18,944 research outputs found
Developing Interaction 3D Models for E-Learning Applications
Some issues concerning the development of interactive 3D models for e-learning applications are considered. Given that 3D data sets are normally large and interactive display demands high performance computation, a natural solution would be placing the computational burden on the client machine rather than on the server. Mozilla and Google opted for a combination of client-side languages, JavaScript and OpenGL, to handle 3D graphics in a web browser (Mozilla 3D and O3D respectively). Based on the O3D model, core web technologies are considered and an example of the full process involving the generation of a 3D model and their interactive visualization in a web browser is described. The challenging issue of creating realistic 3D models of objects in the real world is discussed and a method based on line projection for fast 3D reconstruction is presented. The generated model is then visualized in a web browser. The experiments demonstrate that visualization of 3D data in a web browser can provide quality user experience. Moreover, the development of web applications are facilitated by O3D JavaScript extension allowing web designers to focus on 3D contents generation
Prop-Based Haptic Interaction with Co-location and Immersion: an Automotive Application
Most research on 3D user interfaces aims at providing only a single sensory
modality. One challenge is to integrate several sensory modalities into a
seamless system while preserving each modality's immersion and performance
factors. This paper concerns manipulation tasks and proposes a visuo-haptic
system integrating immersive visualization, tactile force and tactile feedback
with co-location. An industrial application is presented
Veni Vidi Vici, A Three-Phase Scenario For Parameter Space Analysis in Image Analysis and Visualization
Automatic analysis of the enormous sets of images is a critical task in life
sciences. This faces many challenges such as: algorithms are highly
parameterized, significant human input is intertwined, and lacking a standard
meta-visualization approach. This paper proposes an alternative iterative
approach for optimizing input parameters, saving time by minimizing the user
involvement, and allowing for understanding the workflow of algorithms and
discovering new ones. The main focus is on developing an interactive
visualization technique that enables users to analyze the relationships between
sampled input parameters and corresponding output. This technique is
implemented as a prototype called Veni Vidi Vici, or "I came, I saw, I
conquered." This strategy is inspired by the mathematical formulas of numbering
computable functions and is developed atop ImageJ, a scientific image
processing program. A case study is presented to investigate the proposed
framework. Finally, the paper explores some potential future issues in the
application of the proposed approach in parameter space analysis in
visualization
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