2,295 research outputs found

    An Analysis of Errors in Graph-Based Keypoint Matching and Proposed Solutions

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    International audienceAn error occurs in graph-based keypoint matching when key-points in two different images are matched by an algorithm but do not correspond to the same physical point. Most previous methods acquire keypoints in a black-box manner, and focus on developing better algorithms to match the provided points. However to study the complete performance of a matching system one has to study errors through the whole matching pipeline, from keypoint detection, candidate selection to graph optimisation. We show that in the full pipeline there are six different types of errors that cause mismatches. We then present a matching framework designed to reduce these errors. We achieve this by adapting keypoint detectors to better suit the needs of graph-based matching, and achieve better graph constraints by exploiting more information from their keypoints. Our framework is applicable in general images and can handle clutter and motion discontinuities. We also propose a method to identify many mismatches a posteriori based on Left-Right Consistency inspired by stereo matching due to the asymmetric way we detect keypoints and define the graph

    Graph indexing and retrieval based on graph prototypes

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    [ANGLÈS] Taking a query from a high number of data stored into a database, as fast as possible, is a recurrent problem in the field of computer sciences practically since its origins. At the existence of this problem, it’s necessary to add, moreover, the fact that actually databases contains data types of more diverse and unexpected character possible. Now we are not talking about originating databases which only contained sets of numbers or characters strings. (...) All that I want to make into the present work and I think that was achieved as far as possible, has been to develop and to present a methodology to carry out this process. The Metric Trees of prototypes are based on a well-known strategy, which is based on grouping the data stored in database at the smartest possible way. But also we has added the concept of a graph prototype. A structure that contains information of a set of instances represented by graphs, used until now for classification and recognition. In this thesis we have used graphs as representatives of elements that have to be queried in databases. Note that graphs have the capacity to represent complex objects, for this reason the number of graph databases is increasing. Due to in the literature appears different ways to build a prototype, the work presented here shows a comparative study between the main methods. Combining these two concepts, the Metric Tree and the graph prototype, we propose the construction of metric trees where the graph prototypes are routing nodes to help to decide the way to explore when we make a search in the tree. We have used Metric Trees to make classification and to find all instances that are lower than a maximum distance. (...)[CATALÀ] El trobar-nos davant una gran quantitat de dades i tenir que fer cerques d’aquestes el més ràpid possible és un problema recurrent en el camp de les ciències de la computació pràcticament des dels seus orígens. A l'existència d'aquest problema, se li ha d’afegir, a més a més, el fet de que actualment les bases de dades emmagatzemen tipus de dades de la naturalesa més diversa i molts cops inesperada possible. Ja no parlem de les bases de dades originaries que únicament contenien números o cadenes caràcters. (...) El que he volgut en aquest treball i penso que en la mesura del que era possible s'ha aconseguit, és desenvolupar i presentar una metodologia per portar a terme aquest procés. Els Metric Trees de prototips, que es basen en la ja coneguda estratègia d'agrupar les dades que anem guardant a una base de dades de la forma més intel·ligent possible per no haver d’explorar totes les instàncies que tenim quan volem fer una cerca, però a més a més s'ha afegit el concepte de prototip. Una estructura, que agrupa la informació d'un conjunt d'instàncies, utilitzada fins ara per a fer classificació i reconeixement. Conjugant aquests dos conceptes, el de Metric Tree i el de prototip, plantejem la construcció d'arbres de cerca on els prototips siguin els nodes intermedis, que ens ajudin a decidir quin camí explorar quan volem fer una cerca sobre l'arbre. I utilitzant, aquests tant per a fer classificació com per a buscar totes les instàncies que estiguin una distància més petita d’una distància máxima. Tot això tenint present, que les dades amb que treballem són grafs, és a dir que la metodologia presentada, té la versatilitat de poder-se aplicar, a qualsevol tipus d'informació que es pugui representar d'aquesta manera. (...

    Scheduling sport tournaments using constraint logic programming

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    We tackle the problem of scheduling the matches of a round robin tournament for a sport league. We formally define the problem, state its computational complexity, and present a solution algorithm using a two-step approach. The first step is the creation of a tournament pattern and is based on known graph-theoretic results. The second one is a constraint-based depth-first branch and bound procedure that assigns actual teams to numbers in the pattern. The procedure is implemented using the finite domain library of the constraint logic programming language eclipse. Experimental results show that, in practical cases, the optimal solution can be found in reasonable time, despite the fact that the problem is NP-complete
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