461,941 research outputs found

    Consensus Strikes Back in the Hegselmann-Krause Model of Continuous Opinion Dynamics Under Bounded Confidence

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    The agent-based bounded confidence model of opinion dynamics of Hegselmann and Krause (2002) is reformulated as an interactive Markov chain. This abstracts from individual agents to a population model which gives a good view on the underlying attractive states of continuous opinion dynamics. We mutually analyse the agent-based model and the interactive Markov chain with a focus on the number of agents and onesided dynamics. Finally, we compute animated bifurcation diagrams that give an overview about the dynamical behavior. They show an interesting phenomenon when we lower the bound of confidence: After the first bifurcation from consensus to polarisation consensus strikes back for a while.Continuous Opinion Dynamics, Bounded Confidence, Interactive Markov Chain, Bifurcation, Number of Agents, Onesided Dynamics

    New activity pattern in human interactive dynamics

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    We investigate the response function of human agents as demonstrated by written correspondence, uncovering a new universal pattern for how the reactive dynamics of individuals is distributed across the set of each agent's contacts. In long-term empirical data on email, we find that the set of response times considered separately for the messages to each different correspondent of a given writer, generate a family of heavy-tailed distributions, which have largely the same features for all agents, and whose characteristic times grow exponentially with the rank of each correspondent. We furthermore show that this universal behavioral pattern emerges robustly by considering weighted moving averages of the priority-conditioned response-time probabilities generated by a basic prioritization model. Our findings clarify how the range of priorities in the inputs from one's environment underpin and shape the dynamics of agents embedded in a net of reactive relations. These newly revealed activity patterns might be present in other general interactive environments, and constrain future models of communication and interaction networks, affecting their architecture and evolution.Comment: 15 pages, 7 figure

    Embedding Robotic Agents in the Social Environment

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    This paper discusses the interactive vision approach, which advocates using knowledge from the human sciences on the structure and dynamics of human-human interaction in the development of machine vision systems and interactive robots. While this approach is discussed generally, the particular case of the system being developed for the Aurora project (which aims to produce a robot to be used as a tool in the therapy of children with autism) is especially considered, with description of the design of the machine vision system being employed and discussion of ideas from the human sciences with particular reference to the Aurora system. An example architecture for a simple interactive agent, which will likely form the basis for the first implementation of this system, is briefly described and a description of hardware used for the Aurora system is given.Peer reviewe

    One-dimensional collision carts computer model and its design ideas for productive experiential learning

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    We develop an Easy Java Simulation (EJS) model for students to experience the physics of idealized one-dimensional collision carts. The physics model is described and simulated by both continuous dynamics and discrete transition during collision. In the field of designing computer simulations, we discuss briefly three pedagogical considerations such as 1) consistent simulation world view with pen paper representation, 2) data table, scientific graphs and symbolic mathematical representations for ease of data collection and multiple representational visualizations and 3) game for simple concept testing that can further support learning. We also suggest using physical world setup to be augmented complimentary with simulation while highlighting three advantages of real collision carts equipment like tacit 3D experience, random errors in measurement and conceptual significance of conservation of momentum applied to just before and after collision. General feedback from the students has been relatively positive, and we hope teachers will find the simulation useful in their own classes. 2015 Resources added: http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/02-dynamics/46-one-dimension-collision-js-model http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/02-dynamics/195-elastic-collisionComment: 6 pages, 8 figures, 1 table, 1 L. K. Wee, Physics Education 47 (3), 301 (2012); ISSN 0031-912
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