3,633 research outputs found

    Exploring Artistic Learning Through the Creation of Tunnel Books

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    This paper discusses the results of an autoethnographic, arts-based study that explored artistic learning through the creation of tunnel books. The researcher, an art teacher at a private Catholic school, chose the Painted Churches of Schulenburg, TX as the subject of the tunnel books. During the study, the researcher toured four historic churches to obtain information that guided design decisions for the tunnel books. Documentation of the tour was done through photography, video recording, and note taking. Interviews with Katherine Ruffin, book arts professor, and Rand Huebsch, printmaker, book artist, and teacher were conducted to obtain information about construction techniques, materials, and adhesives. Four tunnel books were created. During the process, materials for the tunnel books, media, adhesives, and different assembly approaches were explored. Upon completion, the books were viewed by several individuals who attended the tour of the churches, and Dr. Ann Waltz, Director of the Art School for Children and Young Adults at the University of Houston in Clear Lake, TX. The study was designed to expand artistic learning and gain information that could later be shared with middle school students at St. Clare of Assisi Catholic School. The outcomes revealed new approaches to constructing tunnel books, and applications for new and familiar media. The paper concludes with future plans for the knowledge gained, along with advice for art educators, and the field of art education

    Tennessee Forestry Commission 2022 Annual Report

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    https://digitalcommons.memphis.edu/govpubs-tn-department-agriculture-forestry-commission-annual-report/1000/thumbnail.jp

    Proceedings of the 2011 Great Lakes Connections Conference : Discourse & Illumination, May 20-21, 2011, School of Information Studies, University of Wisconsin-Milwaukee

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    The 2011 Great Lakes Connections Conference was a conference for all Library and Information Science (LIS) doctoral students and candidates. It was a student-focused conference that was intended to provide an opportunity for LIS doctoral students to share and exchange ideas and research. The conference was open to all LIS doctoral students, and included both works in progress and full papers. The accepted papers and works in progress were selected through a double-blind review process

    An Approach to Designing Architectural Structures Using 3D Graphic Statics

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    Graphic statics is a well-established method for designing diverse typologies of architectural structures. Although this method has been in use since the 19th century, the advent of digital technologies contributed to its current, more widespread usage. This paper presents the application of 3D graphic statics for finding structural forms. Parametric design tools based on 3D graphic statics for explorations in a generative design process was employed. The explorations were implemented by the 3D Graphic Statics plugin developed for Grasshopper visual programming editor for the commercial computer-aided design (CAD) system Rhinoceros, commonly used by architects. The design outcomes confirm the effectiveness of the approach based on geometrical operation for designing efficient structural forms composed of elements in perfect geometrical equilibrium with external forces. Furthermore, graphical methods are intuitive and facilitate rapid statical calculations in the conceptual stage of the architectural design process. Moreover, the description of the design approach also allows for reflection on its methods, outcomes, and the interactions of designers with design tools throughout the design process. Finally, this study informs architects about the increasingly sophisticated design tools made available by digital technology to support architectural design and how these tools compare to older design mediums.Поглавље је објављено у тематском зборнику међународног значаја "Advances in Architectural Geometry 2023" чији су уредници Kathrin Dörfler, Jan Knippers, Achim Menges, Stefana Parascho, Helmut Pottmann & Thomas Wortmann који садржи селекцију радова презентованих на конференцији одржаној на Универзитету у Штутгарту, октобра 2023. године (https://www.aag2023.com/#section2)

    State News

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    Recent developments from SELA member institutions

    The Southeastern Librarian v. 58, no. 4 (Winter 2011) Complete Issue

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    Complete issue of The Southeastern Librarian, volume 58, No. 4 (Winter 2011)

    Human factors in instructional augmented reality for intravehicular spaceflight activities and How gravity influences the setup of interfaces operated by direct object selection

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    In human spaceflight, advanced user interfaces are becoming an interesting mean to facilitate human-machine interaction, enhancing and guaranteeing the sequences of intravehicular space operations. The efforts made to ease such operations have shown strong interests in novel human-computer interaction like Augmented Reality (AR). The work presented in this thesis is directed towards a user-driven design for AR-assisted space operations, iteratively solving issues arisen from the problem space, which also includes the consideration of the effect of altered gravity on handling such interfaces.Auch in der bemannten Raumfahrt steigt das Interesse an neuartigen Benutzerschnittstellen, um nicht nur die Mensch-Maschine-Interaktion effektiver zu gestalten, sondern auch um einen korrekten Arbeitsablauf sicherzustellen. In der Vergangenheit wurden wiederholt Anstrengungen unternommen, Innenbordarbeiten mit Hilfe von Augmented Reality (AR) zu erleichtern. Diese Arbeit konzentriert sich auf einen nutzerorientierten AR-Ansatz, welcher zum Ziel hat, die Probleme schrittweise in einem iterativen Designprozess zu lösen. Dies erfordert auch die Berücksichtigung veränderter Schwerkraftbedingungen

    Augmented Reality

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    Augmented Reality (AR) is a natural development from virtual reality (VR), which was developed several decades earlier. AR complements VR in many ways. Due to the advantages of the user being able to see both the real and virtual objects simultaneously, AR is far more intuitive, but it's not completely detached from human factors and other restrictions. AR doesn't consume as much time and effort in the applications because it's not required to construct the entire virtual scene and the environment. In this book, several new and emerging application areas of AR are presented and divided into three sections. The first section contains applications in outdoor and mobile AR, such as construction, restoration, security and surveillance. The second section deals with AR in medical, biological, and human bodies. The third and final section contains a number of new and useful applications in daily living and learning

    Optimising additive manufacturing for fine art sculpture and digital restoration of archaeological artefacts

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    Additive manufacturing (AM) has shown itself to be beneficial in many application areas, including product design and manufacture, medical models and prosthetics, architectural modelling and artistic endeavours. For some of these applications, coupling AM with reverse engineering (RE) enables the utilisation of data from existing 3D shapes. This thesis describes the application of AM and RE within sculpture manufacture, in order to optimise the process chains for sculpture reproduction and relic conservation and restoration. This area poses particular problems since the original artefacts can often be fragile and inaccessible, and the finishing required on the AM replicas is both complex and varied. Several case studies within both literature and practical projects are presented, which cover essential knowledge of producing large scale sculptures from an original models as well as a wide range of artefact shapes and downstream finishing techniques. The combination of digital technologies and traditional art requires interdisciplinary knowledge across engineering and fine art. Also, definitions and requirements (e.g. ‘accuracy’), can be applied as both engineering and artistic terms when specifications and trade-offs are being considered. The thesis discusses the feasibility for using these technologies across domains, and explores the potential for developing new market opportunities for AM. It presents and analyses a number of case study projects undertaken by the author with a view to developing cost and time models for various processes used. These models have then been used to develop a series of "process maps", which enable users of AM in this area to decide upon the optimum process route to follow, under various circumstances. The maps were validated and user feedback obtained through the execution of two further sculpture manufacturing projects. The thesis finishes with conclusions about the feasibility of the approach, its constraints, the pros and cons of adopting AM in this area and recommendations for future research
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