1,493 research outputs found

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Visual communication in urban planning and urban design

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    This report documents the current status of visual communication in urban design and planning. Visual communication is examined through discussion of standalone and network media, specifically concentrating on visualisation on the World Wide Web(WWW).Firstly, we examine the use of Solid and Geometric Modelling for visualising urban planning and urban design. This report documents and compares examples of the use of Virtual Reality Modelling Language (VRML) and proprietary WWW based Virtual Reality modelling software. Examples include the modelling of Bath and Glasgow using both VRML 1.0 and 2.0. A review is carried out on the use of Virtual Worldsand their role in visualising urban form within multi-user environments. The use of Virtual Worlds is developed into a case study of the possibilities and limitations of Virtual Internet Design Arenas (ViDAs), an initiative undertaken at the Centre for Advanced Spatial Analysis, University College London. The use of Virtual Worlds and their development towards ViDAs is seen as one of the most important developments in visual communication for urban planning and urban design since the development plan.Secondly, photorealistic media in the process of communicating plans is examined.The process of creating photorealistic media is documented, examples of the Virtual Streetscape and Wired Whitehall Virtual Urban Interface System are provided. The conclusion is drawn that although the use of photo-realistic media on the WWW provides a way to visually communicate planning information, its use is limited. The merging of photorealistic media and solid geometric modelling is reviewed in the creation of Augmented Reality. Augmented Reality is seen to provide an important step forward in the ability to quickly and easily visualise urban planning and urban design information.Thirdly, the role of visual communication of planning data through GIS is examined interms of desktop, three dimensional and Internet based GIS systems. The evolution to Internet GIS is seen as a critical component in the development of virtual cities which will allow urban planners and urban designers to visualise and model the complexity of the built environment in networked virtual reality.Finally a viewpoint is put forward of the Virtual City, linking Internet GIS with photorealistic multi-user Virtual Worlds. At present there are constraints on how far virtual cities can be developed, but a view is provided on how these networked virtual worlds are developing to aid visual communication in urban planning and urban design

    Aspects of User Experience in Augmented Reality

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    Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases

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    The proliferation of technologies, such as extended reality (XR), has increased the demand for high-quality three-dimensional (3D) graphical representations. Industrial 3D applications encompass computer-aided design (CAD), finite element analysis (FEA), scanning, and robotics. However, current methods employed for industrial 3D representations suffer from high implementation costs and reliance on manual human input for accurate 3D modeling. To address these challenges, neural radiance fields (NeRFs) have emerged as a promising approach for learning 3D scene representations based on provided training 2D images. Despite a growing interest in NeRFs, their potential applications in various industrial subdomains are still unexplored. In this paper, we deliver a comprehensive examination of NeRF industrial applications while also providing direction for future research endeavors. We also present a series of proof-of-concept experiments that demonstrate the potential of NeRFs in the industrial domain. These experiments include NeRF-based video compression techniques and using NeRFs for 3D motion estimation in the context of collision avoidance. In the video compression experiment, our results show compression savings up to 48\% and 74\% for resolutions of 1920x1080 and 300x168, respectively. The motion estimation experiment used a 3D animation of a robotic arm to train Dynamic-NeRF (D-NeRF) and achieved an average peak signal-to-noise ratio (PSNR) of disparity map with the value of 23 dB and an structural similarity index measure (SSIM) 0.97

    Idƍ saishƍ jijƍ kinjihƍ o mochiita dƍteki shÄ«n no jitsujikan 3jigen saikƍchiku

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    Electronic Imaging & the Visual Arts. EVA 2015 Florence

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    Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Technologies & Applications; New 2D-3D Technical Developments & Applications; Virtual Galleries – Museums and Related Initiatives; Access to the Culture Information. Two Workshops regard: International Cooperation; Innovation and Enterprise

    A window to the past through modern urban environments: Developing a photogrammetric workflow for the orientation parameter estimation of historical images

