171,121 research outputs found
Introduction of interactive learning into French university physics classrooms
We report on a project to introduce interactive learning strategies (ILS) to
physics classes at the Universit\'e Pierre et Marie Curie (UPMC), one of the
leading science universities in France. In Spring 2012, instructors in two
large introductory classes, first-year, second-semester mechanics, and
second-year introductory E&M, enrolling approximately 500 and 250 students
respectively, introduced ILS into some sections of each class. The specific ILS
utilized were Think-Pair-Share questions and Peer Instruction in the main
lecture classrooms, and UW Tutorials for Introductory Physics in recitation
sections. Pre- and post-instruction assessments (FCI and CSEM respectively)
were given, along with a series of demographics questions. We were able to
compare the results of the FCI and CSEM between interactive and non-interactive
classes taught simultaneously with the same curriculum. We also analyzed final
exam results, as well as the results of student and instructor attitude surveys
between classes. In our analysis, we argue that Multiple Linear Regression
modeling is superior to other common analysis tools, including normalized gain.
Our results show that ILS are effective at improving student learning by all
measures used: research-validated concept inventories and final exam scores, on
both conceptual and traditional problem-solving questions. Multiple Linear
Regression analysis reveals that interactivity in the classroom is a
significant predictor of student learning, showing a similar or stronger
relationship with student learning than such ascribed characteristics as
parents' education, and achieved characteristics such as GPA and hours studied
per week. Analysis of student and instructors attitudes shows that both groups
believe that ILS improve student learning in the physics classroom, and
increases student engagement and motivation
Physics teaching methods: an analysis on peer instruction and modeling instruction
There is a well known phenomenon related to physics students that concerns the difficulty that these have to understand conceptually what is being taught, since, not infrequently, these show bad results and learning difficulties. Based on this, the present article aim a literature review on different learning methods of physics teaching, among them, two in particular, the Peer Instruction and the Modeling Instruction. While in Peer Instruction the students meet with colleagues and discuss a certain theme among them, in most cases with conceptual testes, the Modeling Instruction is based on the use of interactive whiteboards and exposition of content through the student itself, as well as recommends experiments and other sources of pedagogical support. Many authors advocate that the student, even those with low performance in his classes, can learn better when they work in a interactive way or when they work with their peers. It is starting on this premise that studies in these subjects are based.There is a well known phenomenon related to physics students that concerns the difficulty that these have to understand conceptually what is being taught, since, not infrequently, these show bad results and learning difficulties. Based on this, the present article aim a literature review on different learning methods of physics teaching, among them, two in particular, the Peer Instruction and the Modeling Instruction. While in Peer Instruction the students meet with colleagues and discuss a certain theme among them, in most cases with conceptual testes, the Modeling Instruction is based on the use of interactive whiteboards and exposition of content through the student itself, as well as recommends experiments and other sources of pedagogical support. Many authors advocate that the student, even those with low performance in his classes, can learn better when they work in a interactive way or when they work with their peers. It is starting on this premise that studies in these subjects are based.
