266 research outputs found

    Interactive learning gives the tempo to an intrinsically motivated robot learner

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    International audienceThis paper studies an interactive learning system that couples internally guided learning and social interaction for robot learning of motor skills. We present Socially Guided Intrinsic Motivation with Interactive learning at the Meta level (SGIM-IM), an algorithm for learning forward and inverse models in high-dimensional, continuous and non-preset environments. The robot actively self-determines: at a meta level a strategy, whether to choose active autonomous learning or social learning strategies; and at the task level a goal task in autonomous exploration. We illustrate through 2 experimental set-ups that SGIM-IM efficiently combines the advantages of social learning and intrinsic motivation to be able to produce a wide range of effects in the environment, and develop precise control policies in large spaces, while minimising its reliance on the teacher, and offering a flexible interaction framework with human

    Interactive Learning Gives the Tempo to an Intrinsically Motivated Robot Learner

    Get PDF
    International audienceThis paper studies an interactive learning system that couples internally guided learning and social interaction for robot learning of motor skills. We present Socially Guided Intrinsic Motivation with Interactive learning at the Meta level (SGIM-IM), an algorithm for learning forward and inverse models in high-dimensional, continuous and non-preset environments. The robot actively self-determines: at a meta level a strategy, whether to choose active autonomous learning or social learning strategies; and at the task level a goal task in autonomous exploration. We illustrate through 2 experimental set-ups that SGIM-IM efficiently combines the advantages of social learning and intrinsic motivation to be able to produce a wide range of effects in the environment, and develop precise control policies in large spaces, while minimising its reliance on the teacher, and offering a flexible interaction framework with human

    Computers for learning : an empirical modelling perspective

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    In this thesis, we explore the extent to which computers can provide support for domain learning. Computer support for domain learning is prominent in two main areas: in education, through model building and the use of educational software; and in the workplace, where models such as spreadsheets and prototypes are constructed. We shall argue that computerbased learning has only realised a fraction of its full potential due to the limited scope for combining domain learning with conventional computer programming. In this thesis, we identify some of the limitations in the current support that computers offer for learning, and propose Empirical Modelling (EM) as a way of overcoming them. We shall argue that, if computers are to be successfully used for learning, they must support the widest possible range of learning activities. We introduce an Experiential Framework for Learning (EFL) within which to characterise learning activities that range from the private to the public, from the empirical to the theoretical, and from the concrete to the abstract. The term ‘experiential’ reflects a view of knowledge as rooted in personal experience. We discuss the merits of computer-based modelling methods with reference to a broad constructionist perspective on learning that encompasses bricolage and situated learning. We conclude that traditional programming practice is not well-suited to supporting bricolage and situated learning since the principles of program development inhibit the essential cognitive model building activity that informs domain learning. In contrast, the EM approach to model construction directly targets the semantic relation between the computer model and its domain referent and exploits principles that are closely related to the modeller’s emerging understanding or construal. In this way, EM serves as a uniform modelling approach to support and integrate learning activities across the entire spectrum of the EFL. This quality makes EM a particularly suitable approach for computer-based model construction to support domain learning. In the concluding chapters of the thesis, we demonstrate the qualities of EM for educational technology with reference to practical case studies. These include: a range of EM models that have advantages over conventional educational software due to their particularly open-ended and adaptable nature and that serve to illustrate a variety of ways in which learning activities across the EFL can be supported and scaffolded
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