121,397 research outputs found

    NPLOT: an Interactive Plotting Program for NASTRAN Finite Element Models

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    The NPLOT (NASTRAN Plot) is an interactive computer graphics program for plotting undeformed and deformed NASTRAN finite element models. Developed at NASA's Goddard Space Flight Center, the program provides flexible element selection and grid point, ASET and SPC degree of freedom labelling. It is easy to use and provides a combination menu and command driven user interface. NPLOT also provides very fast hidden line and haloed line algorithms. The hidden line algorithm in NPLOT proved to be both very accurate and several times faster than other existing hidden line algorithms. A fast spatial bucket sort and horizon edge computation are used to achieve this high level of performance. The hidden line and the haloed line algorithms are the primary features that make NPLOT different from other plotting programs

    Finite element analysis in a minicomputer/mainframe environment

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    Design considerations were evaluated for general purpose finite element systems to maximize performance when installed on distributed computer hardware/software systems. It is shown how the features of current minicomputers complement those of a modular implementation of the finite element method for increasing the control, speed, and visibility (interactive graphics) in solving structural problems at reduced cost. The approach used is to implement a finite element system in a distributed computer environment to solve structural problems and to explore alternatives in distributing finite element computations

    Creating Reusable Educational Components: Lessons from DLESE

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    Reuse of educational materials is integral to many educator tasks, from designing a course to preparing for a lab or class. This article describes a study on the reuse of educational materials in the context of the Digital Library for Earth System Education (DLESE), a community-owned and governed facility offering high-quality teaching and learning resources for Earth system education. The study noted that educational resource designers often do not develop components with reuse in mind, making it more difficult or impossible for other educators to find and use their material, and that the 'findability' and reusability of community-created digital educational resources is highly dependent on the presentational and structural design of the resources themselves. The authors recommend that all resources clearly state the creator's name and contact information, relevant copyright restrictions, the most significant date for the resource (specifying creation or revision), and the intended grade level. Educational levels: Graduate or professional, Graduate or professional, Graduate or professional

    The effect of WWW document structure on students' information retrieval

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    This experiment investigated the effect the structure of a WWW document has on the amount of information retained by a reader. Three structures common on the Internet were tested: one long page; a table of contents leading to individual sections; and short sections of text on separate pages with revision questions. Participants read information structured in one of these ways and were then tested on recall of that information. A further experiment investigated the effect that 'browsing' - moving between pages - has on retrieval. There was no difference between the structures for overall amount of information retained. The single page version was best for recall of facts, while the short sections of text with revision questions led to the most accurate inferences from the material. Browsing on its own had no significant impact on information retrieval. Revision questions rather than structure per se were therefore the key factor

    Interactive computer graphics system for structural sizing and analysis of aircraft structures

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    A computerized system for preliminary sizing and analysis of aircraft wing and fuselage structures was described. The system is based upon repeated application of analytical program modules, which are interactively interfaced and sequence-controlled during the iterative design process with the aid of design-oriented graphics software modules. The entire process is initiated and controlled via low-cost interactive graphics terminals driven by a remote computer in a time-sharing mode

    Minimax Structured Normal Means Inference

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    We provide a unified treatment of a broad class of noisy structure recovery problems, known as structured normal means problems. In this setting, the goal is to identify, from a finite collection of Gaussian distributions with different means, the distribution that produced some observed data. Recent work has studied several special cases including sparse vectors, biclusters, and graph-based structures. We establish nearly matching upper and lower bounds on the minimax probability of error for any structured normal means problem, and we derive an optimality certificate for the maximum likelihood estimator, which can be applied to many instantiations. We also consider an experimental design setting, where we generalize our minimax bounds and derive an algorithm for computing a design strategy with a certain optimality property. We show that our results give tight minimax bounds for many structure recovery problems and consider some consequences for interactive sampling

    Challenging the Computational Metaphor: Implications for How We Think

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    This paper explores the role of the traditional computational metaphor in our thinking as computer scientists, its influence on epistemological styles, and its implications for our understanding of cognition. It proposes to replace the conventional metaphor--a sequence of steps--with the notion of a community of interacting entities, and examines the ramifications of such a shift on these various ways in which we think
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