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    The ongoing process of digitization in archives is providing access to ever-increasing historical image collections. In many of these repositories, images can typically be viewed in a list or gallery view. Due to the growing number of digitized objects, this type of visualization is becoming increasingly complex. Among other things, it is difficult to determine how many photographs show a particular object and spatial information can only be communicated via metadata. Within the scope of this thesis, research is conducted on the automated determination and provision of this spatial data. Enhanced visualization options make this information more eas- ily accessible to scientists as well as citizens. Different types of visualizations can be presented in three-dimensional (3D), Virtual Reality (VR) or Augmented Reality (AR) applications. However, applications of this type require the estimation of the photographer’s point of view. In the photogrammetric context, this is referred to as estimating the interior and exterior orientation parameters of the camera. For determination of orientation parameters for single images, there are the established methods of Direct Linear Transformation (DLT) or photogrammetric space resection. Using these methods requires the assignment of measured object points to their homologue image points. This is feasible for single images, but quickly becomes impractical due to the large amount of images available in archives. Thus, for larger image collections, usually the Structure-from-Motion (SfM) method is chosen, which allows the simultaneous estimation of the interior as well as the exterior orientation of the cameras. While this method yields good results especially for sequential, contemporary image data, its application to unsorted historical photographs poses a major challenge. In the context of this work, which is mainly limited to scenarios of urban terrestrial photographs, the reasons for failure of the SfM process are identified. In contrast to sequential image collections, pairs of images from different points in time or from varying viewpoints show huge differences in terms of scene representation such as deviations in the lighting situation, building state, or seasonal changes. Since homologue image points have to be found automatically in image pairs or image sequences in the feature matching procedure of SfM, these image differences pose the most complex problem. In order to test different feature matching methods, it is necessary to use a pre-oriented historical dataset. Since such a benchmark dataset did not exist yet, eight historical image triples (corresponding to 24 image pairs) are oriented in this work by manual selection of homologue image points. This dataset allows the evaluation of frequently new published methods in feature matching. The initial methods used, which are based on algorithmic procedures for feature matching (e.g., Scale Invariant Feature Transform (SIFT)), provide satisfactory results for only few of the image pairs in this dataset. By introducing methods that use neural networks for feature detection and feature description, homologue features can be reliably found for a large fraction of image pairs in the benchmark dataset. In addition to a successful feature matching strategy, determining camera orientation requires an initial estimate of the principal distance. Hence for historical images, the principal distance cannot be directly determined as the camera information is usually lost during the process of digitizing the analog original. A possible solution to this problem is to use three vanishing points that are automatically detected in the historical image and from which the principal distance can then be determined. The combination of principal distance estimation and robust feature matching is integrated into the SfM process and allows the determination of the interior and exterior camera orientation parameters of historical images. Based on these results, a workflow is designed that allows archives to be directly connected to 3D applications. A search query in archives is usually performed using keywords, which have to be assigned to the corresponding object as metadata. Therefore, a keyword search for a specific building also results in hits on drawings, paintings, events, interior or detailed views directly connected to this building. However, for the successful application of SfM in an urban context, primarily the photographic exterior view of the building is of interest. While the images for a single building can be sorted by hand, this process is too time-consuming for multiple buildings. Therefore, in collaboration with the Competence Center for Scalable Data Services and Solutions (ScaDS), an approach is developed to filter historical photographs by image similarities. This method reliably enables the search for content-similar views via the selection of one or more query images. By linking this content-based image retrieval with the SfM approach, automatic determination of camera parameters for a large