computational Fluid Dynamics (CFD) datasets. Given the four main categories of flow visualization methodology; direct, geometric, texture-based and feature-based flow visualization, the research focus of our thesis is on the direct, geometric and feature-based techniques. And the feature-based flow visualization is highlighted in this thesis. After we present an overview of the state-of-the-art of the recent developments in the flow visualization in higher spatial dimensions (2.5D, 3D and 4D), we propose a fast, simple, and interactive glyph placement algorithm for investigating and visualizing boundary flow data based on unstructured, adaptive resolution boundary meshes from CFD dataset. Afterward, we propose a novel, automatic mesh-driven vector field clustering algorithm which couples the properties of the vector field and resolution of underlying mesh into a unified distance measure for producing high-level, intuitive and suggestive visualization of large, unstructured, adaptive resolution boundary CFD meshes based vector fields. Next we present a novel application with multiple-coordinated views for interactive information-assisted visualization of multidimensional marine turbine CFD data. Information visualization techniques are combined with user interaction to exploit our cognitive ability for intuitive extraction of flow features from CFD datasets. Later, we discuss the design and implementation of each visualization technique used in our interactive flow visualization framework, such as glyphs, streamlines, parallel coordinate plots, etc. In this thesis, we focus on the interactive visualization of the real-world CFD datasets, and present a number of new methods or algorithms to address several related challenges in flow visualization. We strongly believe that the user interaction is a crucial part of an effective data analysis and visualization of large and complex datasets such as CFD datasets we use in this thesis. In order to demonstrate the use of the proposed techniques in this thesis, CFD domain experts reviews are also provided
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