35,533 research outputs found

    Setting the stage – embodied and spatial dimensions in emerging programming practices.

    Get PDF
    In the design of interactive systems, developers sometimes need to engage in various ways of physical performance in order to communicate ideas and to test out properties of the system to be realised. External resources such as sketches, as well as bodily action, often play important parts in such processes, and several methods and tools that explicitly address such aspects of interaction design have recently been developed. This combined with the growing range of pervasive, ubiquitous, and tangible technologies add up to a complex web of physicality within the practice of designing interactive systems. We illustrate this dimension of systems development through three cases which in different ways address the design of systems where embodied performance is important. The first case shows how building a physical sport simulator emphasises a shift in activity between programming and debugging. The second case shows a build-once run-once scenario, where the fine-tuning and control of the run-time activity gets turned into an act of in situ performance by the programmers. The third example illustrates the explorative and experiential nature of programming and debugging systems for specialised and autonomous interaction devices. This multitude in approaches in existing programming settings reveals an expanded perspective of what practices of interaction design consist of, emphasising the interlinking between design, programming, and performance with the system that is being developed

    Design and Implement Towards Enhanced Physical Interactive Performance Robot Bodies

    Get PDF
    In this thesis, it will introduce the design principle and implement details towards enhanced physical interactive performance robot bodies, which are more specically focused on under actuated principle robotic hands and articulated leg robots. Since they both signicantly function as the physical interactive robot bodies against external environment, while their current performance can hardly satisfy the requirement of undertaking missions in real application. Regarding to the enhanced physical interactive performances, my work will emphasis on the three following specific functionalities, high energy efficiency, high strength and physical sturdiness in both robotics actuation and mechanism. For achieving the aforementioned targets, multiple design methods have been applied, rstly the elastic energy storage elements and compliant actuation have been adopted in legged robots as Asymmetrical Compliant Actuation (ACA), implemented for not only single joint but also multiple joints as mono and biarticulation congurations in order to achieve higher energy effciency motion. Secondly the under actuated principle and modular nger design concept have been utilized on the development of robotic hands for enhancing the grasping strength and physical sturdiness meanwhile maintaining the manipulation dexterity. Lastly, a novel high payload active tuning Parallel Elastic Actuation (PEA) and Series Elastic Actuation (SEA) have been adopted on legged robots for augmenting energy eciency and physical sturdiness. My thesis contribution relies on the novel design and implement of robotics bodies for enhancing physical interactive performance and we experimentally veried the design effectiveness in specic designed scenario and practical applications

    FM radio: family interplay with sonic mementos

    Get PDF
    Digital mementos are increasingly problematic, as people acquire large amounts of digital belongings that are hard to access and often forgotten. Based on fieldwork with 10 families, we designed a new type of embodied digital memento, the FM Radio. It allows families to access and play sonic mementos of their previous holidays. We describe our underlying design motivation where recordings are presented as a series of channels on an old fashioned radio. User feedback suggests that the device met our design goals: being playful and intriguing, easy to use and social. It facilitated family interaction, and allowed ready access to mementos, thus sharing many of the properties of physical mementos that we intended to trigger

    Design and experimental characterization of a tunable vibration-based electromagnetic micro-generator

    No full text
    Vibration-based micro-generators, as an alternative source of energy, have become increasingly significant in the last decade. This paper presents a new tunable electromagnetic vibration-based micro-generator. Frequency tuning is realized by applying an axial tensile force to the micro-generator. The dimensions of the generator, especially the dimensions of the coil and the air gap between magnets, have been optimized to maximize the output voltage and power of the micro-generator. The resonant frequency has been successfully tuned from 67.6 to 98 Hz when various axial tensile forces were applied to the structure. The generator produced a power of 61.6–156.6 ”W over the tuning range when excited at vibrations of 0.59 ms-2. The tuning mechanism has little effect on the total damping. When the tuning force applied on the generator becomes larger than the generator’s inertial force, the total damping increases resulting in reduced output power. The resonant frequency increases less than indicated from simulation and approaches that of a straight tensioned cable when the force associated with the tension in the beam becomes much greater than the beam stiffness. The test results agree with the theoretical analysis presented
    • 

    corecore