number of historical photographs is possible. The developed method represents a significant improvement over commercial and open-source SfM standard solutions. The result of this work is a complete workflow from archive to application that automatically filters images and calculates the camera parameters. The expected accuracy of a few meters for the camera position is sufficient for the presented applications in this work, but offer further potential for improvement. A connection to archives, which will automatically exchange photographs and positions via interfaces, is currently under development. This makes it possible to retrieve interior and exterior orientation parameters directly from historical photography as metadata which opens up new fields of research.:1 Introduction 1 1.1 Thesis structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Historical image data and archives . . . . . . . . . . . . . . . . . . . . . . . . 2 1.3 Structure-from-Motion for historical images . . . . . . . . . . . . . . . . . . . 4 1.3.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3.2 Selection of images and preprocessing . . . . . . . . . . . . . . . . . . 5 1.3.3 Feature detection, feature description and feature matching . . . . . . 6 1.3.3.1 Feature detection . . . . . . . . . . . . . . . . . . . . . . . . 7 1.3.3.2 Feature description . . . . . . . . . . . . . . . . . . . . . . . 9 1.3.3.3 Feature matching . . . . . . . . . . . . . . . . . . . . . . . . 10 1.3.3.4 Geometric verification and robust estimators . . . . . . . . . 13 1.3.3.5 Joint methods . . . . . . . . . . . . . . . . . . . . . . . . . . 16 1.3.4 Initial parameterization . . . . . . . . . . . . . . . . . . . . . . . . . . 19 1.3.5 Bundle adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1.3.6 Dense reconstruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1.3.7 Georeferencing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 1.4 Research objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 2 Generation of a benchmark dataset using historical photographs for the evaluation of feature matching methods 29 2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 2.1.1 Image differences based on digitization and image medium . . . . . . . 30 2.1.2 Image differences based on different cameras and acquisition technique 31 2.1.3 Object differences based on different dates of acquisition . . . . . . . . 31 2.2 Related work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 2.3 The image dataset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 2.4 Comparison of different feature detection and description methods . . . . . . 35 2.4.1 Oriented FAST and Rotated BRIEF (ORB) . . . . . . . . . . . . . . . 36 2.4.2 Maximally Stable Extremal Region Detector (MSER) . . . . . . . . . 36 2.4.3 Radiation-invariant Feature Transform (RIFT) . . . . . . . . . . . . . 36 2.4.4 Feature matching and outlier removal . . . . . . . . . . . . . . . . . . 36 2.5 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 2.6 Conclusions and future work . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 3 Photogrammetry as a link between image repository and 4D applications 45 3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 IX Contents 3.2 Multimodal access on repositories . . . . . . . . . . . . . . . . . . . . . . . . . 47 3.2.1 Conventional access . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 3.2.2 Virtual access using online collections . . . . . . . . . . . . . . . . . . 48 3.2.3 Virtual museums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 3.3 Workflow and access strategies . . . . . . . . . . . . . . . . . . . . . . . . . . 52 3.3.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 3.3.2 Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 3.3.3 Photogrammetry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 3.3.4 Browser access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 3.3.5 VR and AR access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 3.4 Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 4 An adapted Structure-from-Motion Workflow for the orientation of historical images 69 4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 4.2 Related Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 4.2.1 Historical images for 3D reconstruction . . . . . . . . . . . . . . . . . 72 4.2.2 Algorithmic Feature Detection and Matching . . . . . . . . . . . . . . 73 4.2.3 Feature Detection and Matching using Convolutional Neural Networks 74 4.3 Feature Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 4.4 Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 4.4.1 Step 1: Data preparation . . . . . . . . . . . . . . . . . . . . . . . . . 78 4.4.2 Step 2.1: Feature Detection and Matching . . . . . . . . . . . . . . . . 78 4.4.3 Step 2.2: Vanishing Point Detection and Principal Distance Estimation 80 4.4.4 Step 3: Scene Reconstruction . . . . . . . . . . . . . . . . . . . . . . . 80 4.4.5 Comparison with Three Other State-of-the-Art SfM Workflows . . . . 