14,010 research outputs found
3D scanning of cultural heritage with consumer depth cameras
Three dimensional reconstruction of cultural heritage objects is an expensive and time-consuming process. Recent consumer real-time depth acquisition devices, like Microsoft Kinect, allow very fast and simple acquisition of 3D views. However 3D scanning with such devices is a challenging task due to the limited accuracy and reliability of the acquired data. This paper introduces a 3D reconstruction pipeline suited to use consumer depth cameras as hand-held scanners for cultural heritage objects. Several new contributions have been made to achieve this result. They include an ad-hoc filtering scheme that exploits the model of the error on the acquired data and a novel algorithm for the extraction of salient points exploiting both depth and color data. Then the salient points are used within a modified version of the ICP algorithm that exploits both geometry and color distances to precisely align the views even when geometry information is not sufficient to constrain the registration. The proposed method, although applicable to generic scenes, has been tuned to the acquisition of sculptures and in this connection its performance is rather interesting as the experimental results indicate
Real-time High Resolution Fusion of Depth Maps on GPU
A system for live high quality surface reconstruction using a single moving
depth camera on a commodity hardware is presented. High accuracy and real-time
frame rate is achieved by utilizing graphics hardware computing capabilities
via OpenCL and by using sparse data structure for volumetric surface
representation. Depth sensor pose is estimated by combining serial texture
registration algorithm with iterative closest points algorithm (ICP) aligning
obtained depth map to the estimated scene model. Aligned surface is then fused
into the scene. Kalman filter is used to improve fusion quality. Truncated
signed distance function (TSDF) stored as block-based sparse buffer is used to
represent surface. Use of sparse data structure greatly increases accuracy of
scanned surfaces and maximum scanning area. Traditional GPU implementation of
volumetric rendering and fusion algorithms were modified to exploit sparsity to
achieve desired performance. Incorporation of texture registration for sensor
pose estimation and Kalman filter for measurement integration improved accuracy
and robustness of scanning process
Multi-Atlas Segmentation using Partially Annotated Data: Methods and Annotation Strategies
Multi-atlas segmentation is a widely used tool in medical image analysis,
providing robust and accurate results by learning from annotated atlas
datasets. However, the availability of fully annotated atlas images for
training is limited due to the time required for the labelling task.
Segmentation methods requiring only a proportion of each atlas image to be
labelled could therefore reduce the workload on expert raters tasked with
annotating atlas images. To address this issue, we first re-examine the
labelling problem common in many existing approaches and formulate its solution
in terms of a Markov Random Field energy minimisation problem on a graph
connecting atlases and the target image. This provides a unifying framework for
multi-atlas segmentation. We then show how modifications in the graph
configuration of the proposed framework enable the use of partially annotated
atlas images and investigate different partial annotation strategies. The
proposed method was evaluated on two Magnetic Resonance Imaging (MRI) datasets
for hippocampal and cardiac segmentation. Experiments were performed aimed at
(1) recreating existing segmentation techniques with the proposed framework and
(2) demonstrating the potential of employing sparsely annotated atlas data for
multi-atlas segmentation
Face Recognition from Sequential Sparse 3D Data via Deep Registration
Previous works have shown that face recognition with high accurate 3D data is
more reliable and insensitive to pose and illumination variations. Recently,
low-cost and portable 3D acquisition techniques like ToF(Time of Flight) and
DoE based structured light systems enable us to access 3D data easily, e.g.,
via a mobile phone. However, such devices only provide sparse(limited speckles
in structured light system) and noisy 3D data which can not support face
recognition directly. In this paper, we aim at achieving high-performance face
recognition for devices equipped with such modules which is very meaningful in
practice as such devices will be very popular. We propose a framework to
perform face recognition by fusing a sequence of low-quality 3D data. As 3D
data are sparse and noisy which can not be well handled by conventional methods
like the ICP algorithm, we design a PointNet-like Deep Registration
Network(DRNet) which works with ordered 3D point coordinates while preserving
the ability of mining local structures via convolution. Meanwhile we develop a
novel loss function to optimize our DRNet based on the quaternion expression
which obviously outperforms other widely used functions. For face recognition,
we design a deep convolutional network which takes the fused 3D depth-map as
input based on AMSoftmax model. Experiments show that our DRNet can achieve
rotation error 0.95{\deg} and translation error 0.28mm for registration. The
face recognition on fused data also achieves rank-1 accuracy 99.2% , FAR-0.001
97.5% on Bosphorus dataset which is comparable with state-of-the-art
high-quality data based recognition performance.Comment: To be appeared in ICB201
Design of a multimodal rendering system
This paper addresses the rendering of aligned regular multimodal
datasets. It presents a general framework of multimodal data fusion
that includes several data merging methods. We also analyze the
requirements of a rendering system able to provide these different
fusion methods. On the basis of these requirements, we propose a novel
design for a multimodal rendering system. The design has been
implemented and proved showing to be efficient and flexible.Postprint (published version
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