Predicting student performance in interactive online question pools using mouse interaction features
Modeling student learning and further predicting the performance is a
well-established task in online learning and is crucial to personalized
education by recommending different learning resources to different students
based on their needs. Interactive online question pools (e.g., educational game
platforms), an important component of online education, have become
increasingly popular in recent years. However, most existing work on student
performance prediction targets at online learning platforms with a
well-structured curriculum, predefined question order and accurate knowledge
tags provided by domain experts. It remains unclear how to conduct student
performance prediction in interactive online question pools without such
well-organized question orders or knowledge tags by experts. In this paper, we
propose a novel approach to boost student performance prediction in interactive
online question pools by further considering student interaction features and
the similarity between questions. Specifically, we introduce new features
(e.g., think time, first attempt, and first drag-and-drop) based on student
mouse movement trajectories to delineate students' problem-solving details. In
addition, heterogeneous information network is applied to integrating students'
historical problem-solving information on similar questions, enhancing student
performance predictions on a new question. We evaluate the proposed approach on
the dataset from a real-world interactive question pool using four typical
machine learning models.Comment: 10 pages, 7 figures, conference lak20, has been accepted, proceeding
now. link: https://lak20.solaresearch.org/list-of-accepted-paper
Understanding Teacher Effectiveness with Complexity and Network Theories
This study seeks to understand teacher effect on student test scores with perspectives from complexity and network theories. The assumptions are that network relationships and interactive dynamics are important to individual productivity in knowledge intensive organizations such as schools. Data were collected from students, faculty and staff in ten elementary schools in one school district in the southeast US. The analytical framework included: network analyses, hierarchical linear modeling, Lenth\u27s analysis, response surface methodology and multiple regression. Results support the assumptions. Teacher\u27s network measures exhibited complex linear, curvilinear and interactive effects on student test scores. Teachers who are central in the advice network and who broker trust are especially effective. Implications and future studies are discussed
Including the Interactive White Board in a Classroom
In the last decade, a new technology has started to make its way into countless classrooms around the world. This technology is the Interactive White Board (IWB) system. This self study project shows ways a teacher can integrate the IWB technology in an elementary school classroom. This study was conducted in a first grade classroom in an urban area through analyzing lessons, student work, and teacher journals. The lessons that were taught all included the use of an IWB in different ways, including viewing of online sources, accessing curriculum materials, providing interactive materials, documenting student or teacher work, modeling, and creating opportunities for students to be active learners. I found that the IWB is an effective tool in both delivery of materials during lessons and assessment
How Do Interactive Read-Alouds Promote Engagement and Oral Language Development in Kindergarten
The research question addressed in this project was, how do interactive read-alouds promote engagement and oral language development in kindergarten? The motivating factor for this capstone was the high number of students coming to school with limited resources and lacking prior knowledge of literacy skills. The author developed an interactive read-aloud curriculum unit focused on characters to implement in kindergarten throughout the school year. Each lesson plan incorporates scaffolding, teacher modeling, student discussion, and engagement strategies. The capstone highlighted benefits and common practices for interactive read-alouds, theories such as Cambourne’s Conditions of Learning and Instructional Conversations, and implications of oral language in the classroom. Interactive read-alouds provide many benefits including promoting oral language development, engagement, and comprehension skills
Development of Interactive Physics E-Book to Reduce Student Misconception
This research develops an interactive physics e-book to provide innovation in physics learning at schools. The purpose of the study was to determine the feasibility of a physics e-book on simple harmonic motion material, to determine the reduction of student misunderstandings after learning using e-books, and to determine the practicality of the e-books developed. This research uses research and development (R&D) methods with the research subjects of class X students. Based on learning innovations that have been carried out, it was concluded that e-book learning media has been developed to reduce student misunderstandings. E-book has been validated by 3 experts and the result are very good so it is suitable for use in learning. There is a reduction in student misunderstandings in modeling and implementation classes. The largest decrease occurred in the implementation class which was 11.00% while the modeling class was 9.00%. The e-books used successfully improved students' understanding by 18.00% in classroom modeling and 48.00% in implementation classes. The effectiveness of e-books in reducing student misconceptions belongs to the medium criteria in all classes. The practicality of e-books in modeling and implementation classes belongs to very good criteria
Electronic Education in the Field of Electrical Engineering Disciplines. Combined Didactic Interactive Program System
At present in the educational process of electrical engineering disciplines electronic learning program,
providing control over reproductive educational-cognitive activity (the decision of standard problems) and
universal modeling program systems, for instance Electronics Workbench, giving a chance of organizing
productive, in particular research activity are basically used. However universal modeling program systems can
not provide auto control over educational-cognitive activity because of the absence of the feedback with students.
The combined didactic interactive program system, providing the closed directed auto control over both the
reproductive and productive heuristic educational-cognitive activity of the student is offered
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