81 4.5 Datasets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 4.6 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 4.7 Conclusions and Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 4.8 Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 4.A Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 5 Fully automated pose estimation of historical images 97 5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 5.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 5.2.1 Image Retrieval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 5.2.2 Feature Detection and Matching . . . . . . . . . . . . . . . . . . . . . 101 5.3 Data Preparation: Image Retrieval . . . . . . . . . . . . . . . . . . . . . . . . 102 5.3.1 Experiment and Data . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 5.3.2 Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 5.3.2.1 Layer Extraction Approach (LEA) . . . . . . . . . . . . . . . 104 5.3.2.2 Attentive Deep Local Features (DELF) Approach . . . . . . 105 5.3.3 Results and Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . 106 5.4 Camera Pose Estimation of Historical Images Using Photogrammetric Methods 110 5.4.1 Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 5.4.1.1 Benchmark Datasets . . . . . . . . . . . . . . . . . . . . . . . 111 5.4.1.2 Retrieval Datasets . . . . . . . . . . . . . . . . . . . . . . . . 113 5.4.2 Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 5.4.2.1 Feature Detection and Matching . . . . . . . . . . . . . . . . 115 5.4.2.2 Geometric Verification and Camera Pose Estimation . . . . . 116 5.4.3 Results and Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . 117 5.5 Conclusions and Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 5.A Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 6 Related publications 129 6.1 Photogrammetric analysis of historical image repositores for virtual reconstruction in the field of digital humanities . . . . . . . . . . . . . . . . . . . . . . . 130 6.2 Feature matching of historical images based on geometry of quadrilaterals . . 131 6.3 Geo-information technologies for a multimodal access on historical photographs and maps for research and communication in urban history . . . . . . . . . . 132 6.4 An automated pipeline for a browser-based, city-scale mobile 4D VR application based on historical images . . . . . . . . . . . . . . . . . . . . . . . . . . 133 6.5 Software and content design of a browser-based mobile 4D VR application to explore historical city architecture . . . . . . . . . . . . . . . . . . . . . . . . 134 7 Synthesis 135 7.1 Summary of the developed workflows . . . . . . . . . . . . . . . . . . . . . . . 135 7.1.1 Error assessment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 7.1.2 Accuracy estimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 7.1.3 Transfer of the workflow . . . . . . . . . . . . . . . . . . . . . . . . . . 141 7.2 Developments and Outlook . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 8 Appendix 149 8.1 Setup for the feature matching evaluation . . . . . . . . . . . . . . . . . . . . 149 8.2 Transformation from COLMAP coordinate system to OpenGL . . . . . . . . 150 References 151 List of Figures 165 List of Tables 167 List of Abbreviations 169Der andauernde Prozess der Digitalisierung in Archiven ermöglicht den Zugriff auf immer grĂ¶ĂŸer werdende historische BildbestĂ€nde. In vielen Repositorien können die Bilder typischerweise in einer Listen- oder Gallerieansicht betrachtet werden. Aufgrund der steigenden Zahl an digitalisierten Objekten wird diese Art der Visualisierung zunehmend unĂŒbersichtlicher. Es kann u.a. nur noch schwierig bestimmt werden, wie viele Fotografien ein bestimmtes Motiv zeigen. Des Weiteren können rĂ€umliche Informationen bisher nur ĂŒber Metadaten vermittelt werden. Im Rahmen der Arbeit wird an der automatisierten Ermittlung und Bereitstellung dieser rĂ€umlichen Daten geforscht. Erweiterte Visualisierungsmöglichkeiten machen diese Informationen Wissenschaftlern sowie BĂŒrgern einfacher zugĂ€nglich. Diese Visualisierungen können u.a. in drei-dimensionalen (3D), Virtual Reality (VR) oder Augmented Reality (AR) Anwendungen prĂ€sentiert werden. Allerdings erfordern Anwendungen dieser Art die SchĂ€tzung des Standpunktes des Fotografen. Im photogrammetrischen Kontext spricht man dabei von der SchĂ€tzung der inneren und Ă€ußeren Orientierungsparameter der Kamera. Zur Bestimmung der Orientierungsparameter fĂŒr Einzelbilder existieren die etablierten Verfahren der direkten linearen Transformation oder des photogrammetrischen RĂŒckwĂ€rtsschnittes. Dazu muss eine Zuordnung von gemessenen Objektpunkten zu ihren homologen Bildpunkten erfolgen. Das ist fĂŒr einzelne Bilder realisierbar, wird aber aufgrund der großen Menge an Bildern in Archiven schnell nicht mehr praktikabel. FĂŒr grĂ¶ĂŸere BildverbĂ€nde wird im photogrammetrischen Kontext somit ĂŒblicherweise das Verfahren Structure-from-Motion (SfM) gewĂ€hlt, das die simultane SchĂ€tzung der inneren sowie der Ă€ußeren Orientierung der Kameras ermöglicht. WĂ€hrend diese Methode vor allem fĂŒr sequenzielle, gegenwĂ€rtige BildverbĂ€nde gute Ergebnisse liefert, stellt die Anwendung auf unsortierten historischen Fotografien eine große Herausforderung dar. Im Rahmen der Arbeit, die sich grĂ¶ĂŸtenteils auf Szenarien stadtrĂ€umlicher terrestrischer Fotografien beschrĂ€nkt, werden zuerst die GrĂŒnde fĂŒr das Scheitern des SfM Prozesses identifiziert. Im Gegensatz zu sequenziellen BildverbĂ€nden zeigen Bildpaare aus unterschiedlichen zeitlichen Epochen oder von unterschiedlichen Standpunkten enorme Differenzen hinsichtlich der Szenendarstellung. Dies können u.a. Unterschiede in der Beleuchtungssituation, des Aufnahmezeitpunktes oder SchĂ€den am originalen analogen Medium sein. Da fĂŒr die Merkmalszuordnung in SfM automatisiert homologe Bildpunkte in Bildpaaren bzw. Bildsequenzen gefunden werden mĂŒssen, stellen diese Bilddifferenzen die grĂ¶ĂŸte Schwierigkeit dar. Um verschiedene Verfahren der Merkmalszuordnung testen zu können, ist es notwendig einen vororientierten historischen Datensatz zu verwenden. Da solch ein Benchmark-Datensatz noch nicht existierte, werden im Rahmen der Arbeit durch manuelle Selektion homologer Bildpunkte acht historische Bildtripel (entspricht 24 Bildpaaren) orientiert, die anschließend genutzt werden, um neu publizierte Verfahren bei der Merkmalszuordnung zu evaluieren. Die ersten verwendeten Methoden, die algorithmische Verfahren zur Merkmalszuordnung nutzen (z.B. Scale Invariant Feature Transform (SIFT)), liefern nur fĂŒr wenige Bildpaare des Datensatzes zufriedenstellende Ergebnisse. Erst durch die Verwendung von Verfahren, die neuronale Netze zur Merkmalsdetektion und Merkmalsbeschreibung einsetzen, können fĂŒr einen großen Teil der historischen Bilder des Benchmark-Datensatzes zuverlĂ€ssig homologe Bildpunkte gefunden werden. Die Bestimmung der Kameraorientierung erfordert zusĂ€tzlich zur Merkmalszuordnung eine initiale SchĂ€tzung der Kamerakonstante, die jedoch im Zuge der Digitalisierung des analogen Bildes nicht mehr direkt zu ermitteln ist. Eine mögliche Lösung dieses Problems ist die Verwendung von drei Fluchtpunkten, die automatisiert im historischen Bild detektiert werden und aus denen dann die Kamerakonstante bestimmt werden kann. Die Kombination aus SchĂ€tzung der Kamerakonstante und robuster Merkmalszuordnung wird in den SfM Prozess integriert und erlaubt die Bestimmung der Kameraorientierung historischer Bilder. Auf Grundlage dieser Ergebnisse wird ein Arbeitsablauf konzipiert, der es ermöglicht, Archive mittels dieses photogrammetrischen Verfahrens direkt an 3D-Anwendungen anzubinden. Eine Suchanfrage in Archiven erfolgt ĂŒblicherweise ĂŒber Schlagworte, die dann als Metadaten dem entsprechenden Objekt zugeordnet sein mĂŒssen. Eine Suche nach einem bestimmten GebĂ€ude generiert deshalb u.a. Treffer zu Zeichnungen, GemĂ€lden, Veranstaltungen, Innen- oder Detailansichten. FĂŒr die erfolgreiche Anwendung von SfM im stadtrĂ€umlichen Kontext interessiert jedoch v.a. die fotografische Außenansicht des GebĂ€udes. WĂ€hrend die Bilder fĂŒr ein einzelnes GebĂ€ude von Hand sortiert werden können, ist dieser Prozess fĂŒr mehrere GebĂ€ude zu zeitaufwendig. Daher wird in Zusammenarbeit mit dem Competence Center for Scalable Data Services and Solutions (ScaDS) ein Ansatz entwickelt, um historische Fotografien ĂŒber BildĂ€hnlichkeiten zu filtern. Dieser ermöglicht zuverlĂ€ssig ĂŒber die Auswahl eines oder mehrerer Suchbilder die Suche nach inhaltsĂ€hnlichen Ansichten. Durch die VerknĂŒpfung der inhaltsbasierten Suche mit dem SfM Ansatz ist es möglich, automatisiert fĂŒr eine große Anzahl historischer Fotografien die Kameraparameter zu bestimmen. Das entwickelte Verfahren stellt eine deutliche Verbesserung im Vergleich zu kommerziellen und open-source SfM Standardlösungen dar. Das Ergebnis dieser Arbeit ist ein kompletter Arbeitsablauf vom Archiv bis zur Applikation, der automatisch Bilder filtert und diese orientiert. Die zu erwartende Genauigkeit von wenigen Metern fĂŒr die Kameraposition sind ausreichend fĂŒr die dargestellten Anwendungen in dieser Arbeit, bieten aber weiteres Verbesserungspotential. Eine Anbindung an Archive, die ĂŒber Schnittstellen automatisch Fotografien und Positionen austauschen soll, befindet sich bereits in der Entwicklung. Dadurch ist es möglich, innere und Ă€ußere Orientierungsparameter direkt von der historischen Fotografie als Metadaten abzurufen, was neue Forschungsfelder eröffnet.:1 Introduction 1 1.1 Thesis structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Historical image data and archives . . . . . . . . . . . . . . . . . . . . . . . . 2 1.3 Structure-from-Motion for historical images . . . . . . . . . . . . . . . . . . . 4 1.3.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3.2 Selection of images and preprocessing . . . . . . . . . . . . . . . . . . 5 1.3.3 Feature detection, feature description and feature matching . . . . . . 6 1.3.3.1 Feature detection . . . . . . . . . . . . . . . . . . . . . . . . 7 1.3.3.2 Feature description . . . . . . . . . . . . . . . . . . . . . . . 9 1.3.3.3 Feature matching . . . . . . . . . . . . . . . . . . . . . . . . 10 1.3.3.4 Geometric verification and robust estimators . . . . . . . . . 13 1.3.3.5 Joint methods . . . . . . . . . . . . . . . .

    Virtual Community Heritage:An Immersive Approach to Community Heritage

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       Our relationship with cultural heritage has been transformed by digital technologies. Opportunities have emerged to preserve and access cultural heritage material while engaging an audience at both regional and global level. Accessibility of technology has enabled audiences to participate in digital heritage curation process. Participatory practices and co-production methodologies have created new relationships between museums and communities, as they are engaged to become active participants in the co-design and co-creation of heritage material. Audiences are more interested in experiences vs services nowadays and museums and heritage organisations have potential to entertain while providing engaging experiences beyond their physical walls. Mixed reality is an emerging method of engagement that has allowed enhanced interaction beyond traditional 3D visualisation models into fully immersive worlds. There is potential to transport audiences to past worlds that enhance their experience and understanding of cultural heritage

    Videos in Context for Telecommunication and Spatial Browsing

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    The research presented in this thesis explores the use of videos embedded in panoramic imagery to transmit spatial and temporal information describing remote environments and their dynamics. Virtual environments (VEs) through which users can explore remote locations are rapidly emerging as a popular medium of presence and remote collaboration. However, capturing visual representation of locations to be used in VEs is usually a tedious process that requires either manual modelling of environments or the employment of specific hardware. Capturing environment dynamics is not straightforward either, and it is usually performed through specific tracking hardware. Similarly, browsing large unstructured video-collections with available tools is difficult, as the abundance of spatial and temporal information makes them hard to comprehend. At the same time, on a spectrum between 3D VEs and 2D images, panoramas lie in between, as they offer the same 2D images accessibility while preserving 3D virtual environments surrounding representation. For this reason, panoramas are an attractive basis for videoconferencing and browsing tools as they can relate several videos temporally and spatially. This research explores methods to acquire, fuse, render and stream data coming from heterogeneous cameras, with the help of panoramic imagery. Three distinct but interrelated questions are addressed. First, the thesis considers how spatially localised video can be used to increase the spatial information transmitted during video mediated communication, and if this improves quality of communication. Second, the research asks whether videos in panoramic context can be used to convey spatial and temporal information of a remote place and the dynamics within, and if this improves users' performance in tasks that require spatio-temporal thinking. Finally, the thesis considers whether there is an impact of display type on reasoning about events within videos in panoramic context. These research questions were investigated over three experiments, covering scenarios common to computer-supported cooperative work and video browsing. To support the investigation, two distinct video+context systems were developed. The first telecommunication experiment compared our videos in context interface with fully-panoramic video and conventional webcam video conferencing in an object placement scenario. The second experiment investigated the impact of videos in panoramic context on quality of spatio-temporal thinking during localization tasks. To support the experiment, a novel interface to video-collection in panoramic context was developed and compared with common video-browsing tools. The final experimental study investigated the impact of display type on reasoning about events. The study explored three adaptations of our video-collection interface to three display types. The overall conclusion is that videos in panoramic context offer a valid solution to spatio-temporal exploration of remote locations. Our approach presents a richer visual representation in terms of space and time than standard tools, showing that providing panoramic contexts to video collections makes spatio-temporal tasks easier. To this end, videos in context are suitable alternative to more difficult, and often expensive solutions. These findings are beneficial to many applications, including teleconferencing, virtual tourism and remote assistance

    Virtual Reality

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    At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology
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